BloodDragoon
what are the benifits if any of the ship graveyard in DS is there a way to take control of the derilects or is it just a location togain quick exp for capital ships?
I cant figure out how to down load this off of the File site, is there another location to down load it from?
no no I doo n ot want a sins mod for Xbox. butguys I am sorry you are right Whiskey I do need to be more proactive and do more seaching for things that may or may not be in the works then as perr a post of yours in another thread of mine start tinkering and figure out how to build mods as well. if you want something that is curently in the works start workingon one yourself right LOL. sorry guys
no no no I am going to tinker and such I figure that is how ev eryone started I just am not sure where to start LOL
would anyone be intrested in trying to build up a mod based off the Mass effect game for xbox 360.
I am beginning to think that it might be better to let those people that have been modding for a while do the work and enjoy the fruits of there labors
I am sitting here wondering if there is a way to build a planet only mod that will allow you to pull the planet scriptings from other mods and if it is even feasable to do such a mod.
ok, are there any just planet mods that are ready for current version of diplomacy other than DS?
just tried putting it into entrenchment and it minidumped on me so I will just wait for it to be updated
will it work though the trinity by playing entrenchment?
Krdax I just tried harpos mod updater and tried to disable the DS mod and just run the Malestorm mod and it keeps minidumping on me I am so going to mis the Dyson Sphear, ring world, and the new races he introduced in that mod.
[quote who="KrdaxDrkrun" reply="1" id="2971014"]Look at Soase-Maelstrom's Norlaminian Terran Miner for an example. [/quote] that is the frigate I am talking about as well as the Mod that has been disabled and will not run for mr in the 1.31 update of trinity
[quote who="Whiskey144" reply="3" id="2970827"] That said..........with the fighter movement, forget about it. Almost invariably, a ship will need to stop and fire its damage-dealing abilities. [/quote] would they also need a recharge as well?
I have been putting this Idea though a lot of thought and the only instance I have seen My Ideat was in the Malestrom mod that I cannot now get to work within the new update. My Idea is a utility frigate that will go out to astroid belts and gas giants that you cannot colonize and set up a small minebase that will act simmilar to a trade port. this is in no way like a starbase but the frigate will be lost in the even of conversion into a mineing base and once converted will sl
I think MA is trying to come up with an ability that acts like a forward fiering beam weeapon that is always on. No offence but you need to take into account cooldown and recharge rate, if it is an ability that acts like a beam weapon then you will also need to take into account the use of antimater. An always on weapon or ability is a bit unblancing I would think.
are three any other mods that you would sugest that work with the 1.31 update of trinity?
I wish there was a way to get to get the planets that Malestrom gave the Dyson sphers ringworlds and such that I realy enjoyed. also, is there a way to build new ships as a mini mod? I have a couple Ideas for a ship that I would like to try and set up but not even sure what I am doing I downloaded the Modding tools and dev tools but have no clue where to get started.
yes this is true, I DL and instaled the DS mods and DL the SOA2 and 1.3 Patch now
when I updated My copy of trinity I lost access to the Maelstrom R4Mod. is there any waqy to get access back to it wiith the updates?