AxelDude

AxelDude

Joined Member # 4422765
10 Posts 91 Replies 646 Reputation

Alright, I manned up and released it already, check my thread / check my blog for more info :D

98 Replies 69,669 Views

Haha yeah finished my playthrough on ME2 a couple of days ago, I was totally psyched when I inserted my ME3 disc into my xbox :D on topic: I'll release the textures tomorrow, I've added them all but gotta take screenshots and such so.. :)

98 Replies 69,669 Views

Thanks, alright it works now: first I could not register the .OCX file because I was using the wrong command: For 64bit Vista/7 users you need to use the command: " %systemroot%\SysWoW64\regsvr32.exe blabla.OCX " (WITHOUT "") Second of all, I needed to register another OCX file, COMDLG32, and then it worked.

10 Replies 14,092 Views

Nice, I'll take the one with the missing DLLs, I've had the one where de MSCOMCTL.OCX is missing in my system (tried to register it but it does not work for some reason). I only need resizing so :D

10 Replies 14,092 Views

I was wondering, what is the maximum size of a star mesh? Currently i have: BoundingRadius 54848.648438 I want to make it double, if this is possible, or at least 60% larger so planet scales look about right. Can someone help me resizeing my mesh? The tools found

10 Replies 14,092 Views

Thx man :D I'll be releasing the other textures (the ones I've previously released) again in a new module today or tomorrow, but as I recall most of the work is already done, I've just been busy with Mass Effect 3, that shit is epic :D

98 Replies 69,669 Views

[quote who="GoaFan77" reply="67" id="3056671"]Quoting AxelDude, reply 66Update! Awesome. Quoting AxelDude, reply 66got a small problem, when editing the .entity files, I've set 'ringsChance 1.000000', this should always show up planet rings, right? Because in my case it doesn't.. Using a larger mesh than the vanilla. Can someone help me fix this? I seem to remember seeing rings on big planets in Novus Universum, but then he may have simply ad

73 Replies 225,327 Views

http://axeldude3.wordpress.com/2012/01/06/progress-sol-system/ update EDIT: Slideshow on my blog, rest of the planets look more or less the same. Some of you might not like the Venus and Titan texture because it's too plain, I've made them look like: Titan: <img src="http://www.astrobio.net/articles/images/titan_true_color.jpg" alt="

73 Replies 225,327 Views

I'm planning in adding the celestial bodies too, but I haven't changed the textures except for the gas giants, to reduce file size and Titan, the Titan texture was way to blurry.. think by the end of this day all the Sol system planets/moons will be done and I can begin adding the new planets :)

73 Replies 225,327 Views

[quote who="FriendlyWarrior" reply="53" id="3049197"]Really Love your Work ! I added them to Distant stars. ( I think ) But how can I put your new planets into GalaxyForge to use them. Please keep it as simple as you can. [/quote] Thanks! :D If you've added the planets to your "GalaxyScenarioDef.galaxyScenarioDef", you can just copy that file to your GalaxyForge folder and replace the existing one :)

73 Replies 225,327 Views

[quote who="SemazRalan" reply="42" id="3043339"]if you are going for realistic gas giants, include this too: [/quote] :') Merry Christmas and a happy newyear to all! Wanted to say I'll be working on my own planet mod the next weeks (including icons, bloaargh), hoping to release it somewhere in January. Check my blog for further updates! <a href="http://axeldude3.wordpress.com/additional-planets-mo

73 Replies 225,327 Views

Question, can someone explain how mod stacking works..? i.e. if I have a mod installed, like Distant Stars or Stars, how do I create a mod that stacks? If this is easily done, I'm thinking of making the textures I made into a mod that stacks with these mods..

2,761 Replies 7,627,428 Views

Is it possible to tilt the axis of the planet mesh? All planets tilt around this " | " axis, I'd like some gas giants to turn around this " / " axis If so, can someone explain me how, or do this for me?

3 Replies 4,650 Views