Deathra

Deathra

Joined Member # 4480462
0 Posts 27 Replies 89 Reputation

[quote quoting="post"]6, copy the 3d3fx.dll or something like that, (I am doing this from memory, so don't sue me) from the main sins directory into the PF 3 folder.[/quote] You should fix that to d3dx9_36.dll

134 Replies 624,089 Views

I keep getting an error that says "Entrenchment has detected files from previous beta versions,uninstall both Sins and Entrenchment via Impulse and reinstall both" and then it closes,help?i have latest updates and i installed Trinity using a disc,help me pleeeeeeassssse,i need particle forge to work Edit: I couldnt find 3d3fx.dll so i copied the closest thing to it d3dx9.dll,there are two of them,d3dx9_36.dll and d3dx9_41.dll,i copied everything corr

134 Replies 624,089 Views

Moved to The Official Particle Forge Help Thread page,please look and help https://forums.sinsofasolarempire.com/410961/page/2/#3111880

42 Replies 54,001 Views

[quote who="myfist0" reply="3" id="2959796"]As the vid shows, I export from max to XSI (thats why sins comes with ConvertXSI). I heard it has been done but also heard of loads of problems. [/quote] It can be done and theres a video i found that tells you how,see --> http://www.moddb.com/mods/stargate-invasion/videos/hardpointingexporting-from-3ds-max-to-sins#im

5 Replies 7,257 Views

[quote who="Seleuceia" reply="36" id="3098356"]the game automatically has capital ships use whichever side has the most firepower for focus firing on the primary target...if the Radiance's left side is what faces it's target, then your mod made that side have the most firepower....[/quote] Oh,ok.i'm not quite understanding why since it was firing forwards before with the same damage,maybe its becuase i made the projectiles "gatling" like by making delay's between

42 Replies 54,001 Views

I have run into a bit of a problem,the Advent Radience for some reason unknown started banking right for the left to fire,and i cant change it back to firing forward as i dont know what controls that,help? EDIT: Forgot to add that i was modding it to fire more and have more health and damage and changed its bombing thing to the laser bombing the Vasari have.

42 Replies 54,001 Views

No,no and yes.Oddly enough,i converted the files to bin and the mod started working,dont see why that would matter,or would it? Oh well,its working now...

42 Replies 54,001 Views

Any help as to what i can do?The mod was named Powerfull Advnet,as i only changed advent,GameInfo is correct,its in the right folder,i only put in the files that i changed,and everything else necessry...

42 Replies 54,001 Views

And it was in the right folder,though,now that i think about it,i might of used newer version files for an older version game...MIGHT..

42 Replies 54,001 Views

I didnt add any folders that wernt needed,so i dont think thats it,i'm pretty sure i didnt mispell anything....hmm if my avatar is offensive feel free to tell me and i'll change it,i jsut kinda put something randomly

42 Replies 54,001 Views

Tbh,i'm not sure,i havnt played the game in a while,but,what is the checksum?is it on the mods page of the game?

42 Replies 54,001 Views

I made a mod to Sins Trinity,I made several cap ships and some reg ships more powerfull/have more health/fire more shots and i made the Advent Caps have a Siege Laser instead of the missiles/bombs to make it better,i felt they should have lasers and leave the bombs to the humans.I activiated the mod,after a small delay,it seemed to of activated,but nothing has changed,i used updated files from Entrenchment,nothing changed,i should notice a difference in health on the Caps,nothing,shouldn

42 Replies 54,001 Views

[quote who="harpo99999" reply="58" id="2984369"]and are NOT in the diplomacy 1.32 either.[/quote] So..i need to take them from the Entranchment files...why arnt they in the diplomacy ones?wouldnt it be easier? I'm not dissing you or anything..i'm jsut curious I love the response times on this forum btw harpo

204 Replies 843,270 Views

Might explain why theres 2k+ lines messed up...i cant get out of it -.-" Sooo...i need to convert the data?All files are outdated eh? Guess i need to look up a How To on converting data And update my game..tis' 1.31

42 Replies 54,001 Views

[quote who="myfist0" reply="12" id="2983473"]Messages like that typically mean you improperly added or deleted a line. The game engine follows the file in order and looks for a specific line at a specific spot. [/quote] I didnt touch the Gameplay.constants thing though Could it just be outdated? (Using the Game Info folder from the Forge Tools 3 Reference Data)

42 Replies 54,001 Views

[quote who="KrdaxDrkrun" reply="8" id="2983443"] As I said, run your mod in the dev.exe, located in the Program Files/Stardock Games/Sins of a Solar Empire directory, and the game will post little windows that will tell you what your problem is. Post the results somewhere. We can help you with them.[/quote] I'll do that... Ok,i went in,enabled the mod and click apply and this is what first popped up... Text FileArchive missing Labe

42 Replies 54,001 Views

[quote who="Ryat" reply="9" id="2983444"] Quite frankly we don't have enough info to help you. In others words, post not long enough. [/quote] Well...one thing i changed was the Advent battleship,i changed every detail and i wanted to see if i could make it bombard planets with the Vasari beam weapon bombardment,so i changed every thing to be the same as the vasri battleships beam bombardment weapon I also changed the Advent race to only use

42 Replies 54,001 Views

Quick modding question,i made some mods to my sins game,Trinity,put the mods in the right path,the mod shows up,but when i enable it and click apply changes,it freezes and i cant do anything except restart my comp,what am i doing wrong?do i jsut have to wait hours for it to turn on?i made changes to a race and the races ships/fighters,but i cant play them becuase the game freezes,i cant even ctrl + esc to get out of it,...so what did do wrong?i folowed the tutorial that came with F

42 Replies 54,001 Views