[quote who="Cylon_Luvr" reply="2395" id="3518165"] It's the same as the Vasari "Strip to the core"... It destroys the planet and then gives you heaps of resources [/quote] well that's neat! And I love how the colonies can jump their space station around, although I wish you would need to build some kind of tugboat to move this thing around, it's a bit odd seeing it move without any kind of sublight engine. But of course, this would be at least difficult to bri
Martechi
Playing with Cylons is just amazing! What I always love about the Sins of the Fallen mods and the stuff around, are the techtrees and their descirbtions. I have one question about one of the cylon (in my case I played the cylon-rebel faction) late research: Repentance. Does anyone know exactly what it does? I can't really tell by the describtion and when I researched it, I couldn't really figure it out. Maybe part of something bigger?
sounds great! my connection is pretty bad, though, so it always takes some time for me to try to download it again. I'll definetly try it out and see if it works. if anything changes, I will inform you as soon as I can! Edit: I am pretty sure something went wrong when I downloaded it first. I didn't get any error message during the download but something went definetly wrong. Now I tried it completly again and it is fine!
Is there anything special to do with the downloaded thing? When I trie to open it with 7zip, it just says, that it cannot be opened as an archive. maybe, the package was damaged when I downloaded it, so I try this again, also I'll update my 7zip or maybe try winrar, but just in case you know what could cause this problems (any other data I downloaded within the last days worked just fine) I wanted to ask!
Okay, everything seems to work now, looks like this was just something temporaly. Besides that, it looks incredibly nice! I really have to look up if there are any galaxy forge maps created that fit the bsg universe. I would love to have a multistar map, one star the 12 colonies, one the cylon colony and stuff, and between them kobol, the red line, the eye and everything else. would be amazing! As always, this mod is just incredibly fun to play!
[quote who="ZombiesRus5" reply="2370" id="3517105"] SotF: Fall of Kobol: Reb.1.82.34 Does not include any Fallen or Transhuman faction assets [/quo
A new update and the pictures look incredibly good! Sadly, I tried the download now for about half a dozen times and it still doesn't work. I was not entirely sure if it wasn't my connection but everything else works just fine. maybe, the download is broken again?
I absolutly love this mod and I'm incredibly happy to see it still getting worked on! Is there any chance that we'll see one or another ship update, like a battle-refittet columbia class as it was seen in BSG blood&chrome?
Hello there! I had the chance to play again and just for fun, I played around with shadows (who could resist their dark side of chaos and evolution?) Maybe this is not a bug and meant to be for developing purposes, but I have made 2 games now and although the describtion says, that only 1 of 4 colony attemps are sucessful, I rarely see the seeding being unsucessful. without any additional research I am able to colonize 8 or more planets without any single seeder f
[quote who="Darvroth" reply="4715" id="3492107"] If you accept the task, it will be a challenge to outline how uneven the tech path is. Some techs offer almost trivial adjustments, others are huge. The civil war techs in particular are have very negative impacts. [/quote] Just as I read that, I just wanted to say, that I still want to help as much as I can, but my experience with mods regarding to actually testing things are nearly nothing. If there are certain ways how to outline s
[quote who="Darvroth" reply="4717" id="3492309"] The Narn haven't had any TLC since the tech trees were built 2-3 years ago. I'm in the midst of a major overhaul of the tech tree for most races with a focus on course balance. The Narn in particular were deficient in several ways which was making them harder to play than intended. Here is a brief rundown of strengths and weaknesses of the Narn capital ships [/quote] Thanks for the information! I haven't r
I've had some nice matches on smaller maps, mostly against the same faction. No crashes so far and no obvious bugs to report (only usual cosmetic stuff like unfitting textboxes or effects). The only thing possibly notable was my own experience when playing the narn. I can imagine, this stuff is one of the less finished work, but at the moment the narn capital classes seem mostly a bit "useless" compared to different classes in for example the earth alliance. I
[quote who="Darvroth" reply="4707" id="3490911"] Runtime errors mid-game are a different issue and will require some effort to track down. [/quote] This one was pretty much midgame, but it was fun until this point. Today I only played the new released dawn of the reapers, just had to after been waiting for so lond. Beautiful models, but it clearly showed me, how important the techtree and abilities actually are. Although it is in a comparable state as this babylon 5
