I don't see what's the problem of building ships to defend the Starbase? The SB has very specific weaknesses built into it for counterplay. The logical decision is to build something else to cover for said weakness. I don't see the problem of building a small group of frigates to cover for a SB's weakness so they would have to bring a significant force to win over it. Does the idea of building a defense fleet along with your SB rub you in the wrong way or what? <p
Rovert10
When did I say 5 additional carriers? I said a couple Colbalts or LRMs. You really couldn't afford 5-10 more frigates? If you were in a losing situation you should have just retreated anyways not lose in that one battle. Your 30k investment was only lost because they ran the hardcounter to your defense. Plain and simple. If you don't feel like working to defend against the hardcounter to defensive structures...
The problem lies in that you're asking for a change that so easily solved by performing one action. And doesn't require any changes to the SB to do. Why does the SB need to be more effective against small fleets? It already is. Just your inability to send even 10 light frigates and let torpedo cruisers kill you off is the problem not SB design. And don't even try to sit on the high chair when you yourself have ranted so much.
Christ you again and going the whole Vasari thing again. It's called a defense fleet. I am pretty sure you can at least spare a few LRMs or Colbalts to kill torpedo ships. If you just left the starbase all on it's own without any other support than that's your problem not the games. Defenses are a delaying action for fleets to respond. Get hanger defenses and repair bays if their so annoying. Oh and another thing. I don't think you understand the game well enou
Most OP character ever to step foot in League of Legends. One shots people with autoattacks.
[quote who="GeomanNL" reply="3" id="3385050"] I didn't ask for a mod or to become a modder (although I have the expertise to become one I don't want to) ... I would like to play online against AI's with better starbases, right now they're just not good enough to handle even a small group of torpedo ships. Alternative, if I could scuttle my merchant bays and upgrade with fighter bays that would also work, but what's the point of that ... it&#
[quote who="caffinate" reply="23" id="3384902"]Also, phase missles are pretty awesome in early gameplay, especially against advent.[/quote] Well that's the entire game.
Well that was a train wreck...
No plans of that happening. So don't hold your breath and frankly some of the modders really don't want to be tied to Steam even more.
[quote who="GeomanNL" reply="17" id="3384572"] He was focusing on a fight, then it's easy to overlook. Anyway, perhaps you could explain why it's worthwile to learn multiplayer tactics and play online multiplayer games against Vasari players - assuming I prefer TEC because I really like the twin starbases, trade income and even the Ankylon and don't really want to play Vasari myself. So what's the fun early game? Is it about the thrill of rushi
Corsev was really useful till they capped the Corsev's AOE damage. I suggest just raising the cap a bit or something to make it more useful. The Corsev tanked like no other as long as you gave the Corsev a supply of ships to die while still pumping out of AOE.
[quote who="ZarX88" reply="2" id="3383738"] Yeah thats what it was.. DoV... Looked so promising...[/quote] They took their IP and decided to do something different. The mod is dead but the IP isn't.
[quote who="MalakieUSN" reply="779" id="3383685"] Just a note about the previous crash issue... I have been running the game with your mod since altering the exe to accept >4 gig ram... Not a single crash has occurred since. Not saying it works for everything or everyone, but it is for me so far.. Game is running MUCH more smoothly as well now, not so laggy.[/quote] Possible but that does break online multiplayer to my knowledge.
[quote who="Sinkillr" reply="21" id="3383370"] Zombie, I feel the list needs to include more balance proposals from pre-rebellion. Like the kol, microphasing aura on skirantra, dominas, enforcers, maruaders, etc. Quoting Seleuceia, reply 20 I think Unity Mass should do chaining damage...that ought to bring AL back into balance... Take your trolling somewhere else... this thread is only for serious balance proposals... [/quote] [e digicons]>
[quote who="GeneralAtrox" reply="2" id="3383430"]I'm curious now who would actually support the Kickstarter for Sins 2? I would definitely do it, I think it's a brilliant option as it does bring open feedback from the community through out development (rather then it being behind closed doors and the only feedback is during Alpha/Beta). I'd slap down £80/$80 to get the game and any expansions coming, maybe extra for a limited edition physical copy. [/quote] <
[quote who="parrottmath" reply="8" id="3383328"] Quoting Frogboy, reply 7While we did try to get MOO, Wargamer.net got that. We picked up something else that we're very excited about. and will there be a special announcement as to what it is?[/quote] It's Star Control if I remember correctly of why they went to auction at Atari.
[quote who="DivineWrath" reply="2" id="3383277"] Yay! Err... wait. What about Cataclysm?[/quote] Cataclysm was not owned by THQ thus was not able to auction off to Gearbox.
[quote who="JinglyGoo" reply="55" id="3383030"] @Seleu Aye, trolls unite! Good one though seleu, it took me awhile to actually realise you were trolling the whole thread lol. Wasnt sure 100% until your last post,[/quote] [e digicons]:|[/e]
League of Legends is now deemed an official sport by the US government now apparently.
[quote who="Kullvox" reply="4166" id="3381844"] Quoting myfist0, reply 4162 Probably just getting DLC compatible stuff in and the planet specialization. Me and psy worked our ass off on this since the last Dip and current Reb releases. We need a break. I was under the impression that this version is fully compatible with DLC? I've been playing with it and haven't experienced a crash. It even tells me what moon types are orbiting the Class-J's! [/quote]<
Pretty much this due to the daily deal on Steam. Please help out new players on ICO by giving them tips and teach them a few things if they are interested. Directing them to the SoaSE Steam Guide and answering questions if needed.
double post delete
[quote who="Furball-09" reply="14" id="3381709"]Point is you were playing a skilled vasari player(s) and you let them get to that late game tech. The majority of the 5s game I play are over in about an hour and I'm doing reasonably well to spam carriers with a titan and some overseers thrown in...forget about Kosturas and the like.[/quote] The balancing problems have been apparent since Trinity. Competitive multiplayer has been up in arms about it for the longest of times fo
You can always take a look at the mods for the game as well. And find a group of friends to play that.
Yeah did you get the whole superweapon warning? If Vasari is getting a superweapon then that should send warnings in your head that he's going to jump all over the map now. Rush him down immediately and find those superweapons immediately Vasari is the most mobile of factions. Well if you refuse to play with any Vasari you're out of luck since Vasari is probably the most popular to play. Though they have been heavily nerfed so they're far fro