...personally, I never knew Stardock was here in Michigan. Cool. Also, this suit is stupid. Rebellion shouldn't be wasting the court's time on something this stupid, when they will definitely lose. I'd send Rebellion a letter, but it might turn into one big flame.
TheNamelessSithLord
Steam is downloading something for Sins again! Let's hope it's fixed.
Preparing to make save-invalidating changes? ...na, it's not a Thursday. Or a Tuesday.
Oooooh. What is that, anyways? I don't recognize it... but I have yet to play the newest version of the mod, so I may have missed something.
What about the big glowing spot on the inside of the disk? You could make that team-colored (can't tell if you already did.)
I hope they move the research to tier 8. When I saw where it was on the tree, I was kinda sad to see it so easy to get to. But why ban the rebels? The Loyalists are more powerful.... I played a game with a friend where I played VR, and he played VL. By the time I was ready to go on the offensive, he had already stripped half the enemy's planets to the core, and when I went to attack the last player's homeworld, they surrendered. I didn't get to do jack.
...which rebels? TEC or Advent?
The main issue of this topic is still a problem, though...
It's a very small, yet extremely aggravating issue. When playing Rebellion in fullscreen mode, hte mouse can still pass between screens. It prevents me from panning right on the map (in my case, depends on what screen others play on), and if I accidentally click when not on the game screen, the game will minimize. The issue is fixed by disabling the second monitor, but this is a unneeded burden. I have to move ALL of my desktop icons that are on that scr
Why not just use the culture centers to call the heroes? Communications stations seem like a logical way to summon them.
Sins is supposed to be futuristic. :P The idea is nice, but it might be overpowered even if it was a destroy-all. An damage/EMP effect with a flare from another part of the star is less OP IMO, with it disabling all friendly ships/starbases in the gravity well as well as enemy, to prevent 4 Starbases from spamming it and pretty much giving absolute control to the Starbase owner. It gives incentive to instead send a fleet to the star and get the drop on them.
So when is the last time a game has been released early? By any company? Why do release dates always go back....
Err, I should mention that you should keep putting bounty on your enemy's heads: The pirates will still attack them. You just can't be put on the chopping block anymore. And if you manage to coordinate your attacks with the Pirates, you can set targets for them just like normal allies. I think, Not sure if it works properly...
For your first issue, did you research Truce Among Rouges? If you did, that's them being your ally. They just sit there, and die when someone invades your worlds.
I have noticed the same issue. The music kept looping and I kept getting whispers from the Pirates saying they were gonna loot my world.
I bet it's a bug.... considering an AI I had a cease-fire with kept hammering the SAME damn moon over and over with his Novalith cannons (he had like, three that fired at that single target). I wanted to fire my Novalith back at him, just to get him to fire at one of our enemies, but the game told me I can't fire at non-hostile targets...
So I started a single-player. six-way FFA today and played as the TEC Rebels. I played for a little while, researching Truce Among Rouges because I liked the idea of having neutral forces as a temporary buffer for my planets. Eventually, the AI started slinging Novalith shots around, and they managed to kill the Pirate base. I felt it would be pure awesomeness to colonize the pirate base with all the pirate ships around it, thinking that nobody would ever be able to tak