Thank you for your information!
gundamlit
Hello everyone, for some reason I left Sins for really a long time. Today is the first time I re-installed the Sins and run it, then I found the version is 1.1.4480. I just read the change list of 1.04 version, and am curious what has been changed so far. Can anyone provide me the links to all the change lists after 1.04 so far?
[quote who="Yarlen" reply="100" id="3197458"]We're looking at some time in August right now for the next update. [/quote] Does anyone still remembered the Lotto? about the patch numbers? XD
I remembered my one battle against a cruel AI in Diplomacy. I was TEC, my main fleet consisted of 7 Capital Ships and mixed TEC auxiliary fleets. The AI has at least 8 Capital Ships there. At the battle my Capital ship fleets were heavily handicapped by the two Lv6 Revelation. At most time of the battle I always have at least 3 Capital Ships sleeping there. What makes the thing worse, was that the AI sent about 20 Disciple Vessels first and lately about another 30. The antimat
Volt_Cruelerz , can you change the starfish to also target Titans? Maybe that can made the advent a little better? XD
Two of my curious things are both about the Ragnarov: - Why the devs increased the damage of Explosive Shot and Scattered Shot? - Why nerf the gauss gun and then increase the rail gun? To focus on the front side damage?
[quote who="Ryat" reply="6805" id="3182961"]banned for thinking that is a joke GOOGLE KNOWS EVERYTHING![/quote] banned for thinking that is truth. GOOGLE ACTUALLY KNOWS NOTHING EXCEPT YOU HAVE THE RIGHT TO KNOW!
[quote who="Yarlen" reply="67" id="3182936"]culture tends to make a bigger difference than what you guys are reporting.[/quote] May be true, but using culture for offense is generally useless. A player will have had his economy damaged before he can damage the opponent. But Advent is never good at economy. In current design culture is more defensive. In the old games it's OK, but in Rebellions, AL is intended to assault with culture, while the same time, they can hardly us
Thanks! I'll try them all XD
[quote who="AceXMachine" reply="85" id="3182559"]I think it is more realistic. No navy in the worl doesn't have AA on its battlships[/quote] And no sound can be heard in the space. XD Well, to be honest, I wouldn't resist against AA guns on board. I really like the design of Homeworld. The problem is, it seems it's unfair to grant just Radiance the AA guns. But considering the effort to add AA guns to at least all the capital ships (and the re-balancing work
Banned for asking for patches again XD
[quote who="Volt_Cruelerz" reply="51" id="3180141"] If you don't mind me asking, which things are you interested in removing? [/quote] - At least first the AA capital ship weapons. It's flak's job, so I don't like the idea. - And also the Domination. I don't like any mass instant-kill skills. - The third is Cobalt's skill. I thought the current official design is horrible. Maybe that's because TEC has already had the grea
Maybe my post is plausible... I just want one ship model from "existing" mods, and now I ask for recommendations which mod contains cool customized ships, at least "normal" ships. And yes I now like Corsev, but I just have had enough to see that stupid flyswatter continuously flips and flops in front of me. I'm playing games, not testing my aesthetics level.
Banned for watching the post only without any reply XD
[quote who="Volt_Cruelerz" reply="40" id="3179469"]It isn't inevitable and can be stopped.[/quote] But even in both StarCraft and WarCraft III there are no skills for mass instant kill? There are single-target instant kill (occupation and something like that), but no mass instant kill. So that's the reason I dislike The Maw with Subjugation Assault / Repossession / Wail of the Sacrifice / TEC red buttons, though each one has its own problems. Sins has already
Some question, if I don't agree some of your modifications, can I bypass it by just ignore that file? Sorry to be noob, I have no experience of modding...
Hello, since the game has been released, so I want to ask, which mods (contains new ship models) do you recommend? Because my only target is to replace the stupid TEC flyswatter with any at least "more normal" ships, so it's even better if the recommended ship is similar to the TEC style. Thank you very much.
But I thought any changes of the data files will always break the save files... So I can't guess what the changes will be... I'm not good at Loto...... -;
[quote who="Sinperium" reply="10" id="3179398"]"prematurely maw"[/quote] Ummm... so you are suggesting to "dispose" some flaks and corvettes? Because they are cheap enough? OK I will try, thank you.
[quote who="Yarlen" reply="37" id="3178974"]v1.03 will fix bugs that won't also break saves. [/quote] So it means it's still a bug fix, and not for balance? Well, I hope you can change the achievements of giving credits / metal / crystal, to not only "players" but also AIs!
[quote who="Volt_Cruelerz" reply="35" id="3179206"]I've been advocating Clairvoyance getting culture spread from the target planet since early Diplo and stuck it in Rebalanced Races.[/quote] Actually I prefer Revelation be able to repel hostile culture instead of spreading friendly one. And I really hope that Coronata can be a huge mobile media center, to spread and repel cultures. [quote who="silencedhawk" reply="32" id="3179065"]I can't Mitigate mind control
Thanks guys, so the only way is to keep moving? But I think the splash damage may also hurt... maybe. [quote who="RiddleKing" reply="6" id="3179193"]{You should have killed it before it reached level 6)[/quote] Well when fighting with 7 AI FFA everything can happen ^_^
I tried with TEC, and only found Dunovs (Lv 4) are not fast enough to remove all the anti-matters from Vorastra. It seems when facing against The Maw, a severe loss is inevitable. I think even carriers can't escape the fate of doom, since Vorastra can jump directly before their noses and use The Maw. So, how do you deal with that huge vacuum cleaner? Or at least, how to control the loss as less as possible? Thanks!
I really like the idea, that the culture upgrades of Advents can boost the max allegiance! And I have some additional ideas: - Repossession: what about if the occupied planets can have a culture boost in some time, say 6 minutes? - Unity Mass: I think one of the effective way to "buff" it is to nerf the Snipe. Well, it would only be OK if Chastic Burst is also nerfed...
[quote who="GoaFan77" reply="7" id="3177463"]You don't need more than one Rankulas. Either you use it for mop up duty so the rest of your fleet can attacking something else, or you use assault nanites while waiting for your bombers to snipe a starbase in which case you're fleet is probably just waiting around anyways.[/quote] But I think the repairing nanites of Rankulas are useful... Especially I'm frustrated on Chastic Burst, The Maw and Nano Leech, and most of my regula