throwawaythrowaway

throwawaythrowaway

Joined Member # 4481839
6 Posts 29 Replies 559 Reputation

[quote who="P4QmA1" reply="2" id="3047232"]Tottally dug your avatar...I'm going on vacation next week... opps, this is a post from 2010, oh well Hope to see multiplayer games after Jan 1st 2012[/quote] you're necroing an extremely old thread with a post with no content. don't do that please

5 Replies 36,798 Views

[quote quoting="post"]May you welcome Christ into your life[/quote] I prefer His Noodlyness. We will be having a great feast in His honor...

26 Replies 130,983 Views

[quote who="The-TEC-Empire" reply="16" id="3032585"]Signed, Trade Emergency Coalition Advanced Research Facility (TEC-ARF)[/quote] The Stardock people did not enable signatures like these on their forums for a reason. They're obnoxious, unnecessary, and add nothing of value. Also, it's the "Trader Emergency Coalition" rather than the "Trade Emergency Coalition." [quote who="Teun-A-Roonius" reply="17" id="30

19 Replies 19,618 Views

[quote who="Nightraid3r" reply="10" id="3023928"]its amazing that you know how to use the z axis, but you're still absolutely horrible at this game. seriously your profound stupidity and lack of map awareness would doom you even if your ships were invincible.[/quote] like going eco on the flank vs Auq lol

96 Replies 238,395 Views

[quote who="Greyfox2" reply="10" id="3022289"]Star/nightraider there has been reported in the past by me for doing exactly what the OP had done to him.[/quote] Pretty much...

51 Replies 151,112 Views

There is a certain player on ICO who sometimes creates problems. For instance, the other day I was waiting for a 5v5 game to fill, and this player in question was attempting to join. However, the player was using a smurf name, and the host (reasonably) didn't want to let the player in due to being anonymous and argumentative. Another (known regular) player was attempting to join the game at this time, which the host wanted to let play instead. However, the problem player kept grabbing the

51 Replies 151,112 Views

[quote who="ZombiesRus5" reply="22" id="3021571"]similar to GoaFan's the version I have that stacks on Sins of the Fallen can technically be loaded as a single mod without activating the rest of my mods features. https://forums.sinsofasolarempire.com/388917/page/29 TXT Version 0 enabledModNameCount 1 enabledModName "SotF Addon Effects R5" [/quote] ???????????????

26 Replies 124,696 Views

This just happened to me. I built a scout (1) at 17 seconds into the game and order it to jump to another gravity well to explore. One of the scouts that was spawned with Quick Start (2) is ordered to jump to that gravity well too. At 1 minute into the game, (2) starts phase jumping, and (1) arrives at the same edge. But due to idiotic maneuvering, (1) apparently tries to jump from exactly the same location (2) is jumping from. But (1) can't move into the same location as (2). Eventually

26 Replies 124,696 Views

[quote who="SGC-1" reply="723" id="3020416"]You should update this and add the more active/good players..[/quote] Dwish -=Wind=- OurTerra.com Proletari KFear owll New Player Serak Warriors Multiz [_]-Hiroge _|~Krath Doci-[_] BOMBSHELL 1Paul CHAMP_1 Daniel. Disgruntled Worker Disruptor Just_Jack Kre&#39

1,090 Replies 1,823,201 Views

[quote who="Mecha-Lenin" reply="725" id="3020439"]Speaking of Huymac, I think kbroke's (yeah, they are like 2 sides of same coin of suckiness) review should be rewritten. It's far too positive. Recently kbroke has been acting up and IMO should be kicked on sight.[/quote] HuyMac can be a pretty good player when he's actually trying, although he's unfortunately prone to bouts of eccentricity. (example: I played with him and kbroke on the opposing team, jbaum (

1,090 Replies 1,823,201 Views

[quote who="N3rull" reply="14" id="3016927"]Are you serious? You're going to fix THAT? Yay! [/quote] PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE^^^^^^^ Arcing turns are much worse and more common than any other navigational problems IMO.

26 Replies 124,696 Views

ICO had been bugged for the past few days, and everyone's latency displayed as 0. Whatever the problem was, evidently it was fixed, and latency is now displayed correctly. Thanks Ironclad devs or whoever!

0 Replies 3,884 Views

[quote who="Darvin3" reply="2" id="3015808"]There is actually a bug that you can exploit to improve pathfinding. Very rapidly give move orders to the affected unit, and it will actually "glide" past the obstruction without turning around and coming to a complete stop. If you start doing this right away, it basically won't slow down at all and will just skirt past the obstruction. This is commonly known as the click-spam exploit, and it would be nice if units always acted

26 Replies 124,696 Views

When there are obstacles in the way, ships seem to be very horrible at finding their way around them and at not running into them and coming to a dead stop. This is particularly a problem for capital ships. http://www.mediafire.com/?zne6t3gawmaufei Very very quick replay. My capital ship is ordered to phase jump to another planet. It comes out of the capital ship factory and stops itself on the weapons lab. And stays ther

26 Replies 124,696 Views

[quote who="-Ue_Carbon" reply="78" id="3012975"]They have said there will be different victory conditions, one could throw together a series of maps to be played in order to get a campaign. In theory you could make a campaign right now via modding. For example having a map spawn with structure that kills all units/structures/planets of your enemy after a certain time. Defend said structure till time goes off. You now have your survive X mins mission. You could also create a map tha

110 Replies 243,160 Views

The Vasari's planet colonization announcement is "Planet lockdown complete". They capture the planet; they aren't sending civilians down there to live, they exploit the civilians already living there. At least I think that's what the flavor text said. All planets apparently already have people on them when you colonize.

5 Replies 11,792 Views

Some think that turrets are too powerful already. They cost as much as a (light) frigate but do 4x-6x the damage and Advent at least can have turrets with 5x+ the durability of a LF. With only a few turrets, a vastly superior offensive fleet can be held off by a relatively small defending fleet. Such is the sentiment of Star Player, at least. We were on Point Blank and despite a huge fleet advantage (mainly Disciples) he was too cautious to engage my fleet of 2 caps, 12? illuminato

26 Replies 24,333 Views