JA_394

JA_394

Joined Member # 4380292
15 Posts 823 Replies 17,006 Reputation

Well, In that case, I hope they use the starbase system, so I can mod them to max them out. In SP, I always let the AI completely max out their starbases, and I do the same. I also let them upgrade their capital ships past level 3, and I do as well. More fun for me that way.

15 Replies 11,206 Views

Maybe the mobile novalith will act like the Death Star superlaser. Being able to target other capital ships, structures, and star bases, but being highly inaccurate vs. small ships. (Or not being able to target anything small than caps) I can just imagine the AI builds one, a scout frigate arrives, then it goes and wastes the big boom, with a long cooldown time and high antimatter cost. For a scout frigate. Kinda like Vulkoras Phase Missile Swarm, Kol Gauss Rail Gun, or Sova Deploy Mi

15 Replies 11,206 Views

I just hope, if they gain experience, that they can have the same style of abilities as caps. (3-3-3-1) If not, I hope they upgrade like starbases, so they can be modded to do so. But this is all just more speculation. Maybe Titans can go beyond level 10?

15 Replies 11,206 Views

Well what I did was download the one from Rick's, place it in the mods folder, grab the player files from Diplo 1.32 and edit them accordingly so the research tech is referenced. Works like a charm. @harpo: Yeah, I shoulda relized that. Wasn't thinking clearly. Concussions and staying up till 3 in the morning don't help. @Goa: That's my line of thinking, too.

7 Replies 6,560 Views

Ok... downloading the one from Ricks. In case it doesn't work, I'll try and find Harpo's guide.

7 Replies 6,560 Views