[quote who="RC-1290" reply="62" id="3291015"] Quoting AxelDude, reply 61 One question, how do I change the color of the shields, I'd like them all to be blue? The standard version uses the colors set in the race file of each...well... race. So, changing those colors also changes the shield. Download However, this version uses the default blue color. Changing the Color If you want to change the color, you can open the &
AxelDude
Love the effect, good job! One question, how do I change the color of the shields, I'd like them all to be blue?
MSE + common sense works out for me..
[quote who="GoaFan77" reply="15" id="3289753"] Axel, for beams there is a section in the weapons section that explicitly defines beam color, and this does work**. Most other weapons you're right, you'll need to edit the textures. ** It maybe possible some beams have their color predefined in the texture. When I changed a Vasari pulse beam's color to purple, it worked but the pulse beams seem to have a second beam after effect which was still
You can change beam/laser/whatever colors by changing the texture itself with Photoshop or another editor. Tried changing them in the weapons section but that did not work
Bump, new release lst weekend, decided it's time to update my thread on the official forums.. :D Version 1.02 compatible with Rebellion 1.1 </p
[quote who="Ryat" reply="7920" id="3255840"] Soon[/quote] [video]http://www.youtube.com/watch?v=VeZ9HhHU86o[/video] Can't help it..
Chances are I'm going to use this in my Infinite Space mod :) credits will be given ofc! Thx for your work!
Yeah I've seen mods (like RealSins) have moons that "orbit", or atleast mimic orbit. I've copied the mesh from the mod and swapped it with my mesh to check it out and it did move in circles/ovals, while mine did not, with the exact same AsteroidDef properties.
Sooooooooo...... I was trying to add moons that orbit around planets to my mod, it worked, but I'd like to have it to orbit the planet itself and I can't seen to find any other setting in the AsteroidDef.AsteroidDef file which is for movement (except the speed). I'm guessing it is a .mesh thing? I'd like it to orbit just outside the gravity well of the planet, so there won't be any collisions with ships moving in the GW:D Any help or tips would be awe
I've deleted the first upload because there was a minidump in the unscaled version: I thought "ah well no need for meshes in the unscaled version" > delete Mesh folder, without thinking the new planets used meshes too :') So I reuploaded it with the missing meshes, hence the delay :) As for waiting time, I mostly upload it when I go to bed and when I get out it's available :D EDIT: Fixed download link in OP!
Bamp! :D v1.00 released!
So I've removed the research for Light Carriers from all factions and the Light Carrier itself. Tested it for about an hour and it seemed to work.
Alright thanks, hope they won't get stuck then :D [e digicons]k1[/e]
If I remove certain entity items from PlayerPhaseLoyalist.entity, will the AI get stuck attempting to build/research that certain item? IE if I remove the hanger defense entity, will they get stuck trying to build the hanger defense?
Infinite Space will be updated to 1.04 in the next 2 weeks :) I'll be home tomorrow from vacationso I can start updating!
Update for 1.04 will take a few weeks, I'm leaving on vacation for a week this Saturday, let's ssay a week or 2 to update it. Yeah I think 3 weeks might be a good estimate. I'll be doing research on what is new in this version before I leave. :)
[quote who="GoaFan77" reply="41" id="3211236"] Couldn't you just resize the original? Or does that make some artifacts?[/quote] It's not that, I just don't know how to texture it as it are different maps compared to the planet maps :(
Thanks for the feedback Seleuceia, glad you like it! :D next version, when the next official patch is released, will have a few more planets/planetoids/updated textures (not much tho), I cut some off of the 0.99 release. As of now I'm taking a small break, doing a couple of particle effects here and there a day, after my vacation I'm going to get back to it :D @Onefire2: I'll have a look :) EDIT: as for the volcanic planetoid (Io?)
Tested and didn't work, minidumped right away :(
Thanks for the replies, I'll try deleting them from the entity.manifest too, I only deleted them from the galaxyscenariodef yesterday but that didn't work :) Will let you guys know if it works.
Is it possible to remove the titans orbiting around in the frontend.galaxy? (the main menu backdrop)
Updated/changed the OP. I'm just going to use a smaller planet mesh and make 4 different dwarf planets, although I'd love to use the default model, I just can't. Release should be 15/08 which changed quite some things as from 0.981
Does anyone know where I can set the brightness of the lense flare effect from the star?
I've deleted them from my dropbox, if you can wait until next week? I'm uploading a new version then