AxelDude

AxelDude

Joined Member # 4422765
10 Posts 91 Replies 646 Reputation

[quote who="RC-1290" reply="62" id="3291015"] Quoting AxelDude, reply 61 One question, how do I change the color of the shields, I'd like them all to be blue? The standard version uses the colors set in the race file of each...well... race. So, changing those colors also changes the shield. Download However, this version uses the default blue color. Changing the Color If you want to change the color, you can open the &

70 Replies 231,763 Views

Love the effect, good job! One question, how do I change the color of the shields, I'd like them all to be blue?

70 Replies 231,763 Views
Reply to beam color in Sins Modding

[quote who="GoaFan77" reply="15" id="3289753"] Axel, for beams there is a section in the weapons section that explicitly defines beam color, and this does work**. Most other weapons you're right, you'll need to edit the textures. ** It maybe possible some beams have their color predefined in the texture. When I changed a Vasari pulse beam's color to purple, it worked but the pulse beams seem to have a second beam after effect which was still

17 Replies 57,502 Views
Reply to beam color in Sins Modding

You can change beam/laser/whatever colors by changing the texture itself with Photoshop or another editor. Tried changing them in the weapons section but that did not work

17 Replies 57,502 Views

Chances are I'm going to use this in my Infinite Space mod :) credits will be given ofc! Thx for your work!

31 Replies 119,520 Views

Yeah I've seen mods (like RealSins) have moons that "orbit", or atleast mimic orbit. I've copied the mesh from the mod and swapped it with my mesh to check it out and it did move in circles/ovals, while mine did not, with the exact same AsteroidDef properties.

3 Replies 4,645 Views

Sooooooooo...... I was trying to add moons that orbit around planets to my mod, it worked, but I'd like to have it to orbit the planet itself and I can't seen to find any other setting in the AsteroidDef.AsteroidDef file which is for movement (except the speed). I'm guessing it is a .mesh thing? I'd like it to orbit just outside the gravity well of the planet, so there won't be any collisions with ships moving in the GW:D Any help or tips would be awe

3 Replies 4,645 Views

I've deleted the first upload because there was a minidump in the unscaled version: I thought "ah well no need for meshes in the unscaled version" > delete Mesh folder, without thinking the new planets used meshes too :') So I reuploaded it with the missing meshes, hence the delay :) As for waiting time, I mostly upload it when I go to bed and when I get out it's available :D EDIT: Fixed download link in OP!

65 Replies 260,092 Views

If I remove certain entity items from PlayerPhaseLoyalist.entity, will the AI get stuck attempting to build/research that certain item? IE if I remove the hanger defense entity, will they get stuck trying to build the hanger defense?

10 Replies 49,519 Views

Infinite Space will be updated to 1.04 in the next 2 weeks :) I'll be home tomorrow from vacationso I can start updating!

13 Replies 16,420 Views

Thanks for the feedback Seleuceia, glad you like it! :D next version, when the next official patch is released, will have a few more planets/planetoids/updated textures (not much tho), I cut some off of the 0.99 release. As of now I'm taking a small break, doing a couple of particle effects here and there a day, after my vacation I'm going to get back to it :D @Onefire2: I'll have a look :) EDIT: as for the volcanic planetoid (Io?)

65 Replies 260,092 Views

Thanks for the replies, I'll try deleting them from the entity.manifest too, I only deleted them from the galaxyscenariodef yesterday but that didn't work :) Will let you guys know if it works.

8 Replies 7,400 Views