Well, Space does tend to be open like that. ;) I do think it would be an interesting mini-mod. Might even make 1v1 games rather ...different. 'Open Space' would just be cool, even if annoying in its ways as you say. Though that might be fixed with increased resource rates and Tactical slots, but if it only works for the owner of whatever used the ability, then there goes that idea. And, I did not want to give it to the AI Raider-Pirates, that would be horrible. :P
Firewrath
Hrm. Could such an ability be given to planets? Say each planet (and only planets, imo,) drops a more or less 'phase scout beacon' that allows the owner to jump there directly? Even as a racial research such an idea has potential. (I've been toying with the idea of learning how to mod Sins, and if i figure out how to throw in playable pirates, this could make a nice research for them.) It would also be interesting if you could set it
I'm just curious if there is a way to make Pirates playable. I tried setting 'isSelectable' to 'TRUE' in 'PlayerPirate.entity' but ended up with no builders and got a minidump for some reason. (Yeah, I know by doing such that they wont really have a research tree or things like Starbases, but I was just screwing around with it for now.) So is there an extra bit i missed, or will i have to make them their own race? (Which I was