[quote who="ZombiesRus5" reply="908" id="3186292"] Quoting Stalcore, reply 907Thank you Z. Having the colonials and cylons in rebellion is just awesome. Great work! is the Cetus class Battlestar going to be for the rebel colonials? Welcome. The Cetus class Battlestar will be the Rebel titan. Colonial Loyalists feel their might be some truce that can be negotiated with the Cylons. Colonial Rebels think all toasters should die, but are wil
Mord_Sith84
I need help.... (hoping that it may be Koobalt!!) A mate of mine has done most of the work and has modeled and UV'd an asteroid for me (that has an old school cylon basestar crashed in to it). It just needs to be textured.... would anyone be able to help, please, please, please!!!!!!
[quote who="ZombiesRus5" reply="866" id="3178549"]First iteration is looking good. I was able to get the cylons working in Rebellion. Now just need to get the titans wired up.[/quote] Thats AWESOME Z... cant wait...
Hehehe, I agree Koobalt... die Colonial scum!!! Yep, would be awesome to have a playable version for rebellion... considering that the only reason I'm interested in Rebellion is so that I can play this mod with Titans in it. Koobalt.. For the other SoTF races, why cant we just convert one of the capitals over to a Titan? I can see a few capitals that would make pretty cool titans for the other races. You could remove one of the capital ship slots and just bump
Ok, two questions: 1. Can this be purchased in a store, or can you only get it through Steam? 2. Is there a new version of Galaxy Forge and can we import maps from the old galaxy forge?
Ok, two questions: 1. Can this be purchased in a store, or can you only get it through Steam? 2. Is there a new version of Galaxy Forge and can we import maps from the old galaxy forge?
It comes out tomorrow I think...
[quote who="ZombiesRus5" reply="843" id="3162375"]Quoting Mord_Sith84, reply 842I still really like the idea of the Cylons being able to "scuttle" worlds. Even if it cant be used by the AI, it would still be fun to use for the actual player. Regardless, I think that if you don't include this ability, I should be able to mod the Colony further to give it this ability? Is that right? The capability to scuttle worlds (i.e. stripped to the core) cannot be performed via an abi
[quote who="ZombiesRus5" reply="833" id="3156026"] Quoting Daeican, reply 832Hey ZombiesRus 5, if your still looking at abilities for the Cylons, one that you might consider has already been built into the game for the Vasari Loyalists. We know that in BSG, the cylons wiped out the colonials by essiantially destroying their worlds, why not adapt the Vasri Loyalists Titan ability for use by the Cylons? It would be in keeping with their character. I'm worried people wi
Ok, so summary of Cylon (and a few additional ideas that I have thrown in): Cylon research Cylons start with an operational Resurrection Hub, but do not currently have the knowledge to rebuild it from game start, if it is destroyed. They will be able to unlock the resurrection hub design later down the track. “Resurrection” Basic ability at game start for the Hub. Passive ability. Allows a player to “resurr
Z - have been in touch with DANMAN about working on that asteroid/old school basestar model. This is what he said: Steve, Got it (finally lol) I will work on it over the next couple of days. Also, if you ever need any more help with the mod you are making, feel free to join DANMANGAMES for help and support with your mod. That is w
Hey Z... you didn't comment on Cylon_Luvr's ideas for the Titan abilities? (post #797). What do you think? I agree with them.
[quote who="Holybeast" reply="803" id="3137413"]Hey since in Rebellion The Vasari Loyalist have an emergency jump can that be an ability for the colonial for emergency FTL Jumps?[/quote] Why should it have to be for emergencies only? I think that the Colony needs to be seen as much more than just a "stationary" titan... It needs to be able to move around the map freely.
Hey Z, NHD-151 said that he actually posted up a mock research tree for Colonial at some stage. I've had a look back over the forum and I can't actually find it. Do you remember seeing it? I'll ask him. I think he really does want to help out... All you would need to do is ask him. He's got some great ideas.
[quote who="Stalcore" reply="793" id="3133854"] I would say eather make the middle part larger or make it more like a Battlestar [/quote] Definitely needs to look more like a battlestar!
[quote who="ZombiesRus5" reply="785" id="3131170"] I'm still sorta floundering on the research trees for the colonials. I'd like to do something different in regards to the trees because I'm sorta bored with the standard layouts. Just not really having any inspiration yet.[/quote] Z.... A while back, NHD-151 wrote this: "Hey Zombie, I wonder if you read a post a couple pages back from me about researches?
[quote who="koobalt" reply="777" id="3128274"]There is progress, i think how to redone the Jupiter all the time edit: I have already redone the model, and i'm preparing it for texturing,Cetus will be like Defensive Titan and Jupiter will be like Offensive Titan[/quote] Awesome! How will the Cetus and Jupiter compare to the Cylon Colony in terms of size? I'm thinking that although closely matched in strength, the Colony should be larger?&nb
[quote who="koobalt" reply="773" id="3124347"]About Jupiter, perhaps I can make the inner part as frigate/cruiser shipyard, and by using abilities the ship can spawn a random cruisers??[/quote] Sounds awesome!
[quote who="ZombiesRus5" reply="768" id="3123718"] Quoting ZombiesRus5, reply 763 Quoting Stalcore, reply 762 [e digicons]8(|[/e] Still is an Awesome ship and Good work even if it's an April Fools Joke. Haha, It was an April 2nd Fools Joke BTW, if anyone thought this was a April Fools joke, the joke is on you. The model is really awesome to behold for a Titan. [/quote] Now that's just mean Z.
Hahahahahahahahahahaha Koobalt!!!!!! Love the "face-on-battlestar" pic.... How big will the Cetus be in comparison with the Cylon Colony?
[quote who="ZombiesRus5" reply="745" id="3113327"] Quoting Cylon_Luvr, reply 744 Quoting Mord_Sith84, reply 742 Yep, absolute legend Z. Can never thank you enough!!! Agreed! Z is a champion Thanks guys. Special kudos should be given to Koobalt too. Without his efforts this mod would not be nearly as cool or unique as it is now. His efforts are also a large part of why I've put in the extr
Yep, absolute legend Z. Can never thank you enough!!!
[quote who="koobalt" reply="731" id="3112125"]check the model, if you want something to add or remove; there is 20 guns left/right/front/back and 12 rail-guns front http://www.mediafire.com/file/ns8cpys0x0hpkac/Cetusv2.7z [/quote] Could you post some pics of it Koobalt?
[quote who="ZombiesRus5" reply="729" id="3111812"] Quoting Mord_Sith84, reply 727Hey Koobalt or Z.... how are you guys placed to look in to this now? I know that you didn't make any promises.... I don't want to take away from the work already being done i.e. the research trees or the Colonial Titan! Nope, I'm actually working two different software projects in real life and working weekend support hours too so this is low man on the totem pole. Quo
And do you have enough sounds now Z?