JA_394

JA_394

Joined Member # 4380292
15 Posts 823 Replies 17,006 Reputation

Tiberius is right. Allow me to explain further. If you have a combat unit in one system, and a fleet in another, you can select the combat unit, right click on the fleet, and the combat unit will phase jump to the fleet's current gravity well. It will then auto-join the fleet if it has auto-join fleet behavior enabled. If the combat unit is in the same system as the fleet and you do the same as before, the combat unit will instead move to the flagship. It will follow the flag

5 Replies 17,661 Views

I am curious as to what exactly this device is capable of. I heard you can give it commands and such. I just want to know what commands you can give it and what they do, and how to activate them in-game. Plain and simple, no?

7 Replies 6,527 Views

We need more stuff in the Downloads area. Anyone agree with me? Maybe I should release some of my beginner-friendly mods...

13 Replies 7,635 Views
Reply to nvrmd in Sins Modding

/hijack Does anyone have a list of all the emoticons on this site? Like the picture of it, then the sequence? Curiosity killed the cat. Or in my case, Gatekeeper.

1 Replies 2,814 Views

I think this is the one you are after. After what I post, it's a bunch of missing label stuff that I can't do anything about. Something to do with textures. > Requiem Diplomacy Found 0 Enabled Mods in C:\Users\Dawkins\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.2\EnabledMods.txt *** TextureSystem could not find file (Buttons_Research2_Disabled) within TextureSystem's working directory (Textures). *** TextureSystem could not find

314 Replies 721,544 Views

Let me sum this up as best as I can, using the large fleet vs fleet scenario: Vasari: Stilakus Subverter: Around 10 or so of these. Keep them close to the front lines, spread out from each other. Micro them to get close to the packs of enemy ships and let them do their jobs. Overseer: 2 to 3 at most. Make sure it is the ship you have least of. Keep them close to your most critical ships and when said ships get critically damaged, micro time. Advent: Gua

12 Replies 9,364 Views

I get these messages when I enable it in the dev: Assert @ c:\Projects\P4\SinsDiplomacy\Release\CodeSource\Engine/Archive/TextFileArchive.cpp(183) *stringSrc == _T('"') Assert @ c:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS/Entity/Interfaces/IAbility.cpp(297) NeedsSingleTarget() Assert @ c:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS/Entity/Interfaces/IBuff.cpp(2344) (instantAction.instantActionTriggerType == InstantActionTrigge

314 Replies 721,544 Views

Every time I try to convert something, it give me a debug error. It is extremely frustrating, and I am royally pissed off at it. I'd like to know how to make it work like it did the first time I used it! EDIT: Nevermind, I just use the 1.2 version now.

117 Replies 434,627 Views

That reminds me of the time just last week, I was playing FFA 3 player VS 1 Vasari and 1 Advent on my custom map, on one of my outer worlds, the Vasari show up with 4 Skirantra Carriers. Two were level 4, and I think 1 was level 9. Basically they took all their fleets and mashed them up and threw them at me. That fleet took over 4 of my planets before I cut them off with my main assault fleet.

34 Replies 20,881 Views

You're right about everything. However, to keep it alive, deploy it as support to other capital ships, like the Skirantra, with Nano Hull Repair. Once it goes down, though, you're in trouble.

20 Replies 11,092 Views

Every time I've used it, it's done wonders for me, unmodded. Love those abilities. Has to be high level though. That's why you send it tanking through militia and light fleets. lol. "Egg." Now I get it. It does sort of look like an egg.

20 Replies 11,092 Views

I'd like to see a starbase with Phase Jump capability. ... Can that be modded into the current game, somehow? Apart from that I'd like to see a superweapon. A real superweapon. Not just an oversized capital ship with 30% more firepower. No, I'm talking like an equivalent to a Super Star Destroyer. Wouldn't that be nice to see along with the Titan? With a build limit per player of course, for all those infinite supply buffs out there...

103 Replies 305,233 Views

The same thing happens to me and has happened ever since I bought the original game. The thing that enfuriates me the most is that I've never got an official answer. Just denial that the problem exists. See this, everyone? I told you it exists! /rant

5 Replies 1,857 Views

Forgot to add: ALWAYS watch your back. Defend the planets closest to the enemy fiercely. Don't let the enemy outflank you.

20 Replies 11,092 Views