BloodDragoon

BloodDragoon

Joined Member # 4364321
12 Posts 58 Replies 387 Reputation

I cant figure out how to down load this off of the File site, is there another location to down load it from?

53 Replies 157,322 Views

no no I doo n ot want a sins mod for Xbox. butguys I am sorry you are right Whiskey I do need to be more proactive and do more seaching for things that may or may not be in the works then as perr a post of yours in another thread of mine start tinkering and figure out how to build mods as well. if you want something that is curently in the works start workingon one yourself right LOL. sorry guys

5 Replies 5,445 Views

no no no I am going to tinker and such I figure that is how ev eryone started I just am not sure where to start LOL

5 Replies 4,744 Views

would anyone be intrested in trying to build up a mod based off the Mass effect game for xbox 360.

5 Replies 5,445 Views

I am beginning to think that it might be better to let those people that have been modding for a while do the work and enjoy the fruits of there labors

5 Replies 4,744 Views

I am sitting here wondering if there is a way to build a planet only mod that will allow you to pull the planet scriptings from other mods and if it is even feasable to do such a mod.

5 Replies 4,744 Views

ok, are there any just planet mods that are ready for current version of diplomacy other than DS?

11 Replies 3,992 Views

just tried putting it into entrenchment and it minidumped on me so I will just wait for it to be updated

11 Replies 3,992 Views

Krdax I just tried harpos mod updater and tried to disable the DS mod and just run the Malestorm mod and it keeps minidumping on me I am so going to mis the Dyson Sphear, ring world, and the new races he introduced in that mod.

11 Replies 3,992 Views

[quote who="KrdaxDrkrun" reply="1" id="2971014"]Look at Soase-Maelstrom's Norlaminian Terran Miner for an example. [/quote] that is the frigate I am talking about as well as the Mod that has been disabled and will not run for mr in the 1.31 update of trinity

11 Replies 3,992 Views

[quote who="Whiskey144" reply="3" id="2970827"] That said..........with the fighter movement, forget about it. Almost invariably, a ship will need to stop and fire its damage-dealing abilities. [/quote] would they also need a recharge as well?

6 Replies 6,547 Views

I have been putting this Idea though a lot of thought and the only instance I have seen My Ideat was in the Malestrom mod that I cannot now get to work within the new update. My Idea is a utility frigate that will go out to astroid belts and gas giants that you cannot colonize and set up a small minebase that will act simmilar to a trade port. this is in no way like a starbase but the frigate will be lost in the even of conversion into a mineing base and once converted will sl

11 Replies 3,992 Views

I think MA is trying to come up with an ability that acts like a forward fiering beam weeapon that is always on. No offence but you need to take into account cooldown and recharge rate, if it is an ability that acts like a beam weapon then you will also need to take into account the use of antimater. An always on weapon or ability is a bit unblancing I would think.

6 Replies 6,547 Views

I wish there was a way to get to get the planets that Malestrom gave the Dyson sphers ringworlds and such that I realy enjoyed. also, is there a way to build new ships as a mini mod? I have a couple Ideas for a ship that I would like to try and set up but not even sure what I am doing I downloaded the Modding tools and dev tools but have no clue where to get started.

4 Replies 2,523 Views