exincoralius

exincoralius

Joined Member # 4500003
5 Posts 10 Replies 272 Reputation

It'd be nice if when offering missions you could give an AI a mission to send an envoy to another AI. I was playing a Random Huge Multi game today, and after obtaining peace treaties with 3 AIs, the AIs proceeded to shoot each other to death, causing me to pick a side or risk losing favor with all of them. It'd be a great feature to be able to encourage peace between AIs to create fully functional alliances. Even though it's possible to have alliances with more than one other pers

5 Replies 3,557 Views

[quote who="Scudhawk" reply="5" id="3151380"] Quoting GoldenShadow, reply 4What if you trick the game. Send a starbase mid-phase jump to another planet with a colony frigate waiting and use it to build a 2nd starbase before the first one arrives. If this work. you can send both starbases to a third planet with a frigate waiting to construct while the first ones are in transit. Depends how vigilant they are about these things. pretty sure

6 Replies 7,346 Views

[quote who="Volt_Cruelerz" reply="1" id="3151315"]You'll play as the Vasari soon enough. That said, mobile starbases is rebel-only and can go through any phase lane (including phase nodes). They cannot jump to a planet that already has one present.[/quote] Does this count as an upgrade or do all starbases automatically get this? Also, do you foresee any potential balance problems with a fully-upgraded Orky floating around?

6 Replies 7,346 Views

Are there any restrictions as to where Orkies can move (like only through phase stabilizers or something) or can they just roam around with the fleet? And I forgot, is the mobility tech only available to the rebels or to all Vasari? Edit: OK OK, I won't ask you guys to teach me how to unlock the Vasari [e digicons];P[/e] One more week it is!

6 Replies 7,346 Views

Well I guess one thing they could do is if a factory is rallied to a member of a fleet then when the ship is constructed it automatically joins that fleet without having to jump to that fleet's location. That way, an order given to a fleet would also be given to the new ship.

20 Replies 11,385 Views

[quote who="tid242" reply="4" id="3149798"]I think that the pirate raids are a good "random" event. [/quote] Pirate raids aren't really random though...you can tell how long there is until they arrive.

13 Replies 9,652 Views

Randomness is cool in mods and all but in the actual game it can be a BS moment when you're about to pull ahead in a game but get disrupted by a random event. I'd rather they keep these kinds of gameplay elements in mods.

13 Replies 9,652 Views

[quote who="Fyrstar2002" reply="2" id="3149117"]OP has a point. Can't Vasari make a phase lane and bunbeatable by capping the planet?[/quote] The Kostura cannon can only target planets, and even if it hit the occupation planet phase lanes can't link between stars except from one star to another.

9 Replies 10,394 Views

Huh...I haven't had this problem... What level were the AIs at? Maybe that has something to do with it.

5 Replies 8,818 Views

I tired to use Repossession on an enemy planet but it said "Target cannot be the Artifact World" even though it was just some random enemy asteroid...and it wasn't his Capital either. Has anyone else had this problem before?

17 Replies 55,937 Views

Sometimes when I play my graphics card does not run at maximum capacity. I have MSI Afterburner so I know what the current core and memory clocks are, and they both stay at their resting rate, causing my FPS to drop from 60 to around 10. Does anyone know why this happens and/or how to fix it? Thanks.

0 Replies 1,989 Views

So I upgrade to a 460 from my old 9500, and for some reason older games (Sins included) run at an atrociously slow rate. Using the MSI Afterburner OSD, I saw that the clock didn't even increase on idle in these games. Games affected include: Sins of a Solar Empire Bioshock Bioshock 2 In these games I get around 10 fps...which is slower than what my old 9500 could get (around 30). However, in Battlefield: Bad Company 2 I can get 50-60 with 32xAA

1 Replies 2,701 Views