Banned for anti-soliciting.
JA_394
Well it's two AM here. I'm probably not thinking straight. So, I guess I'll just get the cargoship and strike craft reduction. As for the automated SC thing, I've had that in the past but it keeps cancelling itself out. Is that normal or a bug?
Banned for correctiing me.
So, all I would need is the add-ons? Like SC reduction and Cargoship reduction? But is there a way to make this compatible, just in case? I would like to try it, just to see how it improves the game. (Late game for me is laggy. I'm looking to end it)
Banned for thinking my username makes less sense than a word I can't pronounce. JA= First name. 394= Date I met my wife.
Banned for having a weird username.
Is there any way to get this to work for Diplo 1.32? I just tried if there, and got scores of errors. I had to reinstall the game, and am waiting for an answer. Or did I just miss something? Anyway, I've got Trinity.
ACB is correct.
Well than I enter the Dev.exe and kill your ships via the 'Kill' command.
Banned for not being obsessed with Darkness... [e digicons]x_x[/e]
Then I revert back to Phase Missiles, and spam them until your defenses fall, while pondering what a superior race is doing with a TEC ability, only passive.
Ok. Then you get bum-rushed by Skarovas Enforcers, Kortul Devastators, and Vulkoras Desolators. Either way you go, I win. [e digicons]}:)[/e]
I agree with it, yes. I just prefer otherwise.
Dude... NOTHING counters Phase Missiles except Adaptive Forcefield. You can counter the ships, but not the missiles. They'll hit you before you fighterwhack, HC, or bum rush them.
Well, In that case, I hope they use the starbase system, so I can mod them to max them out. In SP, I always let the AI completely max out their starbases, and I do the same. I also let them upgrade their capital ships past level 3, and I do as well. More fun for me that way.
Long. Range. Missiles.
Maybe the mobile novalith will act like the Death Star superlaser. Being able to target other capital ships, structures, and star bases, but being highly inaccurate vs. small ships. (Or not being able to target anything small than caps) I can just imagine the AI builds one, a scout frigate arrives, then it goes and wastes the big boom, with a long cooldown time and high antimatter cost. For a scout frigate. Kinda like Vulkoras Phase Missile Swarm, Kol Gauss Rail Gun, or Sova Deploy Mi
Or maybe some superior race invaded the Vasari? I'm stayin' out of this one.
I just hope, if they gain experience, that they can have the same style of abilities as caps. (3-3-3-1) If not, I hope they upgrade like starbases, so they can be modded to do so. But this is all just more speculation. Maybe Titans can go beyond level 10?
Banned for hatin' on me.
Well what I did was download the one from Rick's, place it in the mods folder, grab the player files from Diplo 1.32 and edit them accordingly so the research tech is referenced. Works like a charm. @harpo: Yeah, I shoulda relized that. Wasn't thinking clearly. Concussions and staying up till 3 in the morning don't help. @Goa: That's my line of thinking, too.
Banned for hatin' on Britain.
@OP Patience. Do you want a crappy, rushed game, or a quality one?
Ok... downloading the one from Ricks. In case it doesn't work, I'll try and find Harpo's guide.
Banned for being right. Again...