Yes, I did that and no good. However, I went into the main sins folder ie steam/common/sins and 'took ownership' and now it works fine. Likely some windows update was the cause, and was not allowing the game to copy over some files. Unbelievable really, I just think that Microsoft's forced updates suck, but thank you for your advice. Cheers
zoommooz11
Been playing rebellion for years with very little problems, when today I had the power go out while playing. Upon reload, my game now crashes at the menu selection, every time I click on any of the tabs (single player, options etc) I believe it has something to do with the graphics as the camera swings a little, then freezes, then crashes. I changed nothing at all, and have tried windowed mode, but to no avail. How is it possible to be sudde
Congrates mate, looks great. Downloading now. Edit: I know I've brought this up before, but exp reward for destroying a particular ship. The dreadnought (planet initial garrison ones) we get 7 for a kill, while I noticed that for a CIS lucr-bulk, level 4, I get 6. Is this right?
[quote who="Larani64" reply="4801" id="3465669"] Quoting zoommooz11, reply 4795 "The instructions a few pages back are probably the ones given to me, and they do by Yealt" id="_GPLITA_0" style="background: none !important; margin: 0px !important; padding: 0px !important; border: currentColor !important; border-image: none !important; width: auto !important; height: auto !important; text-decoration: underline !important; vertical-align: baseline !important; float: none !important; d
[quote who="Larani64" reply="4788" id="3465270"] OK all kidding aside and putting on my serious Modders Hat The disruption to my game was well problematic to say the least. As I have wrote many times before I run my own modded version which tones down Hull Restore Rates to near zero well at least it was before version 1.80 I have since corrected 1.80 with all my refinements such as extended build times for all things Ships, Research, Structures ect. <b
Hey Lavo, Is the buff (imperial-anti clumsy) intended to stack 5 times? On level 1 this amounts to a 50% bonus for chance to hit and turn speed (although I am not sure about the chance to hit mechanic, so 50 may not be high). Just a thought, is if is intended to be so high why not have a stackable limit of 1 and make the bonus itself 50, just because the result would be the same (a bit quicker-5 sec X5 to currently get to 50) but easier for player to understand (I had t
Thanks for the info, and nice to know. Just a possible bug/let people know. With terraforming, volcanic planets terraform to volcanic planet, with no change. Perhaps this is WAD, but they are listed as terraforming possibilities in the tool tip
Yet another question. I noticed on the jem harda ability that it gives and increase chance to hit and a increased shield restore rate. But it also has some other stats above this (in the mouse over icon) like -75 damage per second, shield restore 150%, warp drive diabled, hull repair 15/ sec etc. Just wondering what these other numbers are about, as in the buff file (as I can see) it only alter the first to stats I mentioned. Thanks.
[e digicons]:D[/e] Thankyou
Thanks, it looks like a had an out of date convert. All good now. Also, I have checked all the threads, and cannot find out how the disloyalty function works, other then a 'I'm not going to tell you' [e digicons]X([/e] I have checked the files, and there's not much help from them either. Basically I am try to work out what condition are required for them to rebel, perhaps a little hint???? Cheers.
Cheers guys, very helpful indeed. Once last question. I have already bin to text the entire gameplay folder (its the first thing I do, lol) but for some reason the player files (ie playerborg, player fed etc) will not convert. No problems with any of the others, is there anything special about these? Again, much appreciated. Edit: Had a look, and believe I've changed the right files (just tripled every timer I could find). Looking at the compl
This probably has to do with me playing such a slow game (in gamplayconstants I adjust research speed and economy speed to -12). I like the idea of a slower game, and previously have known what to adjust accordingly. Which parameter controls the appearance of these units? Game time was about auto save 15, so about 2 hours into game (and as above, for me, just the beginning). Hopefully, have not annoyed you guys by this.
