It depends if the AI has researched their Technology Sharing tech and they haven't already made those pacts with other allies.
NewHorizons
I've just tried a couple of matches as Empire & Rebel Alliance:- impressive, most impressive! [e digicons]:grin:[/e] If you like massive fleet engagements, even with the AI, then this mod is for you. The construction of super-caps takes a bit of getting used to, as does the Imperial tech tree for super-caps:- you can only research one of the two super-cap techs as they appear to use the faction-switch that was originally proposed for Rebellion. Maybe these fact
[quote who="boshimi336" reply="4219" id="3384997"]... Omitting things completely (at least to my knowledge) usually kills the AI eventually. [/quote]I did consider the converse of allowing, with research, the Vorlons to colonize gas-giants - after all they did have access to some very weird science. [e digicons]:S[/e] But I'm not sure if that could unbalance things.
[quote who="Darvroth" reply="4212" id="3384637"]I'll assume all the new DLC planets require additional tech to use.[/quote]They don't at the moment, but they probably should for the more powerful races such as the Minbari, which require several habitation techs for the normal planets. Currently they have an advantage as they can colonize the new DLC worlds without any research. In this case I would suggest the follow pre-requisites:- Colonize Hot Worlds: Ferrous & Greenhou
[quote who="myfist0" reply="4177" id="3382404"]Can't, the binary Desc would run off info window, use the icon in conjunction with the desc[/quote]I wasn't very clear there - I'd leave the info for binary planets alone, otherwise it would be way too long. I was only suggesting changing the descriptions for single planets, which would be a reference for the binary systems.
[quote who="myfist0" reply="4168" id="3381849"]... binary planet models are all made by me and are pre-prepped for terraforming as well, textures from various web sites.[/quote]Those are neat addition. However, the string description for a volcanic moon orbiting a J-class giant needs fixing - it just lists it as a J-class planet. I like the Trek-style planet classes, but I can't remember all the different types. Could the planet descriptions include the Sins class? eg "M-class ter
[quote who="NewHorizons" reply="4113" id="3354919"]1) Tinashi - Has a copy of the Illuminator's 'Deceptive Illusion' ability unlocked by the 'Minbari Telepaths' tech[/quote] [quote who="Darvroth" reply="4114" id="3355028"]Good ideas. If there are already tickets for those ships request add, if not open new tickets and upload the files when tested.[/quote]Valen's Mirror ability (ticket #161) ready for review. Next is to have a re-think of the Neshatan's abil
[quote]2. I really would like an SSD, at least for the operating system, but I have heard that Windows 8 ... has some sort of problem with loading times and SSD which I do not understand. Is that true? [/quote] Not sure that is actually true - SSD based Win8 laptops aren't uncommon. I run Windows 8 on a Sony Vaio with an SSD and boot times aren't that much of an issue. Bear in mind that most portable Windows 8 devices don't actually completely shut down - they go i
Apps can also use components of IE, not just the browser itself. So even if you don't use IE for the web it's worth treating it as another part of the OS. For example, programs that auto-update software may use the same HTTP routines as IE and share the same 'Internet Options'. IMO, it would be wise to patch IE, and its components, so that other apps aren't vulnerable.
[quote who="TobiWahn_Kenobi" reply="4189" id="3378195"]The Minbari are very agressive[/quote]Must have been Warrior Caste! ;-) [quote who="TobiWahn_Kenobi" reply="4189" id="3378195"]The Centauri do not want to fight, do not want to build or expand[/quote]My Centauri ally seems to making fair stab at it (Areolian Sector map), may be down to different AI types. A Centauri opponent is doing less well, but appears to have been out-colonized by his EA ally even though it didn't
I've got a few ideas in mind for B5-related DLC planet bonuses * Oceanic: "Abbai sub-aquatic cities". Similar to 'pacifist society'. Population & culture bonus, increase in logistic slots. Decrease in tactical slots. * Greenhouse: "Gaim colony hives", increase in population & planet health. Cost reduction for structures & planet upgrades (plenty of Gaim worker drones to do stuff on the cheap). * Barren: "Balosian survivors". What's left of,
Some suggestions for Centauri frigates * Remove the heavy roletype from Centurion as it can only target structures, mines & planets. Could it prioritize structures before planets? That way it would only bombard the surface after taking down defence turrets etc. * Change statCountType of the Maximus from light to frigateAntiFighter to match its roletype and avoid duplication with the Kutai [quote who="Lavo_2" reply="4173" id="3370370"]One capital ship
Almost sounds like the file permissions on the C:\Users\%USERNAME%\My Documents\My Games folder aren't letting the game create its subdirectory. [e digicons]o_O[/e]
Sounds like you're reaching the 2Gb memory limit that Sins can allocate. Try lowering the graphics settings so that ship & structure models are less detailed but consume less memory. The version that's displayed in the lower RHS should be 'Trinity v1.37'.
