[quote who="ZombiesRus5" reply="2134" id="3401709"] The economy for the cylons still needs to be sorted out doesn't it? I'm open to implementable ideas. Right now their starting population is severely reduced, but they get a starting credits per capital ship. [/quote] I think its completely fine as it is. It doesn't need to change.
Mord_Sith84
Something else to add to your list: Nano Fibers, Advanced Targetting and Harmonic Containment descriptions all need to be changed for the rebel titan. I can put together some descriptions for this?
[quote who="Cylon_Luvr" reply="2132" id="3401524"] Quoting ZombiesRus5, reply 2131 Race: Colonial Reb.1.52.25 Race: Cylon Reb.1.52.25 Core: Reb.1.52.25 Awesome, thanks Z... I'll download and have a look. So I know that this version will include all of my changes... what can I do next to help? [/quote] The economy for the cylons still needs to be sorted out doesn't it?
[quote who="Crazyfrywad" reply="2126" id="3399801"] Guys, I have a important request. There is another mod out there in need of help and by help I mean coders. I don't know how many can code but I do promise you that it will be worth it. Message me for the details and I will provide them. Everything is good to go on it but there is a call for people who can code.[/quote] Wish I could help dude, but I wouldn't have the faintest idea how to code!
[quote who="Cylon_Luvr" reply="2124" id="3399588"] Fair enough! Happy wife happy life! [/quote] Amen to that!
[quote who="ZombiesRus5" reply="2111" id="3396607"] Quoting Cylon_Luvr, reply 2109Seems to be almost every ship that does it! run a test yourself of a battle against the Cylons and you'll see what I mean. I don't see that happen actually... How many units are are the field? Is it late game lag?[/quote] Yeah it does this for me too...
[quote who="ZombiesRus5" reply="2105" id="3396258"] You need all three: Race: Colonial Reb.1.52.24 Race: Cylon Reb.1.52.24 Core: Reb.1.52.24 Edit - You can either delete build 23 or leave it as this will have an entirely new folder structure. You'll see what I mean when you uncompress it [/quote] It's looking really good! Can't wait for the final polished version...
[quote who="ZombiesRus5" reply="2102" id="3395905"] Quoting Cylon_Luvr, reply 2100Awesome Z... would love to see a new version. Very exciting that you have resurrection up and running... makes the Cylon race very unique. It is pretty interesting... We'll call it the U-87 version of resurrection. I'm hoping to tweak it so it's a little easier to hook up a resurrection ship with the hub. [/quote] How does it work at the moment? I
[quote who="ZombiesRus5" reply="2096" id="3395437"] Anyone notice the resurrection ships fly backwards? And that resurrection hub needs a serious retexture! [/quote] I missed this as well!
Ok, so with Resurrection sorted out, all that is left now is the Cylon economy? What are your thoughts on this Zombie?
Also just wanted to say Zombie that you're an absolute legend. You've put so much work into the mod and it is by far the best mod that I've played for Sins.
[quote who="ZombiesRus5" reply="2066" id="3392599"] 6. Add antimatter to the resurrection hub with abilities to create new frigates or capital ships if enough AM is gained. [/quote] I agree, definitely #6. Fits the Cylons really well. Looks to me as though the Cylons are nearly finished...
[quote who="Drian117" reply="1982" id="3389003"] Quoting koobalt, reply 1979 NumStrings 13026 And just now, when i conquer a planet, the moon start to run away, and my colony ship start to chasing him. I'm sorry, but I find the fact that the moon can run away hilarious, makes you start to wonder if that is really a moon or something else... Zombie do you know what is causing the moons to "Ru
[quote who="ZombiesRus5" reply="1946" id="3387892"] I think you wanted this as a hangar, but as I already have a hangar model I've made this into the cylon's trade port. Reduced 41%Original 1364 x 768[/quote] Does the hangar also act as a missile platform?
[quote who="ZombiesRus5" reply="1920" id="3387113"] Quoting ZombiesRus5, reply 1919 Working on the cylon abilities and stumbled across this video on youtube Down to Titan and Envoy abilities... All the abilities are going to need some work but atleast they will do something. Basically I'm going to have to revisit each and every ability and tweak what they do.[/quote] Can I help with this somehow?
[quote who="ZombiesRus5" reply="1919" id="3387103"] Working on the cylon abilities and stumbled across this video on youtube [/quote] That's awesome!! Great promotion for the mod too...
[quote who="ZombiesRus5" reply="1842" id="3379929"] Quoting Mord_Sith84, reply 1841 Quoting Mord_Sith84, reply 1788 Come on... there has to be someone out there who can texture koobalt's model??? (Cylon missile turret/hanger bay) Out of all the modders that look at this forum, I'm really surprised (and disappointed) that no-one will put their hand up to do this.... Actually, I'm not too surprised. The reality is a little differen
[quote who="Mord_Sith84" reply="1788" id="3375351"] Come on... there has to be someone out there who can texture koobalt's model??? (Cylon missile turret/hanger bay)[/quote] Out of all the modders that look at this forum, I'm really surprised (and disappointed) that no-one will put their hand up to do this....
[quote who="Crazyfrywad" reply="1837" id="3379670"] Quoting Mord_Sith84, reply 1805 Hey Z, I've just emailed you all the new sound files. You can essentially swap out all existing Cylon sound files with the folder I've sent you (plus the "event" files that you already have). Includes: - Sound for ships.. including capital ships, Titans, Hades class, scout and envoy - Custom songs for Cylons (Songs taken from the show), including "Announcement" a
[quote who="JonJay" reply="1794" id="3375430"] Quoting ZombiesRus5, reply 1792 Ok... I've had a few people state they may be interested in helping with the mod. Lets start with the Hand of God Tree's Model Subsystems research items. Assignment: Model Subsystems Tree Difficulty: Low RESEARCHSUBJECT_CYLON_HANDOFGOD_ADVANCEDTACTICALNUKE.entity RESEARCHSUBJECT_CYLON_HANDOFGOD_BIOENGINEEREDSTRUCTURE.entity RESEAR
Z - I'll have to send it to you in 3 separate emails... too big to send in one email..
Hey Z, I've just emailed you all the new sound files. You can essentially swap out all existing Cylon sound files with the folder I've sent you (plus the "event" files that you already have). Includes: - Sound for ships.. including capital ships, Titans, Hades class, scout and envoy - Custom songs for Cylons (Songs taken from the show), including "Announcement" and customized songs for either Loyalist or Rebel - Some new sounds for structures - A new so
Come on... there has to be someone out there who can texture koobalt's model??? (Cylon missile turret/hanger bay)
Hey Z, you have posted the most recent icon set in the main forum post above (which is the one that needs to be used), but looks as though you're still using the old icon set in the most recent download? Please have a read through forum post #1679 where I have explained how the icons should be used (and also the main research tree images that need to be changed - emailed you the replacement images a month or so ago). Let me know if the post doesn't make sense, or if I need to
[quote who="simonak" reply="1747" id="3373746"] So in all honesty, I actually thought I uploaded this already but turns out i'm a retard who forgets shit. If your still looking for voices, uploaded a sample here, if this is the kind of thing your after, I can do a few more. Kind of quick and dirty sample, didn't really edit it so it's basic.[/quote] Cool.. you have a perfect voice for video games!