banned for saying I have Alzheimers. How could you? :'(
AdmiralGrievadon
What is the Standard New Guy Book Plug? banned for confusing link
Hold on, you mean I add so much as one new ship, I have to manually update the manifest files in Sins, Diplomacy, and Entrenchment? O.o
banned for mentioning the dreaded Advanced Computing upgrade, beep -boop
Be honest, am I gonna throw a fit at some point during all this and just give up? The most I've ever done with any game is installing mods, un-installing, downloading things, editing a few entries using a text reader, that's about it.
Banned for having 440 Karma. Your alien holding ray gun with a steaming nozzle does not compute.
[quote who="Scoutdog" reply="39401" id="3043371"]Banned because there is a reason Upper Arlington is Upper Arlington- most of the inhabitants think themselves above the rest of Ohio (to be fair, they are in fact also geographically north of Arlington, Virginia, but there is also no Lower Arlington anywhere in the state). [/quote] Banned for also living in Ohio. I ban MortalKhrist for being too lazy to think of something clever. Gurl you failed.
You act as if I'd ever meet a real life fleet admiral and it's A GAME! lives aside, which in a game are irrelevant, the ship itself ramming the sphere would quite literally end the Lucrehulk or severely put it out of commission, but I guess it's a feature the game mod will never have though I don't see why it would not be a good ability to add. If you're making a 2.0 of SOGE, it'd be nice if you added that at the very least. I'm not ordering you to do it, just sayi
[quote who="Lavo_2" reply="5" id="3043360"]The visual effects for a superlaser, to borrow upon the Geo SDN as an example, are achieved by setting up a Buff which has an instantAction to create a "PlayPersistantBeamEffect", which uses coding in the aforementioned Buff file plus some particle effects. The file in question is BUFF_SUPERLASERACTIVATED.entity for reference. In the Buff's entity file, under the instantAction code, you can define the width and colors of the beam.<br /
I ban you for banning me for not having an avatar. I don't need to have one right?
[quote who="MortalKhrist" reply="39392" id="3043337"]banned for leaving out the part of where he comes from. Where do you live Admiral??? [/quote] I'm currently in Ohio, Eastern United States. Sorry if you feel rejected, just keeping it 100. Also I'm not looking for anyone right now in my life, another FYI. Being single isn't bad, it's friends that I need really. ahem, now then, banned for wanting to know where I live
I was just here http://soase.weebly.com/capital-ships.html and I had an idea. Now I have a feeling this wont work seeing as I'm a total noob but notice the Advent ship that is third one down? I thought about it, and it has a shape that I think could be tweaked to get as close to the Eclipse as possible. Here is the part that has me wondering: what am I supposed to do to make a superlaser? I know there's visual effects invol
Again you continue to ignore the possibilities that come with allowing the Venator to ram the control sphere of a Lucrehulk. Unless a person has their Mandator already or that other super capital, taking out Lucrehulks is still a rough fight. IT's a rather large ship with good hull and shields, and it does have quite a bit of firepower especially since it tends to rotate and fire duiring engagements so it can make full use of nearly all its batteries. Since the two references I pointed sh
[quote who="Lavo_2" reply="87" id="3043329"] Quoting AdmiralGrievadon, reply 84 Also to you Lavo_2, fine I got my facts wrong so sue me eh? Again, watch the damn end of Episode III, those Venators are CLEARLY Imperial at that point! And I don't own Empire at War, I just notice the visual similarities between that game and this game! You keep avoiding my point. I clearly said that the Empire faction in SoGE is a personification of the Galactic E
[quote who="Lavo_2" reply="86" id="3043324"] Quoting AdmiralGrievadon, reply 82 You say you can't use Lusankya or Eclipse due to their eras(trust me the Alliance needs a better capital in-game). We don't use them, because besides eras, we don't want to use them. The Alliance also has fine supercaps. Quoting AdmiralGrievadon, reply 82 You also say the YT-1300 isn't a starfighter, then why the
[quote who="MortalKhrist" reply="39386" id="3043294"]I ban AdmiralGrievadon for constant subtle come ons. You don't even know me. I ban CmdrNilles for excessive anger. [/quote] Uh what come ons? Geez a guy can't make a casual compliment? For the record, I'm not into girls so yeah, try not to make assumptions too early. As for you Scoutdog, I wasn't the one that asked for a full length picture
[quote who="Lavo_2" reply="83" id="3043318"] Quoting AdmiralGrievadon, reply 79 As for the Venator kamikaze Lucrehulk, I say to you why not? Where was this actually done? Honestly, you talk about it like it's something vital but I don't recall it done in anything of particular importance or notability. Quoting AdmiralGrievadon, reply 79 Going back to the new version bit, um ok so you can't fix a
Also to you Lavo_2, fine I got my facts wrong so sue me eh? Again, watch the damn end of Episode III, those Venators are CLEARLY Imperial at that point! And I don't own Empire at War, I just notice the visual similarities between that game and this game!
I hate to say this but seeing as this is a mod, all of it is science FICTION and such, isn't ok to cheat just a little? You say you can't use Lusankya or Eclipse due to their eras (trust me the Alliance needs a better capital in-game). You also say the YT-1300 isn't a starfighter, then why the blazes was the Falcon leading squads of fighters? Honestly, just get rid of the Y-wings that continue to display as B-wings and add Falcon-class YT-1300s. Or, replace the A-wings with the 13
Well I went there, and I think I'm looking at a realm I shouldn't be in. Lots of things to read on, I see much software to download, but from what I've read so far, I need a seperate 3D modeling software for making the items, then I need the XSI thing to convert the models for use in Sins. Okay but um, I don't know how to model, that's my primary concern. Again I don't wish to tax my laptop, I know it has limits and I've yet to reach them and would rather not do th
One more thing, about when I said about knowing how it was intended to run, I meant I know this mod was intended to be great fun and Star Wars fans would love it, but with the issues in the mod...you know what I meant. As for the Venator kamikaze Lucrehulk, I say to you why not? That'd be a neat ability and think about if a player has 20 Venators, decides to kill off maybe I dunno, 4-5, why let them die normally when they could atleast take out some Lucrehulks, the resulting shock
Okay but at the same time there is a mod for Empire at War that gives a fully constructed and functioning Eclipse, what I want to know is why it's something that wont be done for SOGE? Like I said, if it's better for the modders, just make the Eclipse the exact same size as the SSD, I mean it's not like scale matters in this mod (cause if it did, I can think of some thips who indeed could be larger) or create a new shipyard just for the Eclipse. The Geonosian ship is there, it has
Banned for having a badass Godzilla avatar & being mad.
I ban you for having neat swag. I ban Uvah for the odd looking alien avatar. I ban GW Swicord for providing a reference none care about. U MAD?
Okay firstly I didn't mean to sound so damned hostile towards you guys, just lots of things I noticed wrong with the mod. Secondly, I haven't a clue how to get all my ships to jump at the same time, I assumed that is handled by the AI of the game. Thirdly I am not mis-using the reinforcements abilites, I had them all shut off, but certain ships seem to randomly spawn and then die, then re-spawn over and over till I delete a few of my own ships which seems to stop this from occuring. I