[quote who="mcintire" reply="9" id="3131491"]The way I read it he's not complaining, he's stating a find of his.[/quote] It's a find you arn't even suppose to. He cheated the system.
Rovert10
There was a recent hotfix making it 0.79. You will have to update again.
[quote who="Grubnessul" reply="79" id="3131275"]It's a bit lazy indeed, but I can see the point. Disappointed that the Titans haven't been changed.[/quote] Apparently you didn't read the entire thread.
Are you using the folder in documents? Also there was a new patch that made the game 0.79 without a notice. I think this was an accident
[quote who="GoaFan77" reply="1" id="3130861"]We can't tell you our code because it is an order secret--but if you were in our order you would already know what it is I'll give the prospective members a hint, it is every OMG member's responsibility to ensure at least one of Sinperium's capitalships die each time he goes to the rest room in a game. [/quote] That doesn't seem all that hard. [e digicons];P[/e]
I hope nobody pressed the button accidently again.
[quote who="Nightraid3r" reply="89" id="3130728"]maybe ICO could be upgraded?[/quote] Well actually it's fixed now. ICO friends is now synced with Steam.
Hmm... still no corvette changes but that seems like something that is gonna take a while to actually figure out.
You add an element of micro management that is totally over the top. Tactical decisions happen in real time not just before the fight begins trying to pick out things in mass is already hard enough when they are standing still even worse if they are flying around like a swarm. Also ships stopping and shooting seems perfectly reasonable in my opinion. I actually think that a bunch of ships flying around is actually the unrealistic way just by the rules of orbital mechanics. S
[quote who="GoaFan77" reply="76" id="3129360"]Quoting SithLordAJ, reply 75If someone thinks I have missed a role or counter, let me know and I will add it to this list Antibomber... because nothing counters them. [/quote] Well a Kol with flakburst and a swarm of fighters can do the job but you won't come out unscathed.
Well modders have something called lives. And also they have no obligation to even create a mod. They do this on their own free time. Also you go ahead to try to gather and create the resources needed to create something like DoV and come back k?
[quote who="Mecha-Lenin" reply="81" id="3129355"]Cleverbot doesn't know when ICO will get an update, so I guess it's not happening [/quote] Abandon all hope?
[quote who="Mecha-Lenin" reply="71" id="3128609"]Quoting sareth01, reply 70What has happened to Ironclad/Stardock that changed it from being a company with a vision? They have different vision now, called Sins of a Dark Age.[/quote] Ironclad does but Stardock doesn't... so wtf is SD doing?
[quote who="RilletSnowy" reply="7" id="3128441"]Quoting Rovert10, reply 6 Yes but ever since we got corvettes and the Discord, Advent seems better to play now. The corvettes more then the Discord, but when the other races have the exact same feature with no variation you cannot really call it an advantage. [/quote] It at least makes you able to survive the early game.
Learn to fight against it. It fills its roles nicely and it's balanced in its role. I have no worries for the Discord. I am more worried about corvette rushes for both races. Also just wait till Vasari comes and owns everything the Advent have.
[quote who="DirtySanchezz" reply="5" id="3128412"]TEC and Vasari are very popular in online multiplayer PvP games. It's Advent that has the problem. Ever since the Illuminators were "nerfed" when a bug was fixed upon Diplomacy's release, Advent has been viewed as a weaker race.[/quote] Yes but ever since we got corvettes and the Discord, Advent seems better to play now.
Heck you don't even need the Dunov. You can solo the pirate base if you have just a couple of hoshis regardless if it's a TEC rebel or loyalists titan.
[quote who="Ekko_Tek" reply="65" id="3127403"]It's chicken and egg - they don't want to add more MP features/functionality/ladder play because they don't think there will be enough players to warrant it but without those basic features, you're hamstringing yourself from attracting and retaining a larger MP pool. I know for Ironclad's next title, Sins of a Dark Age, they are definitely going to be focusing more on MP as in this from their Q&A: <br
I could care less about the UI looks. The buttons and UI are fine. We just want more features with that UI that is actually tangible for multiplayer play.
The four techs are there so you can't just rush for it at the very beginning of the game but while still making a viable early to mid game strategy. "some capital ship or 8 or so frigates" in multiplayer? The standard multiplayer game can result in battles anywhere from 50 frigates to 200 frigates. A titan has to deal with this and as well as capital ships, starbases, and turrets. A titan shines here already for us. Some with their nice AOE ablities suc
Yes or at least allow us to make custom maps where we can choose the number of extractors and share them through ICO.
Errr.... lol?
Yes all you have to do is go to chapters and click just Sins. Not Entrenchment or Diplomacy.
Err are you killing the militia and killing siege frigates? Is emeny culture bringing your alliegences to 0? All of this has been in the original game and could explain why you are losing colonies randomly. Also pirates can siege planets after a certain point.
[quote who="sareth01" reply="33" id="3126485"]But then he would check the forums and know that we are lying through our teeth.[/quote] If only that wasn't true. To be frank I had only 2 minidumps since beta 2 came out so it seems to be getting better.