[quote who="StefanMucha" reply="4" id="3467996"] should i export my own ships without turrets (and if so, how to i get custom turrets onto the ships? [/quote] Hey guys! Was just wondering about this one again. I got a nice ship model and a nice turret model, how do i set it up so that I don't need to add the turrets to the ship mesh before i export to XSI? It would take so long to place all the turret uvs on top of each other so i was wondering how i go about
StefanMucha
Multiple modding projects must require a lot of enthusiasm ... and considering the original definition i can understand the loss of ones mind [e digicons]:dur:[/e] enthusiast: “intransitive be inspired or possessed by a god, be rapt, be in ecstasy, transitive inspire”
Oh, fascinating stuff guys. The reason i asked was because i thought i saw it in one of IskatuMesk 's videos ( http://youtu.be/6lXbzxI0w3g?t=44m26s - looks & sounds freaking awesome bud, good job!) but now that i go back and rewatch it i noticed you guys are right. In my haste i didn't notice
Hey guys, another question im interested in. I created and imported a ship to the game ... well i say ship.... its just a long cube with two spheres on either side of it referencing turrets... but anyway i was wondering what i need to do to get these turrets to rotate towards the target with the limitations of not being able to fire through the ship. So shoot to the front, back, up, down and the side of the ship its on but not through the ship to the side the ot
Heya guys just messing with what i can do before i move into big modeling tasks and i have a few questions regarding the texturing process. Heres what ive done so far :) Created a box and imported it into mudbox Created normal & diffuse maps and exported them into photoshop Saved each to a separate dds file I went through a few tutorials on how to link the files to the model in XSI (great tutorials btw guys, thanks so much!
Tanks Woe [e digicons]\o/[/e] Just incase anyone else has this issue (missing msvcr71.dll) 1. Download this: http://download.dll-files.com/ca2f560921b7b8be1cf555a5a18d54c3/msvcr71.zip?0XMmSDXMjS 2. Unzip and place contents at these locations (i put it in all the places i saw people mention through various topics online, im not sure which did the trick but you can do a process of elimination if you desire :D) - C:\Windows\SysWOW64 (only if you
[quote who="GoaFan77" reply="7" id="3467303"] ConvertXSI is a command line utility. You have to navigate to it in command prompt and give it the arguments it wants directly, or make a .bat file to do so. So it seems like you fixed the problem as that is what happens when anyone just double clicks on it. [/quote] Oh thats right, i forgot! Haha thank you very much Goa. Your brilliant :)
Hmm that's a shame, Ive downloaded MSVCR71.dll and placed it in the 3 locations i was told to, but it seems to still be broken (though now i don't get the popup error and instead the dos prompt just closes right after it starts). Does this work for anyone else on windows 8?
Heya, thanks for the reply WOE (edit: and Goa! =)). The problem I'm getting with that one is a system error. Forewarning, I'm using Windows 8 if that matters at all. It says that it cant start because MSVCR71.dll is missing from my computer and that reinstalling the program may fix the problem, but unfortunately it doesn't. I guess its just that file i need. In the ConvertXSI folder i already have "msvcr80.dll" but 71 is missing. Or perhaps its a w8 issue or maybe
Hey guys, im looking for a copy of the ConvertXSI.exe and with Myfirst0's site down i cant seem to find one. Could anyone point me in the right direction or upload one of theirs? :) Thanks guys =]
Haha thank you buddy, it was the playerType section i made the mistake in. I added in the rebel faction too even though i hadn't made the entity file for it yet, thank you so much bud :D Was wreaking my brain over that one lol, im so blind ^^
Ah i see the section now, that makes sense.Thanks for the reply WOEaintME :) Ive edited in my new race and as its just a copy of the psi race im using their tree with the new race name in place, but no change took place. I increased the groups 12 to 14. I tried to increase planetItemsTemplateCount 58 to 60 but it sp
lol overuse and failed use of the search function lo: https://forums.sinsofasolarempire.com/407617/page/1/ Anywaaaays here it is lol :) Hey guys, i made a new race and for some reason when i get in game using it, i start without any ships, constructors or facilities around my initial
Hey guys, i made a new race and for some reason when i get in game using it, i start without any ships, constructors or facilities around my initial planet. All i did was copy the PsiLoyalist and rename all the relevant stuff.I also added a new ship mesh to replace the light frigate which works fine once the constructors finally spawn. Sorry if this is a spam question, I tried a search for constructors which brought back so many results and refining it didn'
Hey guys, im a first time poster, long time lurker. I am currently in the infant stages of planning on doing my dissertation on modding SoaSE:R in my Computer Games Design course. I will undoubtedly have many questions as time goes on, but something i am interested in looking into at the moment is lore and more specifically, how important is it to the 4X and sci-fi gamer. Personally it is something that i think should be strictly upheld, but in the situation of turning that lo
Thanks for your replies 77, fantastic help was also using some of your advice on other topics too. I had tried randommilitia, but i must have saved over it, doh [e digicons]XO[/e] [quote who="GoaFan77" reply="2" id="3203561"] You need to do "RandomMilitia". Picking a specific militia would work in Diplomacy, but in Rebellion the game now only loads 5 or so militia players to save resources. Random militia will ensure its one of these 5.[/quote] Hmm, so is their no way t
bump :) tried it from scratch, added 2 new planets, 1 ice, 1 volcano, gave them to Militia0 and Militia1, set always and planet owner, gave 1 a template and another a custom group to see if it made a difference (it did not) still same deal, random chance for them to spawn. Any help would be lovely.
Hi guys, first of all, sorry if this is the wrong section, i see similar here but also in other locations, noone said they were in wrong place so im guna go with here :D SO yea, im using the galaxy forge v4, the one that i got with my steam download of rebellion. Im trying to make some Militia settlements, and its all going fine but for some reason its on a random spawn chance: sometimes they spawn sometimes they dont, i can reload the game and all 4 of them be in it, o