It would be helpful if one could tell me if the following lines I need to keep or remove RequiredFactionNameID "" RequiredCompletedResearchSubjects 0 There are meny like this that I'm just not sure what to do about I would be greatful for any advice
crisium69
geting them is a pice of cake you change them from bin to txt & txt to bin just like the others, but the files have added lines that the new reace fine just dont so I just cant seem to get it to work. I must be missing somthing with eather the , flagship ,corv ,abb ,buff or the new capship. but thank you for the offer.
If you get some spare time could you update the add race mod to work with Rebellion dont realy matter what ver if I can get a ref I can fig the rest out. I have tryed to make the one from d work but I cant seem to get it right I must be missing something with the titans , corvet or some abl thanks if'ens ya do an thanks if'ens ya don't
So with the new add-ons like the Titan , Corv , Cap. BattleShip2 and the new buffs + Abl I just make a copy and change them from techloy or techreb to RACE1. I have been looking at he Rebellion and the NEW RACE files in WinMerge and they seem for the most part alike. is there more that I'm missing or overlooking , or dose the above sound about right ? Again thanks for taking the time to read and reply to this.
Ok ill use Winmerge to compare them thanks for giveing me a starting point :)
Hello I have been trying to change what crafts the rebels use , as they use TEC=Tech crafts and I'm trying to mod the crafts and abl for that race. I'm hopeing it would be easyer to change what ships they use ensted of making a new race. I do how ever have the new Race files but they cover E & D ver. of the game I'm playing/modding Rebellion. I would be greatfull for any help. I'm not new to modding as I have made meny mods for STALKER ,CS an Pyp as well as some meshs