[quote who="GoaFan77" reply="32" id="3134368"]On the previous page there are some ways of how you can listen to the music files directly in your game, which would be the same thing as a digital download.[/quote] Well I just think they may be the better versions than the musics in the game. And what is more, I would like to have more information about the musics, such as the composer and so. At least all the original musics have no titles at all.
gundamlit
[quote who="GoaFan77" reply="3" id="3132556"] Um, are you sure that's a good idea? This capitalship requires a ridiculous amount of micromanagement as it is, if we can't even be sure its signature ability on which most of the others are based on will work unless we order our ships to then pick another target, its just not worth using. [/quote] I agree, and moreover, since it is rather difficult to control the "degree" that when to stop shooting at the target, therefore it
Yes, I can confirm that problem. In the game yesterday my starfish just rushed to the face of the starbase to suicide themselves. Normally I will make them move to the fringe just outside the attack range of a SB and then a second order as attacking the SB. But at that game, when I was busy trying to rescue a ruthless Progenitor who also hurried to die, I just found surprisingly that all my starfish did the same thing.
[quote who="Yarlen" reply="11" id="3132522"]You can grab the music files out of the Sound directory. The Rebellion Collector's Edition we're working on will also come with two music CDs.[/quote] Is it possible to buy a digital copy then? There are always some countries that are not realistic to buy CDs from foreign directly.
[quote who="cbray" reply="6" id="3132463"]It will be a patch with stability fixes, performance improvements[/quote] I really appreciate these two improvements. Thank you all the hard-working guys!
[quote who="NewHorizons" reply="5" id="3127784"]So maybe Adjudicators are more likely to go missing than other ship types.[/quote] One of the interesting points is that, they are also likely to be the last guys prepared for phase jump. I guess there are some relationships between the lazy coward guys and their missing. lol
[quote who="Volt_Cruelerz" reply="7" id="3128766"]I'm assuming you meant too much effort? Surely they can get the endpoints of the culture lines on the phase lanes, so then, it's just a matter of printing an image to the screen at various rotations, not much different than the ticks used to indicate fleet strength.[/quote] Yes. And unfortunately though a firmware developer, it is obviously totally different to write codes between for PC games and for DSP d
[quote who="CrimsonWarHawk" reply="14" id="3128063"]I think the Corsev looks terrible, nothing like a warship. And before anyone tries to go all lore on me, its been decades the TEC have had plenty of time to make new ship desgins purely for war. I mean they made the Kol and now the Titans. . . Ability wise I think its a pretty gimmicky ship. The cool down of Boarding Party could use a slight reduction and I think they should buff its range to match the
I am afraid the suggestion may cost too much effort, and therefore it is not likely to be seen. I suggest another way, that the weaker side will have a notice on the planet info card, something like "Our culture is being repelling". The effort may be rather small, since there is already warning when the weaker side is about to lose its planet. However the problem is how to deal with the stallment state. Maybe another notice can be displayed that "
Is it possible to add an effect of Coronata's aura to something like "Aura of Air Suppression"? Like slow down the movement of strikecrafts, or increase the damage of any weapons that can shoot at strikecrafts. I think that may be more reasonable to just only suppress the damage of ships, and it can be somewhat useful to counter the carrier kites.
[quote who="Pbhead" reply="8" id="3127265"]Ima just wondering why basicly tec has almost every aoe attack in the game. Demo teams, Missle barrage, radiation bomb, emp, scattershot, explosion shot, disruption matrix. advent have: Cleasing brilliance, Psionic scream, chastic burst... ? Vasari have: ... ... volatile nan
One of the important reason is that, you purchase the pre-order, then the publisher get the money early, then the chance of dev guys be fired is decreased and also the chance to develop Sins2 is increased. Considering the reality of IT industry, you know I am not joking.
For me, I frequently found 2 starfishes missed when a large fleet (about 100 ships) is moving. And it is very obscure, because every time it is 2 Solanus, no others, no more, no less. if I split the fleet into 2 smaller ones, e.g. let the Aerial Drone Host and Solanus to leave a little later, then it will probably have no ship lost. And I think I am lucky, since I have never loose any of my Caps in this way.
Yes I know, and the AI works really perfect, much more perfect than needed. It is rather annoying though. And I also noticed that several Cielos may also use Designate Target at the same target the same time. Then after that guy died, I need another 60s to use the skill again.
Hello guys, Question as the title. I noticed this problem several times. All my Dunovs always automatically use the Restore Shield at the same ship, e.g. HC or flak, at the same time. That is a huge waste indeed. Of course I know I can switch the skill to manual, however it isn't easy to find the most needed ship every time... Though new here, I just check the posts and it seems no one cares about this problem?