They should be compatible by default; all of mine were. Just move them to the right folder and play. As for making old maps compatible with the new GalaxyForge, well... Good question. I'm convinced there should BE a way, but finding it (assuming Forge is working as intended atm) is a bit beyond my understanding.
XubXub
Yes, "My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion".
I've had the same issues, there are some work arounds. From what I can tell, when you save a your maps, sometimes one can get... corrupt, for lack of a better word. This is what causes the game to crash. Remove that corrupt map and the game works again. Something weird is going on with how GalaxyForge saves over existing maps. I think you're limited to trial/error for removing the correct, corrupted map. EDIT: The map to remove twice for me was the first saved version of a
They have, look in the install directory of Rebellion. You can't download it singly from the website yet.
Sure can, but they released a new version of GalaxyForge with Reb 2.0. Should try to use that instead, as it has all the new features. It DOES seem to have some weird stability issues, though. Can't quite figure out what's going on with it.
Yes, they should. I have mostly been playing old maps I made with the previous version of GalaxyForge and they work fine. I suspect all the maps you find will be made with that version. If you feel motivated, might try messing with the new version of GalaxyForge or Map Designer. Both are pretty powerful and simple to use, giving you varying degrees of control. Not sure if you are wanting variety or want to be a cheapo like me and play some asymmetrical maps; GalaxyForge would be yo
I'm not sure if a phase inhibitor would really... make them any more "credible". In a real fight, you could focus fire that down with bombers plenty easy, invalidating any real benefit. All it's addition would really achieve is making you lose scouts on auto-explore faster. The goal is to make the pirate base less of a fly to swat aside, not kill every envoy/scout that tries to pass through. If you really hate fleets exploiting the AI's habit of chasing the first ship
https://forums.sinsofasolarempire.com/420818 Was confused, too. I haven't tried it yet, but should work if you just move all your maps over.
rogue_ghost, It'd definitely be nice if planet bonuses got an overhaul, both in frequency and variety. The trick would be making them something worth the exploration necessary to discover them. Unless you're talking exclusively about ones discovered on scouting/colonization, not exploration? As is, they're really just some fluff you (uncommonly) see while looking for artifacts. This is a shame, as I really like the idea of planetary bonuses, and it'd be
Agreed with above. Some kind of flak on the gauss, or maybe just a couple hangers with Flak Turrents and fighters would be nice, too. Sitting on the edge of the gravity well while bombers solo everything else is just too outstandingly cheap. That said, I guess most people will be using a titan instead of carrier spam now... EDIT: Any chance pirates could rebuild their defenses periodically, instead of just staying forever gimped once you take out some turrets?
If you're new to TEC, try playing a fleet that includes two or three Marzas, all having missile barrage (manual, not self cast). I'll probably return to my Vasari as soon as I can, but that's something everyone needs to experience at least once. You'll never see the pirate base quite the same.
I see where you're coming from, Yargnit, but if they were really that concerned with having a high quantity of testers, while still getting the data they'd want, there's an easier solution. Just make this an open beta and keep the factions restricted. There'd be a significant influx of testers that way. Either way, sounds like we'll be getting the factions sooner than I was expecting, so this is becoming moot. Glad to see someone commenting politely, though. I w
[quote who="spacepilot" reply="2" id="3116312"]while some of the ideas above for a single planet arent bad, the idea that only one planet is effected, i think, decreases the value for owning an artifact. thoughts?[/quote] I've noticed a couple artifact posts lately, and not to be lame, but I can't help but feel artifacts are fine as is now. 12 is a fair bit, and the only one that really struck my fancy was a galaxy wide boost in ship speed. Anytime you have so many you migh
Took me a minute to figure out what was going on. For some reason, if you zoom as far as you can on an unknown planet while viewing the galaxy from the side, the icon becomes increasingly displaced. You DO have to zoom in quite a bit for this to happen, however. Never noticed it before. The map doesn't matter, it's reproducible on any; just need an unexplored planet.
You are not playing a released game, you are in a closed beta. You didn't purchase your spot in the beta, you preordered the game. All this did was put you directly on a list of invitees. The way Ironclad set this beta up is a bit odd, but there is an unfounded level of entitlement that a lot of people seem to be feeling. We are here, by invitation, to help make a better game. There's no way we could give any sort of useful feedback on a faction's balance which they don
While I like the leveling speed of the titans, considering they're so damn strong, and can't lose levels... Yeah, maybe only taking about 50% more exp to get to level 10 than a capital ship is a bit easy.
"Never had any problems running the game while I had no internet access (Steam offline mode enabled of course)." Sorry, I'll be a little more clear. I don't have Steam remember my password, nor do I log in Steam every time I restart my computer. Usually when I start a Steam game, it brings up the Steam login window for me to sign in, then starts the game after I do so. With Rebellion, I just get an Error window that says "Failed to Initialize Steam", and I have to close tha
Probably known, but Rebellion is the only Steamworks game that I've played that gives me an error when I try to launch without Steam running. All the rest auto launch Steam for me first, then boot up the game. Not sure if I'm missing something here. Second, a slight buff to starbases. With titans coming to Sins, massed capital ships are becoming increasingly vital to defending against and countering against them. I'm beginning to adopt an offense fleet and a
Mm, not sure about the shield one, but I hear "Your capital ship is under attack!" when my Titan is soloing a gravity well fairly consistently. While I understand why they'd have alarms for the titan shield/hull damage, I'm not sure why they'd skip out on the under attack warnings.
On preference of snipe... Snipe has the lowest CD and antimatter cost, so if the antimatter reserve is running on dry, it'd always be the first to pop. Second, it SEEMS like the titan considers the number of enemies before firing explosive shot. It's always on cooldown for me (well, as long as the antimatter holds) in big, fleet battles, but pretty much never fires when the titan is in smaller skirmishes. If I'm not just imagining that, double thumbs up there. No real e
Not yet, cg. Galaxy Forge 3 is actually still missing stuff from entrenchment, let alone the unreleased Rebellion. Hopefully it'll get an update post release.
Messed around with some autosaves... The second I hit 4.50 rep, I offered a ceasefire. Immediately after, I could do the Envoy quest. My standing with them was ~8, so not really that high. I don't see anything special in the diplomacy tree that could affect it. I have a trade alliance, but I think all that'd does is help raise my reputation level. Is it really early in your game? I'm about two and a half hours in. I don't know how the AI works, is it possible the A
Going to start over, just in case there's a misunderstanding on one of our ends... Step zero: Play a game with multiple players and without locked teams . Step one: Get 4.5 reputation with a faction so you can offer a ceasefire. Unless it's 1v1 at that point, they should accept. Step two: Make sure you have the research to offer quests to other parties. Step three: Go to offer a quest. In a the mission window, yo
To ice-27828- Next time you play, zoom out really far, until you can only see the galaxy with no planets. Mouse over that, and you'll see a different color star, a bunch of decently sized circles. Color code those based on type (either specific, or just habitable/asteroid/noninhabitable; both are fine) with maybe a number in the spawns. Make sure there are stubby little lines to indicate phase lanes. As for multiple stars? Do the same thing, most people should know
I'm not familiar enough with the rep to tell you exactly, but somewhere around 4-5, after you get a ceasefire, it becomes an option in the missions you can offer. I don't think there's actually any specific research required to an Envoy instead of a Destroy Ship quest.