[quote who="myfist0" reply="2" id="3306133"]Stating fact is very much the opposite of political The Kardashians? Are they a race of evil aliens in Sins of a Solar Empire? or was that Homeworld?[/quote] I think they're what the Vasari are running from. xD http://en.wikipedia.org/wiki/Keeping_Up_with_the_Kardashians
willsmith806
Ya it looks like they are. Sorry about that
Things that polled better than the US Congress, now at 9%(the worst in history): Nickleback Colonoscopies Used car salesmen France Genghis Khan Brussel Sprouts Head Lice Root Canals Replacement Referees Things that are still polling worse: Lindsey Lohan Lobbyists Ebola North Korea Meth labs The Kardashians So our Congress is somewhere between Nickelack and a meth lab, seems abo
When I play TEC Loyalists I tend to rush to choke points and throw up some star bases. Then I upgrade them to max armor and maybe 1 attack modal while also improving my fleet. Then once I have a decent economy going its time to build the titan/novalith cannon spam, while buffing up starbases. If I'm playing against a strong TEC Rebel, I'll bomb the pirate base 1st (all you need is 2 hits at the same time) to nullify the truce among rouges advantage. Then you keep building a fleet whil
I tend to only use 1-2 until I get my titan. Then I pull back one of high level caps for defense, and build more to add into my fleet once my titan hits 4-6 or so.
Anyone else get the THQ pack on steam? It was like 25$ for 350$ of their games. And weren't they trying to sell all their game franchises in one bundle, but a judge ruled against them or something?
[quote who="GoaFan77" reply="7" id="3305416"] Star Wars: Requiem was the first mod that sounds like you are looking for. It added two Star Wars factions but the original races were still playable and the whole theme of the mod was that it stuck to Vanilla style gameplay. I used to work on that mod in Diplomacy, but I'm not sure exactly what the Rebellion status is other than its playable. Eventually I'll be making my own Star Wars mod that will also keep the original races but wi
I just ended up turning all the settings down except for planets (cause they look so damn good [e digicons]:D[/e] ) and it runs fine now. 1.2 gigs with a large 3 galaxy map.
Hmmm it already has 12gig available, shouldn't that be plenty? Anyway I disabled bloom, ship mesh, and put the shadows on medium, gonna reload and see if it crashes.
Is that fixable? Or should just have it auto save more often, turn down effects, disable bloom, etc?
...Annnndd it crashed. 4 Players (2 TEC 1 advent 1 vasari), Hard difficulty, medium random map, max visuals, Rebellion 1.1 Steam version. No other mods running at the time. I checked task manager about 10 min. before the crash and it was at about 1.65 gig of ram. It crashed the instant I blew up a Vulkoras Desolator. It doesn't look like it had a mini dump, all I have are 2 from dec 28. Does your mod save them somewhere other than"C:\Users\owner\AppData\Local\Temp\Sins Dump" ? The
[quote who="GoaFan77" reply="534" id="3305722"] Are we talking about Rebellion or Diplomacy? I've never hit the 2GB limit with Rebellion, but if you play too large a map or with too many players, your processor might not be able to keep the game running at a good frame rate. However unlike the 2GB limit this is not a hard code, so if you have a very good processor with fast individual cores you might not run into any issues while others will.[/quote] Rebellion. Good
Sorry if this has been asked before, but what's the max number of player/planets you can use with this mod if you wanna avoid the 2 gig crash issue? And is there away to get around it with a software fix? I've got 12 gig of ram with my new rig, so hardware isn't an issue. You don't need to type it here, but I'd appreciate a link to the a good fix if anyones got one. I love the sins mods, but that 2 gig crash just ruins the game for me. I like to play with m