I've seen the graphic artifact near a black hole that jwagne51 posted at the end of reply 4465. It looks like a rectangular section of the planet icon sheet - there's a white star, ice field and part of the radiation cloud. If you pan the camera around the black hole it appears to move in the same way that lens-effects do around normal stars - could be
NewHorizons
I've seen some "String not found" messages appearing when random events happen, looks like we were missing a few [quote]StringInfo ID "IDS_GAMEMESSAGE_RANDOMEVENTDETECTEDECONOMICUPTURNDOWNTURN" Value "The galaxy is undergoing an %s!" StringInfo ID "IDS_GAMEMESSAGE_RANDOMEVENTDETECTEDALLLOCATIONSRANDOMPLAYER" &nb
[quote who="Darvroth" reply="4299" id="3417697"]If I recall the designated flag ship is the starting flagship.[/quote] That was true up to, and including, Diplomacy, but in Rebellion it is a different (non-levelling) unit, with different abilities, that is based on the race's battleship. I agree broadly with Darvroth's suggestions, maybe using Primus for Centauri, for no reason better than what was shown in the series. You'd have to be careful with the Shad
[quote who="ZombiesRus5" reply="8" id="3415536"]New String Entries:[/quote] There's also[quote]StringInfo StringInfo ID "IDS_GAMEMESSAGE_RANDOMEVENTDETECTEDECONOMICUPTURNDOWNTURN" Value "The galaxy is undergoing an %s!" StringInfo ID "IDS_GAMEMESSAGE_RANDOMEVENTDETECTEDALLLOCATIONSRANDOMPLAYER
[quote who="Darvroth" reply="4296" id="3416917"]A bit more than 4 hours ...[/quote]Sounds different to the crashes that happened to me, which would happen early on. So I tired again this time turning off Random Events in the game options, and no more crashes. [quote who="NewHorizons" reply="4295" id="3416914"]BTW Shadows aren't available in the latest update, have they passed beyond the rim?[/quote]Turns out it was another sly attempt by those masters of deception to slip away and
[quote who="TobiWahn_Kenobi" reply="4294" id="3416828"]How far into the game did it happen?[/quote]10-15mins roughly. BTW Shadows aren't available in the latest update, have they passed beyond the rim? There's also some bad file names in the manifest, eg "StarBase_Upgrade__..." , note the double underscore.
[quote who="TobiWahn_Kenobi" reply="4287" id="3415668"]Btw. I've committed a v1.80 compatible build to the repository, the ModDB is already 1.80 compatible.[/quote] If Random Events are enabled, then you'll get a crash when the game attempts to spawn one. After referring to Goa's & Zombies's thread , it just looks like we need to include some more stuff into entity.manifest.:- entityN
[e digicons]k1[/e] For ZombieRus & GoaFan.
Agreed, those of mine that could be imported are #113, Planet names #157, Centauri Mass Driver effect #161, Tinashi clone ability I'll upload a new GalaxyScenarioDef for #139 (as that's out-of-date wrt Rebellion 1.80) so that can be imported too.
[quote who="TobiWahn_Kenobi" reply="4280" id="3414569"]Added the Minbari Announce from NewHorizons to the repository.[/quote]That was quick, cheers! [e digicons]:thumbsup:[/e] I don't think there many are other fragments of SotYR's music that lend themselves to such short event sounds. Some of the standard Sins announcement themes may work - Vasari's for the Narns, Advent's for the Vorlons for example. The TEC one works equally well for EA or Centauri, just a
Some of the recent changes Rebellion's to planet bonuses and artifacts are interesting. Efficient Ship Factories: -30% ship cost - can make a huge saving on the more powerful cap ships Fortress World: +1 starbases, etc - a pair of upgraded Minbari starbases + Kanets == "they shall not pass" Planetary Organic AI: Now has +25% population. That combined with the new infrastructure upgrades can support massive populations. Power Core Relic: Now has +0.1 AM/sec
[quote who="NewHorizons" reply="4259" id="3401174"]I am currently running SotYR with the 1.79 beta and (so far) I haven't spotted any new problems[/quote]The B5 planet bonuses didn't seem to appear - I think I've now fixed that. While I was at it I've added some new bonuses Gaim Colony Hives :- Increased population and health on greenhouse planets. Decreased structure costs, increased build rate. Psi Corps Base :- Increased allegiance Abbai A
[quote who="Neil Banfield" reply="13" id="3406080"]As long as you are running current versions of those two you should be fine.[/quote]Cheers, that's good to know. As Win8.1 is supposed to bring back the Start button I thought it might conflict with Start8.