Just a quick question/thought. While I love the nasty surprise of the ferengi or sona turning up unexpectedly, in my latest game I noticed that one of the ai (unfair, dominion) had died a very early death. I went back to an early auto save and chose them and found that a sona battle ship had arrived at their home world and killed them. Perhaps there could be a time limit as to how soon these powerful pirates arrive (and if there already is, where abouts is this set
[quote who="myfist0" reply="3773" id="3345716"] You just need the same directories to hold whatever files you copy to the changes mod. So if you want to change 1 entity, create a new mod folder Called SoA2 Changes, inside that create a folder called GameInfo and paste your entity to that folder. Make sure the SoA2 Changes mod is on top, Once it finds the file in the top m0d it will not look for it in the lower mod or install directory. You
I will do that. For my changes, if I put them in a separate folder (labelled changes), in what folder inside this do they need to go? I assume they need to be in a gameinfo folder, but do I need to add all the other stuff that goes along with a mod? Also, as I had a working copy on my old computer, I have decided to start from scatch, with a clean install of SOA2. I think this is likely to solve whatever bug has creep into my game.
The crashes do seem to be related to these two changes researchModifier modifierType "PlanetUpgradeBuildRateAdjustment" baseValue -3.000000 perLevelValue 0.000000 linkedPlanetUpgradeType "Invalid" researchModifier modifierType "PlanetHealthRegenRateAdjustment" baseValue -10.000000 perLevelValue 0.000000 linkedPlanetUpgradeType "Infrastructure" I moved them to another research tag (max ship sl
[quote who="myfist0" reply="3765" id="3345289"] a bug can be very hard to find, like one specific ship casting an ability on a ship that dont like it. It can be rare, so saving MDs at last auto-save is nice for us to try and recreate it.[/quote] Cool. [quote who="psychoak" reply="3766" id="3345290"] In the future, always run the game with the dev exe to check for errors. File: C:\Users\psycho\AppData\Local
[quote who="psychoak" reply="3763" id="3345246"] It's quite possible you just found a bug. If you've got a save that dumps seconds into play, I'd like to have it, along with any altered files so I can replicate the environment and see what's up. I'm sending you my contact info in a PM.[/quote] Just finished testing with fresh install. Set it to X8 and left. Came back two hours later, and had been defeated, but game was still running
[quote who="myfist0" reply="3761" id="3345220"] get the original working 1st, then maybe if all works we can help with your 'tweaks'. Typically, if you mess with our mod, you're on your own, as we are when something breaks, the devs at stardock dont even look at the question. 0.5D1 1st, then overwrite with 0.5D.5. delete all old saves b4 starting. Start game and enable mod. Quit and restart to avoid 1st crash.[/quote] Will do.
Thanks for all the help guys, [quote who="myfist0" reply="3757" id="3345079"] The mod will crash on 1st load when loading through the games menu screen, but should be stable after 1st run. Did you completely delete old folder b4 unpacking new full version, and then overwrite some files with the patch? Im thinking an install error somewhere or many others would be complaining. [/quote] No, its not the first time crash. I agree, its not the mod
Managed to get my game updated (Yeah) but am now experiencing some mini dump problem. About an hour into the game I started getting mini dumps, and now, upon reloading, I will get one with 30 sec or so. I turned all of my graphics setting's to the lowest, but the dup still occurs. This is on my new computer, which is much more powerful then my old one, which was able to handle this mod quite well, so something is amiss. I am playing dip with 1.37, and the latest (no
1.4 gb compared to the 500mb, what have you guy done [e digicons]:grin:[/e] , is this because of added content, or the beta being in an unpacked state? Regardless, even at 1.4 I would still grab it (its just a terrific mod) I only ask because I'm interested in the changes/balances you guys are making. Still, looks like no patch for me, so maybe a 'wait till rebellion version' is my only option.
@ Myfist I have got a perfectly working version of rebellion 1.1 (You can still actually update the disc version for this), and all of this was just to play SOA2. (With sins, the only two mods I regularly play are SOA2 and SOAGE-starwars. So, in reality, even if I get the ability to patch my 1.00 diplomacy, I'll get 1.37 which will not work with the soa2 I currently have (the .5 one, with the additional little patch). I would have no pro
Edit. Just got an email from star dock support (which I re emailed back to), where: Hello, Sorry for the trouble. The patch that we put out does not work with the installation from the retail disc based install unfortunately. To solve this, you would want to uninstall what you currently have installed and then download the full game from us. If you do not have Stardock Ce
From https://forums.sinsofasolarempire.com/424333/page/1/ Quoting Spectre009, reply 2 And when I tried to email GameStop support, they merely deflected the problem. How do I inpu