[quote who="Cylon_Luvr" reply="1101" id="3214613"] Sounds cool. How about only resurrecting basestars at the Hub when a resurrection ship is present in the gravity well in which it is destroyed? No ressurrection ship = no resurrected basestars. Also, just wanted to say, you are an absolute champion Zombie.... The polished version is going to be crazy good!!![/quote] Sounds good to me! But the range would be restricted to the star system, as you sta
Mord_Sith84
Hey everyone, there is a model that I have (modified asteroid with a ship that has crashed into it). It needs to be UV'd.... Can anyone help out? I don't have the skills to do it....
Hey Z.... Just wanted to check... are you using the Resurrection Hub for anything?
Anyone enjoy doing it? [e digicons]:pout:[/e]
Hey everyone, there is a model that I have (modified asteroid with a ship that has crashed into it). It only needs to be UV'd.... Can anyone help out?
[quote who="koobalt" reply="1090" id="3211976"]Quoting Mord_Sith84, reply 1088Hey Koobalt... Have you had a chance to work on the UV for my asteroid model? Any luck? sorry but no, i have to much work now so i need to completely stop modeling work for now[/quote] No worries - totally understand.
[quote who="ZombiesRus5" reply="1089" id="3211955"]Some wiring work done on the combat research screen. I need to write a script to normalize all the research costs (too tired of doing this by hand). [/quote] Looks awesome Z!
Hey Koobalt... Have you had a chance to work on the UV for my asteroid model? Any luck?
[quote who="ZombiesRus5" reply="1072" id="3204139"]Lol, I'm being hounded by the word police Anyways, this is rough design, not polish text in game. It's more about the essence and layout right now than the verbiage. When it's an actual in game text feel free to correct or provide your own descriptions (I love the latter when people send in better descriptions). [/quote] Haha sorry dude. Happy to help out with descriptions, if you need me to wr
A few things: - Great how there is so many paths that you can choose - cool how you can choose after game start - Marketeer and Megacorp sound very similar i.e. both based around their economy? - Love the religion research tree - uses so many things from the show! - Ragnarok starbase? Shouldn't this be Ragnar Class starbase? - Is there research for high yield nuke? It all looks so cool so far...
Although we can't see the descriptions for the research trees yet, they look awesome so far.
Hey Z... just an idea.... Even in peacetime, I think cylons should still be able to do black ops and espionage against allies through the use of their envoy. For example, one of the abilities of the envoy could be "Hidden backdoor protocols" which reduces the combat effectiveness of ships and structures within the gravity well for a period of time (which leaves the planet more vulnerable to attack). This reflects the deceitful nature of the cylons (may be best to give this ability to the
Sorry Z... I know I'm always asking you bizarre questions like this... But in a scenario that I want to create in the new Galaxy Forge (when it is up and running with triggers), I will only have one Basestar (which represents the rebel basestar from the final BSG episode) which needs to find its way across a galaxy to a new homeworld. Would this be possible do you think? I know that Sins Rebellion has "mobile rulership" for Titans where you don't need to own planets per se to stay ali
[quote who="ZombiesRus5" reply="1025" id="3196427"] Quoting jason8648776, reply 1024When will the relese with the new abilities be available they sound alot better 6-8 months maybe[/quote] Would be an awesome Christmas present Z... [e digicons];)[/e]
[quote who="ZombiesRus5" reply="1030" id="3197102"]Research Subject FRACK YOU! Your empire has had fracking enough and gods dammit it's time to fight back, granting your empire increased weapon damage while in your culture and in gravity wells being bombarded. [/quote] Ha! love it
[quote who="ZombiesRus5" reply="988" id="3195273"] On the other, that's sorta my point on the unknowns with the Cylons. It's unclear outside of the Colony and a few other glimpses what they did with their original basestars and infrastructure once the final five made their deal with the cylons.[/quote] Probably would have scrapped them and used the metal to build the new basestars and expand the Colony. In the scenario that I have put together, after t
[quote who="Arfoire" reply="992" id="3195336"] Quoting ZombiesRus5, reply 991 I meant mine wasn't worded well... Crap again Saying original cylon's can mean too many damn things. Sorry about that, your post was fine. ahh ok orignal cylons are those from Kobal then? then there's colonial cylons and earth cylons. the Final Five are biological descendants of the Kobal cylons. the earth cylons killed everyone but the final five on ea
Hey Yarlen.... are there any immediate plans to fix up the new Galaxy Forge and have some instructions on how to use it? The triggers are really confusing... dont understand how to use them at all. Will this be updated soon?
Oh... and GoaFan77 (or anyone else!).... another quick question. For the "Strip to the Core" ability for Vasari, would it be possible to mod this ability so that after the strip has happened, that the planet is converted to an asteroid belt rather than a dead asteroid? Could that be done?
[quote who="GoaFan77" reply="970" id="3194432"]Quoting Arfoire, reply 969there's a new galaxy forge? where? only one I can find is in the downloads section and is years out of date. Sins install directory in your steam appdata folder. Quoting Mord_Sith84, reply 968This is off topic.... but does anyone know how to use the triggers in the new galaxy forge? I don't understand how you can assign triggers to specific objects? like planets or ships? Does any
This is off topic.... but does anyone know how to use the triggers in the new galaxy forge? I don't understand how you can assign triggers to specific objects? like planets or ships? Does anyone know?
Research tree for colonial looks really good so far Z...
Hey Z.... Love how you've listed out all the capital ships and their abilities! Looks AWESOME!
[quote who="koobalt" reply="917" id="3188642"]Mord_Sith84 the UV is a mess... I will need to make new one ... when i have some time [/quote] Damn... sorry Koobalt. This was put together by DANMAN, so I thought it would have been done pretty well...
[quote who="koobalt" reply="900" id="3181854"]you can post the model, hope this is a .obj file and i don't promise anything.[/quote] Hi Koobalt, Here are the links, the first one to the .obj file and the other for the .mtl file (not sure if you need .mtl). Would be great if you could help me out Koobalt! I don't know anyone else who can do this for me. http://www.gamefront.com/fi