Mord_Sith84

Mord_Sith84

Joined Member # 4236273
3 Posts 462 Replies 401 Reputation

[quote who="JonJay" reply="1743" id="3373276"] Ok, a few things to say here. 1) I don't post alot of things on the net 'cause it's the Net......BUT this is one of my FAVOR Mods of all times and I say to you and everyone who helped with this MOD , THANK YOU. 2) I am old school Modder - If any of you played - StarFleet Command III - you know me. A) Was Capt. JonJay Federation until I was at

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[quote who="ZombiesRus5" reply="1737" id="3372348"] Quoting Mord_Sith84, reply 1736Hey Z, I've finished all of the "Event" recordings/sounds (100+ sound files) for Cylons and have emailed them to you. I have also labelled all of the files with their correct filenames i.e. EventCylon_AllyFleetArrived etc.. and have saved them as .ogg files, so you should just be able to swap them out. I'll send through the ship sound files later this week... <br

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Ok.... so koobalt has sent me a message and said that he cant finish the Cylon hanger bay/turret structure.... he has the .obj file, but doesn't have time to texture it. Can anyone put up their hand to finish it off?

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Hey Z, I've finished all of the "Event" recordings/sounds (100+ sound files) for Cylons and have emailed them to you. I have also labelled all of the files with their correct filenames i.e. EventCylon_AllyFleetArrived etc.. and have saved them as .ogg files, so you should just be able to swap them out. I'll send through the ship sound files later this week...

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Koobalt, dude you need to tell me what your plans are with the Cylon trade centre/missile turrett... Are you planning on finishing it? If not, could you please send me what you've done and I'll see if someone else can finish it? Thanks

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[quote who="Crazyfrywad" reply="1717" id="3368281"] Zombie, I'm going to try to have some custom audio files in for you by the time you make the next update. When do you think the update will be ready by so I will have a time table?[/quote] Hey Crazyfrywad FYI.... I'm looking after my own Cylon sound files i.e. have a voice artist etc, so all good at my end.

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[quote who="Crazyfrywad" reply="1698" id="3359127"] Agreed but I will need a few people at least for the Colonials. So far, I have only found one person to help me with the lines and she can only so do much.[/quote] Crazyfrywad... I think I have a female voice actor if you think it's too much for your actor... Let me know.

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[quote who="Crazyfrywad" reply="1692" id="3358610"] The DLC is five dollars which sounds good to me and I think the modders would work around the new DLC that is coming soon. But it also adds new planets and new artifacts as well which caught my attention. Zombie, there is a lot of support for this mod and I think we can bring it to its full glory with the help being offered [/quote] Working on the voices script for the Cylons now Crazyfrywad...

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It's actually kinda annoying that they keep releasing updates for Sins.... Rebellion 1.5 update soon, and then a Forbidden Worlds update pack?? They seem to be making it more complex/complicated just to make more $$ out of it (Forbidden worlds comes at a cost, and has a new feature to change worlds to either "industrial" or "social".. really??) Not to mention that it continuously breaks mods... or makes them outdated because new research capabilities...

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[quote who="ZombiesRus5" reply="1678" id="3355721"] I don't think I can make this research do what you want... Number Eight Model Number Eights empathy and compassion for humanity leads to improved relations with all human factions. [/quote] Ok. Make it a research item for the Chimaeia Envoy... and give Number 8 Model the same as Cylon Loyalists Sharon "Boomer" Valerii research... that is: <table

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[quote who="ZombiesRus5" reply="1677" id="3355595"] Quoting Mord_Sith84, reply 1675 Quoting ZombiesRus5, reply 1669 @Mord_Sith84 I'll look at plugging in the new icons, but what I may do is give you the master sheet for you to edit as you will. It's sorta your baby for the research tree afterall. I need to finish up the Rebels first though. Sure, happy to do that if it's easier.... The csv

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[quote who="ZombiesRus5" reply="1669" id="3354709"] @Mord_Sith84 I'll look at plugging in the new icons, but what I may do is give you the master sheet for you to edit as you will. It's sorta your baby for the research tree afterall. I need to finish up the Rebels first though. [/quote] Sure, happy to do that if it's easier....

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Hey Z... I just emailed you all the icons that you need for "The Plan" research tree. Didn't like some of the old ones I supplied, and created custom icons for everything else. You'll be able to tell what icons go where because I've called each of the files by their research name. Also, I've supplied a new icon for "System Crash", in the "Hand of God" --> "Viruses and Infiltration" sub-tree. Also wondering if you're going to create custom ima

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[quote who="ZombiesRus5" reply="1661" id="3353680"] Quoting Mord_Sith84, reply 1659Do you want me to send you the sounds that I recorded from the show for Colonials? Ya, I even when custom ship sounds are made there are several events that might be able to use them. [/quote] Hey Z, I see that you have already incorporated all of them anyway! Sorry I haven't actually played as Colonial before, so wasn't sure if you did.

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[quote who="ZombiesRus5" reply="1663" id="3354118"] Lates research tree update. Please note, this is a skeleton, the underlying research bonuses are 50% and NO abilities have been created yet. I'm also going to be requesting balance opinions on research tree positions. I also need two icons for FTL Drive and Fearlessness. ResearchSubject|Cylon|Apotheosis|FTLDrive|FTL Drive|An FTL drive is added to the Resurrection Hub, which allows i

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[quote who="Crazyfrywad" reply="1642" id="3350601"] But as Zombie said, he's redoing the Cylons at the moment so I'll get to work on their lines at a later point and focus on the Colonials. [/quote] Do you want me to send you the sounds that I recorded from the show for Colonials?

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[quote who="ZombiesRus5" reply="1655" id="3352284"] Cylon Hand of God tree taking shape. Still a few things that need shifted around, but starting to look good. Reduced 55%Original 1024 x 768[/quote] Wow, soooo cool. Love how it's so customized!! some great images there from the show.... what's the elephant icon? Activate Boomer or something? Looking really good so far.

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[quote who="Crazyfrywad" reply="1645" id="3350835"] Well if you need custom voices for a few cylon things like when something is found. I do have a female voice actor helping me with the Colonial voices. I could ask her to do them if you come up with the lines. I currently have the vipers. raptors, and a couple frigates done in the last couple days. I'm working off the rough draft I wrote up for the capital ships but I still need something for the titans and for the rest of the crui

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[quote who="IskatuMesk" reply="1648" id="3350914"] My comment was more or less in direction to Lord_Sith84 as some of the lines he quoted are extremely long for unit responses. But it's good to know there's at least a handful of other people who do voice acting here than just me.[/quote] Yeah I recorded those directly from the show... and yeah, looking at them now, some are too long. Z.... I have re-edited them and will email them back through to you.

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[quote who="Crazyfrywad" reply="1642" id="3350601"] But as Zombie said, he's redoing the Cylons at the moment so I'll get to work on their lines at a later point and focus on the Colonials. [/quote] Hey Crazyfrywad.... Last year I recorded Cylon voices from the show (Z has all of these). There are still quite a few gaps though, like customised announcements i.e. "artifact found" etc. List of Cylon sounds that Z currently has (obviously Cavil sounds can only

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