We had another, very enjoyable multiplayer session against minbari. narn and EA vs minbari. This time, we has no minidump, but a runtime error (R2025 if anyone knows what that means) "pure virtual function call" We are not entirly sure, no reasearch was made by that exact point. the narn research was on its way to get the supportive research in the military tree, the EA research was just about to start the carrier cruiser one. I
[quote who="Darvroth" reply="4699" id="3490624"] If you could run an EA vs EA and a Narn vs Narn... if only one race causes the crash that would help quite a bit. [/quote] I will do so in the next games. Meanwhile, we just had another minidump error, that was quiet interesting: 2 player coop vs 1 AI. The AI was minbari federation, we had earth alliance and vorlon empire. the vorlon empire tech tree was not very developed, only some minor resea
[quote who="Darvroth" reply="4697" id="3490604"] Our pleasure, this has been a labor going on five years and we are still in the Alpha build...but from a functioning mod baring the 70 odd missing models it is close to beta. [/quote] I'm glad if any input helps! [quote who="Darvroth" reply="4697" id="3490604"] If you could state the factions and how far along on the tech tree the game had progressed that would help. [/quote] It is difficult to say where
[quote who="Darvroth" reply="4694" id="3490581"] Can you confirm if you were allied or not? [/quote] We were allied. [quote who="Darvroth" reply="4694" id="3490581"] Question, were you playing a network or internet MP game? There is a sync error in the network MP we have been unable to isolate. [/quote] We were doing a internet MP game. Everything was fine, only one thing was a bit odd: some of the research bars (for example the earth-minbari-war
[quote who="Darvroth" reply="4692" id="3490404"] while the jumpgates are free to use (from an AM perspective) they also only jump to allied jumpgates. If you have found this not to be the case please list instances in detail and I'll look at the code and see if that is expected or not. [/quote] The jumpgates are working pretty well. But I have one question: We just finished a multiplayer match, both playing earth alliance in one team. We both build a jumpgate and were able to tr
[quote who="Darvroth" reply="4690" id="3490362"] If you could provide resolution settings it might help, others on the team may need additional data to either replicate or make a recommendation to mitigate. [/quote] I'll give you all information I can get. So, my friend is runnig the game on a 15" laptop. http://puu.sh/bcNyG/44f8761772.jpg <- these are the possible resolution options. The activated one cut
Okay, last one for today: When played in window mode on a max resolution of 1366x768 the research screen seems to be cut-off: http://www.mediafire.com/convkey/b9cf/rye6mgla8bz6hijfg.jpg?size_id=8 This seems to be only the case when this mod is installed. Other mods or the vanilla game don't have a problem like this. A friend of mine found out when playing the sneakpeak1. I don't know if it has been fixed already, but it seems a bit odd, because I person
[quote who="Darvroth" reply="4687" id="3490335"] Sadly yes, it has bedeviled us for about two years now. I've taken several steps to mitigate and we were discussing additional measures just last week. We'll see if the next several builds can reduce or eliminate the problem. [/quote] Okay, I already thought that would be something that annoys since a longer time. About ideas for balance/pacing: I know the whole resource thing, income and stuff will be overdone many
i've played the first sessions now and the build seems stable until now. The only thing worth mentioning: Sometimes the fighters (In the special case I encountered this problem now about 2 times it were earth-alliance Tiger Starfurys) tend to fly off into space, not staying in the gravity well of a planet and leading everyship following them into nowhere. It seems to be happening when the mothership of a squadron got destroyed. I know this is a problem in
[quote who="TobiWahn_Kenobi" reply="4682" id="3490208"] Problem is, on the free plan from Bitbucket, we can only add 5 users to a repository. And we are already full. So here is a sneak peak for all to enjoy https://mega.co.nz/#!1UgCWSpI!ncyhi8hTc-dcMXbJezJduW9dKX-hCQnk5krr5U-o-RI it is the latest build [/quote] Thank you! As soon as I get any suggestions or most importantly bugs, I'll let you know. Apart from that I think, this is going to
[quote who="Darvroth" reply="4679" id="3489892"] The mod leader TobiWahn will need to confirm access level and he won't be available till Thursday. Edit: A warning though, it is an internal build and still has a few lingering stability problems, though we haven't had a reported crash in several weeks. [/quote] Okay, I'll wait for thursday! I am already excited. Stability problems are normal I guess, when the build is not finished.
[quote who="Darvroth" reply="4677" id="3489872"] https://bitbucket.org/TobiWahn_Kenobi/sotyr/overview Download 41db07b [/quote] Thank you! Sadly, the site just says "You do not have access to this repository", so I am not able to download it, yet. I just created a account for bitbucket and the e-mail is confirmed. Any idea how to fix that problem?