Well, I get so many missing text erros, mainly stuff about the Archailect. The dumps happen anywhere from 20 minutes to 40 minutes in. No idea. I'm not good with computers, so I wouldn't know.
JA_394
Running SotF with the Dev is impossible for me, I'm afraid. Anyway: TXT Version 0 enabledModNameCount 8 enabledModName "SotF Planets Rigel R6" enabledModName "SotF Addon Bonus Density R5" enabledModName "SotF Militia Advent R6" enabledModName "SotF Race Hypercorp R6" enabledModName "SotF Race Tec R6" enabledModName "SotF Race Advent R6" enabledModName "SotF Race Vasari R6" enabledModName "SotF Core R6"
Hey. You may remember me, you may not. Regardless... I LOVE the mod. It is loads of fun! But whenever I play on any of the maps in the third category (The one with the Huge Random, Grindstone, etc), every time I play one of those maps, regardless of how many planets, or what setup I use, it minidumps. I even tried on Grindstone with myself and 3 other factions only. Minidump... My settings are High_Low_Low, and all special effects are turned off.
Assert @ C:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS/Entity/Interfaces/IBuff.cpp(3278) false That's my error.
Uh... next time I run, I'll copy it down.
Well, it is still minidumping after a few days of testing. Yes, I am using the effecianecy minimod. Yes, I redownloaded. Tried it in dev. Got 1 error, the same I get with everything I do there.
The one that is advertised here, 1.00.
Hey, I am back, for awhile at least, if only for a few posts. I am not pleased to have my return be of reporting that this great mod minidumps every time I play. Literally. My settings are set to Medium-Medium-Low, the mod is in BIN format, and it happens early in the game, less than 20 minutes in, sometimes less than 10. Any help would be appreciated.
To actually answer the question, you need to go into the player entity files and remove the strings for the appropriate structures and research, then update the string count.
Well... at least your cousin now only has to worry about 1 box instead of 3...
Banned by Heavy.
Banned because I am now addicted to Team Fortress 2.
[quote who="SgtHydra" reply="14" id="3035751"]Now if we ever had a Sins game where all you did was captain a single ship,[/quote] This.
Do you have a mod enabled that has a copy of said file in its GameInfo folder?
I don't know about the movie, as I've never seen it, but I say you suck. [e digicons]:troll:[/e] (JK)
You need to add the appropriate research.
C'mon, people. Every server has its down time. Soon you'll be back to mercilessly squashing new Sin'ers in games in ICO. Oh, its back up? Good. Off you go.
*Lowers his M1 Garand* But I wanted to kill this repeat-poster... [e digicons]:([/e]
I vote no confidence.
I'd like both the planet and ship ideas implemented, myself. No two ships, or planets, look 100% alike. Not even two pieces of steel from the same machine. It would add more variety, in my opinion.
Criminals will always find ways to slip past defenses. I know this for a fact, as a former cop. When you draw a line in the sand, the criminals will go around it, below it, or above it. Only the stupid ones try and go through it. Take this for example, a made-up case based on real events that was used to hammer this into my head by my superiors; At a local donut shop, there was a break-in. Money was stolen, crook got away, no prints or witnesses. Case went cold.
I like the idea, a lot, but I'm not sure if, or how, it can be implemented.
Banned, you sick SOB. Banned... (JK)
Banned by Discord.
Banned for dropping up.