[quote who="Uvah" reply="8" id="3406056"]Next question, files and folders. Will 8.1 install without affecting them.[/quote]That and how well will this update get along with Stardock's Win8 apps such as Start8 and ModernMix.
[quote]These were all on the old distro system ...[/quote]Impulse. [quote]... is Rebellion a Steam only release ...[/quote]Yes, it's available on Steam and uses its functionality for things like achievements. [quote]... do I need the other games to play it?[/quote]Nope, Rebellion is a self contained title, unlike the Entrenchment & Diplomacy expansions.
[quote who="Lavo_2" reply="4258" id="3401114"]I'd suggest focusing on 1.52. Plus, for now at least, 1.52 is compatible with 1.79.[/quote]Agreed - Rebellion 1.52 is still the official/stable version. The beta is available purely to allow the Sins community to, at their own choice, test & provide feedback on new developments. I am currently running SotYR with the 1.79 beta and (so far) I haven't spotted any new problems. However the devs have stated that the compatibility of
[quote who="Darvroth" reply="4242" id="3400156"]If asteroids were available earlier in the tech tree it would help with expansion especially for the Minbari and with the unimproved penalty would serve as an economic brake. Thoughts?[/quote]Balancing SotYR's races is always a challenge. The younger (weaker but adaptable) races, like EA, Narn, should probably have early access to all planet types. At most they would require tier 1 or 2 techs. It would be nice if the Centauri ships h
Very minor UI glitch in Single Player -> New Game -> Large Maps The normal version of the Battlelines map as the 'C' (for Competitive) in the top LHS corner of the map's icon.
That just sounds like LAA (Large Address Aware) which has been discussed numerous times over the years. This is just linker flag (/LARGEADDRESSAWARE option) which would normally be set when an executable is compiled. The devs said that turning on the LAA flag may introduce instability, hence why it isn't used:- see https://forums.sinsofasolarempire.com/407088/page/2/#3187149 The experience from forum members with LAA seems to be mixed - some get it to work fine, while others
LIBRARY->Right click on Sins of a Solar Empire: Rebellion On the menu select Properties , on the resulting window select the BETAS tab. Use the drop-down to opt-in. There's no beta access code to enter, see link in the OP as well: https://forums.sinsofasolarempire.com/447729
IIRC Trinity was patched to be Windows 8 compatible, so the old version of Trinity on a disk probably won't have that fix. FWIW I downloaded & installed Trinity from https://store.stardock.com and had no problems installing on Windows 8.
SoGE usually comes bundled in the RAR archive format, so you'll need to extract the archive using a utility like unrar - I would imagine there's Mac versions available. As Goa hinted, at Sins itself won't know how to load what ever archive format (RAR, ZIP, 7z ...) has been used to package up a mod.
I'm not sure about wineskin on Macs but Wine on Linux keeps the Windows file-systems in $HOME/.wine/drive_X where X is the Windows-style drive letter and $HOME is your home directory, usually /home/ . So, taking an example user-name of "fred", I would take a guess at the mod directory being /home/fred/.wine/drive_c/Users/fred/My Documents/My Games/Ironclad Games/Sins of a Solar Empire Rebellion/Mods-Rebellion v1.52 <
[quote who="Oddski_Boddski" reply="3" id="3390968"]These guys approve[/quote]As do these [video]http://www.youtube.com/watch?feature=player_embedded&v=kItoOj3a6Oo[/video] Another one of pbhead's classics. [e digicons]:grin:[/e] Seriously, though the changes to the rendering engine look nice. Offloading some processing the the graphics card also sounds good too.
Could the install program for Sins detect this config and select the most appropriate video card? May prevent similar issues cropping up after the next update.