[quote who="RiddleKing" reply="20" id="2979072"]Ok so yes advent r cool and collected but suffer. Its ok.. no pain no gain. Ok so if u r facing javelis and hoshiko spam do the following: >>>Current Rescue Button Make lots of scouts, desciples and then lots of defense vessels. This is easy early game: Defense vessel is one of those tip of the spear thing because where javelis gets almost 200% dps aga
Wrath89
[quote who="master1a" reply="1" id="2978811"]http://www.megaupload.com/?d=DJIVH0NU It's a 4v5 but its one of the better 1.31 replays I have.[/quote] I looked at the replay. I'm still trying to get multiplayer. LRF spam was quite a common tactic, yet I didn't see ANYONE countering with heavy cruisers, which are more effective against enemy LRF. (and if anyone was to spam HCs, it would take a significant amount of time for their enemy to research carriers and buil
I'm with you in that the optimal TEC strategy is basically to get trade ports and then to spam as many (proper countering) units as possible... which doesn't "feel" as nice as gaining the advantage through using the special abilities of Advent and Vasari.
[quote who="elonin" reply="12" id="2978765"]The advise about vassari colonizing quickly seems at odds with the rule of thumb that you shouldn't expand too quickly. Sounds like I am doing something wrong.[/quote] I've always tried expanding as quickly as technically possible as Vasari (given the limitation on colony antimatter), and it has won me a couple games against significantly more experienced players. If well-positioned I can get 5 planets 9 or 10 minutes in
[quote who="RiddleKing" reply="11" id="2978699"]all u skilled players should upload your multiplayer auto record replays[/quote] Agreed!!! Upload 1.31 replays please! If not in this thread, then at least here: https://forums.sinsofasolarempire.com/410809
[quote who="RiddleKing" reply="12" id="2978757"]Personally there's 2 best races in-game: Vasari and Advent. They can both fight the tec and win. Its why tec got such a massive economic buff to be able to deal with the 2. A.Economics aside.. its means nothing if planets are culture locked early game and the enemy has cheap frigates and a effective weapon type (beams) and abilities. B.Economics aside it means nothing if you rely on armor and hull repa
They're moderators, of course they can do that. But it still doesn't make sense to make a post about something kinda important at the moment (server down eta unknown) and to then delete it a few minutes later.
[quote who="KrdaxDrkrun" reply="1" id="2978443"]See the post that Yarlen just made.[/quote] Is it just me or did Yarlen's post about the downtime just disappear? :(
Both ICO and the forum servers seem to be having very serious problems connecting recently. Sometimes they respond in a short amount of time... sometimes they go unresponsive for minutes... or hours. It's been a problem for the last few days. Some of my PMs are being received as blank (yes, I am sure I sent them with content)... but not even my Sent folder records any text (on my part) as having been sent. Sometimes I am unable to navigate between PM folders because the box that allows fo
Usually researching all capital ship slots is not a good idea. Unless you have a whole lot of money and already have a big frigate fleet.
[quote who="nightwolf613" reply="41" id="2978360"]Seems to me there would be some sort of countermeasure you could build to help defend against the Titan.[/quote] The best "countermeasure" will probably be the ability to attack the enemy while they're spending all their resources trying to research and construct it. I guess I'm imagining it to be like a sort of Krogoth from Total Annihilation: extremely time-consuming and resource-intensive to build, but once it's
Now that I think about it, a very serious player would order exactly the number of frigates needed to kill enemy frigate X in 2 or 3 or 4 shots... but figuring out those numbers on the fly would be quite difficult.
Just tested the same thing with bombers: it still seems as if mitigation is applied immediately, between shots, or something equivalent. One volley or pass from a single bomber squadron did 93 damage: the same from 12 bomber squadrons very close together did only 632 damage. So attempting to synchronize all of your bombers to hit a capital ship at once doesn't really have much of an advantage over those bombers attacking the capital ship over a 10-second period, where th
[quote who="Volt_Cruelerz" reply="38" id="2978230"]Well, that't not necessarily the same thing LF do damage via volleys whereas bombers deal damage via a single hit. Since both are backloaded... That might explain the discrepancy...[/quote] I don't get the difference. Both units fire at once, then have a weapon cooldown time of a few seconds, then are able to fire again, and both are backloaded...
Just did a test using about 15 light frigates. I lined them all up and had them fire at a neutral LF so they were oriented correctly (so they would fire instantly when ordered), then told them to stop firing, waited for the enemy frigate to repair itself (took a while), and then had all my LFs fire again in a single volley. Assuming the theory that mitigation takes at least a tick to kick in, damage was significantly less than it should have been - one volley from one frigate did 41 dama
[quote who="Darvin3" reply="33" id="2978152"]multiple strike craft hit simultaneously, their damage is applied and then mitigation is adjusted. This means that if you synchronize your attack run, everything hits at minimum mitigation. [/quote] I recall me and some others testing this a while back but we didn't see a difference between instantaneous attacks and attacks a few seconds apart (after mitigation updates). I'll do another test to see what happens... <p
As the title says. When auto-attack is enabled, when a big fleet is auto-attacking a bunch of enemy units, it understands that one ship has a limited amount of HP and stops firing 2 or 3 seconds or so before the ship explodes to move on to the next auto-attack target (hold Alt down). However, if you manually tell a lot of ships to fire at a single enemy unit, the ships all keep firing until the ship explodes. When you have fleets of 70 or more frigates, those 3 seconds can equate to a very si
[quote who="hank1893" reply="6" id="2978027"]I too am a newb. I bought the game ~6 weeks ago. I picked up the basics fairly quick but the AI was kicking my arse. I could not get far enough along to learn all the more advanced technologies. Then I had an idea. I started playing games with 4 or more players and teamed up with another and set difficulties so my partner was very strong and the enemy was standard. He (my AI partner) did mo
One way to challenge yourself without facing semi-public humiliation on ICO is to see how well you can defeat the AI on the harder settings **without using starbases or large defenses for damage soaks** (like capitals or turrets or even hangars). It's much better to be learning what ships counter what than just to build a starbase to explode everything hostile until the late game. Of course, it's still no substitute for human players.
This sort of thing happens on a whole lot of my games, and I'm never the one with millions of actions - I'm guessing this is just a bug or something? Anyone else encounter this?
I loathe Impulse but love Stardock's games. I downloaded Impulse and used it to install Sins, and it never ran again until a few weeks later when the game had to update. Work your way through Impulse, the delete it from startup etc and forget about it forever until the game needs an update.
I tried adding you on ICO but it said "Invalid Friend Name". Are you sure "spifomie" is the name of one of your characters/players (which has a win/loss record assigned to it) and not your main login you use with your password to get into ICO?
I'd love to play a somewhat noobish 1v1 with you (or anyone, just PM!). I've found that a lot of the players online seem either incredibly skilled and impossible for me to even come close to matching, or relatively clueless. I've only played a few MP games though - I have very little experience. [quote quoting="post"]I used to play the first sins a ton back in the day, never online though. ... I like to think of myelf as a decent player.[/quote] Mul
They'll be done when they're done. Also, on second thought, the damage / armor types would probably be somewhat better off in a more side menu than in one of the primary ingame menus, maybe in a new tab under Options or something.
[quote who="SithLordAJ" reply="13" id="2977280"]What's so difficult about putting a simple chart thats accessible? You know the screen where you select which research tree you want to look at? Put it there. Or you could have the info cards link to it. Or it could be in the system menus. It's not hard to 'find a place' to put it, if thats what you mean.[/quote] That's a good idea. A tab like the one of the Research tabs, except with a label like "Ship types and dama