[quote who="Darvroth" reply="4170" id="3370213"]I looked at the statCountType and it is a mixed bag...[/quote]Yeah, I came to that conclusion too. EA have a good variety, whilst the older races haven't got enough ship types. Centauri & Narn should have enough types though. For Minbari maybe the Tinashi could be promoted from light- to long-range frigate, whilst the Torotha (with short range weapons) stays as an LF. So that these cheap frigates are available early on (t
[quote who="Darvroth" reply="4163" id="3369085"]NewHorizons, can you propose planetary distribution for the old and new planets[/quote]Sure. I'll include planet specialization too so that each race has a favourite planet type that its population thrives on. I've just grabbed harpo's latest set of ref files for Rebellion v1.5, so I'll have a look at new planet types as well...
[quote]Would love to provide further detail and a savegame, although I'm not sure where is it located,[/quote] Rebellion relocated the user directory to C:\Users\%USERNAME%\My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion Saves and mods are stored in subdirectories of that path.
Probably what may be best is if you use the sync tool for the high priority stuff that has already filed on bitbucket, and I'll use it for stuff that I haven't raised a ticket for, eg secondary weapon effect changes I've done for the Tinashi & Sharlin and the abilities I proposed for the Tinashi & Neshatan (although they're still TODOs). That way we don't bombard Tobiwahn with the same changes. On a different topic, Major Stress has made a very good post (<
[quote who="harpo99999" reply="4152" id="3368346"]from what I have seen re DLC the only difference is that the dlc is enabled, and NO download as the dlc content is already included in the current rebellion patch.[/quote]Ahh thanks harpo, I grabbed the DLC a couple of days ago and then wondered why there was no C to DL. [e digicons];P[/e]
[quote who="myfist0" reply="4000" id="3367318"]We don't own any of the I.P. and I do not want to waste 5 years in court.[/quote]... and probably quite a few bricks of gold-pressed latinum. ;-) [quote who="myfist0" reply="3998" id="3367286"]Far from impossible.[/quote]Indeed, Feds and Klingons have frigates with very effective anti-Borg abilities that are available fairly early on, tier-3 techs IIRC. Should the Romulans have something similar though? First time they made an
[quote who="MerfAvenger" reply="1" id="3362180"]Did you activate research victory in the game options before you played?[/quote]You're almost there. ;) This unlocks a very expensive, race specific, ultimate tech that you have to research to achieve victory. TEC - Nova Bomb Advent - Crescendo of the Unity Vasari - Resource Replication
[quote who="TobiWahn_Kenobi" reply="4121" id="3361490"]You mean this one? http://spaceship.brainiac.com/Mongoose/Orion.jpg [/quote]It would be really cool if the model rotated like the Vasari Nano-Weapon jammer.
Try clearing the 'Use Window Mode' checkbox in the Options->Video screen.
A couple of ability ideas for Minbari frigates:- 1) Tinashi - Has a copy of the Illuminator's 'Deceptive Illusion' ability unlocked by the 'Minbari Telepaths' tech, call it "Valen's Mirror" maybe. Description - "Minbari telepaths project illusions of the host ship into the minds of their opponents". 2) Neshatan - "Sensor Dispersion". Unlocked by a two-level tech that decreases chance-to-hit by 10% & 20%. Probably placed at tier 2 or 3 as it's a
And a couple more * 'Obsidian Order Tactics' can be researched without any pact with a Dominion faction. The name implies some cooperation with the Cardassians * Ability on freebie Tal-Shiar Ops structure is active but appears to do nothing. Does it require 'Tal-Shiar Command' tech? [quote who="myfist0" reply="3884" id="3353502"]assert! [m_owner->GetIPlayerOwnedPtr()->GetPlayer()->GetIPlayerPtr()->IsEnemy(target)] well know one th