lordcronos

lordcronos

Joined Member # 4432213
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I have found a solution: I. Colonization buff also makes planet un-colonizable for awhile. II. Hidden 5th SB passive ability makes sure that it is un-colonizable as long as the SB is standing! Thx for ideas!!!

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Indeed it is, and i did and it worked---- This is why i was so happy to learn that i have a way to keep players in check (no cheating), but unless i make the SB built supper fast(not realistic), the player will have the time to scuttle the planet, recolonize and have a new sb constructor and since i am forcing the constructor to build itself after a short while with (buffInstantActionType"CreateStarBase", which method is not care for the max SB capacity in a gravity well) the gravity well wil

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A trader freighter tuned into a dummy helper entity for various tasks. This is why only passive abilities are working on it. I cant create a long enough buff chain which would accomplish the task, to render a planet un-colonizable when a starbase is under construction or when it is already present in the system. The starbase is acts as an orbital command and construction unit, and its constructor is summoned(buffInstantActionType "CreateFrigate") upon the planet is colonized. No other means w

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Thx for your respond GoaFan77! I know you said that i should be able to link as many aoe effects as i want. For some reason i cant get the effect i am trying to do. If you dont mind pls take a look at this code here: Commnet: // standard passive Aoe effect ability, launches Buff_A to itself TXT entityType "Ability" buffInstantActionType "ApplyBuffToSelf" instantActionTriggerType "AlwaysPerform" buffType "Buff_A" effectInfo

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Hello guys! Do you guys know how to create an ability which is an aura projecting another aura onto a starbase and that aura's effects the planet in the gravity well. Is there any similar ability where aura projects an aura onto a target? Anny help would be great! thx guys!!!!

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About the Vorastra as it is slow moving slow turning as all titans, the jumping is a sort of getaway ability therefore it is not slowed down by forcing the Vorastra to turn. You even can jump with it backward if you like.

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Interestingly when needsToFaceTarget is set to false (only in the case of AbilityMicroPhaseJump ), the ship will cast the ability immediately, while when needsToFaceTarget is set to true the ship will perform a turning maneuver until it achieves the broadside stance. I belive the "ApplyArbitraryTargettedBuffToSelf" is buggy or rather the needsToFaceTarget True part of this "method" gets the wrong data. Simply put it is a bug. And since there is no other method wh

2,761 Replies 7,624,108 Views

Hello guys! Does anyone knows why AbilityMicroPhaseJump with needsToFaceTarget TRUE setting, is ends up with turning the ship but not to face the target location rather broad side and then its jump. I relay would want to create a sort jump capability for my frigates, but the AbilityMicroPhaseJump behaves such a silly way, by tossing the ships trough space, while they are having every kind of facing. My question is why would any ability set needsToFaceTarget TRUE,

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Hello guys! I am trying to replace stock planets and their textures with custom made ones and also doubling their relative size. All good but i seams to have problems with cloud in the atmosphere. I have no idea what does controls the radius (size) of the atmosphere around a planet. I noticed the cloudLayerTextureName "PlanetCloudLayer" which i presume creates the effect but i dont know why cant i see it. The planet is a simple sphere made in XSI and thexture applied on it. So do i

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Hello Guys! I was wondering if anyone can give me a little help with some XSI scripting. Here is the log of what i do manually on each piece of an object which had been imported from 3dsMax. I realy would love to create a script which scans trough and deletes all the unwanted stuff left over from the import procedure :P, and also to reduce some of the workload. SelectObj "FrontWindow" SelectObj "FrontWindow.CrosswalkProps" DeleteObj "FrontWindow.CrosswalkProps"<br

2,761 Replies 7,624,108 Views

[quote who="Wintercross" reply="2298" id="3474408"] Quoting lordcronos, reply 2297 Hello Guys Again! I was wondering that if anyone would help me a bit with 3ds Max 2013 and the SOASE 3dsmax importer and exporter tool updated for Rebellion. I am not a modeller, and the only think i learned so far is how to import a bunch of Sword of The Stars assets and set them up with their respected textures so they are looking gorgeous but only within the confides of 3ds Max.

2,761 Replies 7,624,108 Views

Hello Guys Again! I was wondering that if anyone would help me a bit with 3ds Max 2013 and the SOASE 3dsmax importer and exporter tool updated for Rebellion. I am not a modeller, and the only think i learned so far is how to import a bunch of Sword of The Stars assets and set them up with their respected textures so they are looking gorgeous but only within the confides of 3ds Max. The next step would be to set up the hardpoints and to export it so SOASE Rebellion likes it. I read as

2,761 Replies 7,624,108 Views

[quote who="GoaFan77" reply="2295" id="3474177"] Quoting lordcronos, reply 2293Also, is there any thoughts on why does the reference files contains 3 buffs for this ability but only 1 directly referenced from the AbilityDetectPhaseJump.entity file and the rest are seam to be hanging in the air and referencing each other. "Strange!" Abilities can only reference one buff, then that buff spawns the other buffs that are needed. Honestly I've

2,761 Replies 7,624,108 Views

Hello Guys! I am struggling with understanding that why isn't AbilityDetectPhaseJump doesn't seam to work when i give it as an ability to my new SensorStation orbital module. Also, is there any thoughts on why does the reference files contains 3 buffs for this ability but only 1 directly referenced from the AbilityDetectPhaseJump.entity file and the rest are seam to be hanging in the air and referencing each other. "Strange!" BuffDetectPhaseJump.

2,761 Replies 7,624,108 Views

Hey guys! I have noticed something very odd. For some reason the galaxyfoge and every premade map is ignoring the fact that i have changed this two valuable (moveAreaRadius 160000.000000 hyperspaceExitRadius 130000.000000). Only random maps using my modified version of the planet entities. However, the metal and cristal asteroids are still calculating their position useing my modified variables effectively placeing them outside of the gravity well!! Is anyone has a

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Hey guys! I am puzzled, i cant seam to find the variable which is controlling the radius of the construction area around the planet. I noticed that hyperspaceExitRadius variable is changing the basic radius of the construction area, but i would love to change the construction area only or at least reduce the ratio of hyperspaceExitRadius/construction area. Is any of you have came a cross whit this variable? Thx guys!

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Hey guys! I know sins used to have its source files in a link for downloading. Frankly i can not find it now! If somebody would be nice to give me the link that would be great! Thx guys!

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Hello guys! I am having trouble with unpacking this mod for rebellion. Can you guys tell me why is that i have downloaded this mod from modb from strategyinformer from gamefront and here from this very forum and all ends up throwing the same error msg: "Error: central directory not found." and the "error in packed file zip", i have tried winzip, and 7zip so far no result. I have no more idea on how to solw this problem. Just in case a downloaded the

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Thanks for confirming my suspicion SpardaSon21, i had a feeling that this is the case with SotS 2 assets but i was hoping that i am wrong about it. Thanks for your answers guys! It would have been so great to use those assets so many great models, like the stations are just amazing not to mention the dozens of beautiful ships. Grrrr.....

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Hello Guys! Can you guys tell me, that is there a way to convert the ship models used in the Sword Of The Stars 2 in order to be usable in Sins Rebellion? Thanks guys for any answer i will get!

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