Firing arcs I would like it if it could be made possible to have firing arcs for weapons in the game. It would change combat dynamics a bit, as the fact that every ship doesn't automatically have maximum damage potential by just being in range with every weapon. It would make the different ship sizes (More on that later) more distinct from each other. In GalCiv3 I tend to end up not using the smaller ship types as I progress through the tech-tree. But with firing arcs and oth
Avalast
What I would like to see is that we could manually reorganize the sorting order of starbases, planets, etc. so that if for some reason the first starbase has to be rebuilt, then a new one can be moved into the place previously held by the other. The idea is that I always start upgrading starbases from my capital world and out, thus if I had to replace that starbase the order would get jumbled as I add more starbases after rebuilding the capital starbase. Filtering ships by ab
Well the repair and jam functions should be AOE anyway so no problem there other than the fact they'll be centered on the squad not the strikecraft itself. But then again the squad will be centered on the strikecraft if I just make it a 1-to-1 ratio between squad and strikecraft. And spawning a frigate seems kinda like overkill, especially since I doubt I'll be able to get it to behave correctly (Basically orbiting the host ship) shooting at any nearby hostile strikecraft...</
For Diplomacy (I don't have rebellion yet) at least it looks like it's possible to put abilities on squads. However it also seems as though putting an ability on a squad that requires anti-matter (While also giving the squad anti-matter) just resulted in a mini-dump! That however can be solved by giving the abilities appropriate cooldowns I guess. As for getting the craft to stay with the carrier. I did change the "DefaultAutoAttackRange" to "Local" and they did indeed stay wi
Heya I'm trying to make a mini-mod, but I've run into a snag... I would like to alter the Advent carrier capital ship so that it only has 3 distinct types of strike craft. Strike craft types Offensive strike craft aka Fighter-Bomber This is the most basic of them and I can easierly make this one by adding a weapon to fighters that would be effective against heavier armor. Defensive s