Hi Zombies, Just noticed that the cylon siegestar cannot use its abilities because it has no antimatter.
KWHITE9008
Hey Zombies. New version is amazing! Those models and textures are really great. I noticed that the Warstar Starbase textures don't look aligned.
[quote who="Mord_Sith84" reply="2708" id="3628776"] New Guardian texture: Reduced 44% Original 1280 x 720 Blood and Chrome basestar: <div class="resized" styl
Quoting KWHITE9008, reply 2574 I just had a crash as I was in process of scuttling some fighters for bombers, not sure if it was that or something else. Change sometimes introduces stability creep... but, did you have LAA applied? Did you restart Sins after activating the mod? How m
Hey Zombies Not sure if the warstar missile research is working. I couldn't see it firing any and the ship just says KEW and isn't listing Missile on its info card. Loving the new cylon autocannon colours and having them on the Guardian and Worldstar is great. I just had a crash as I was in process of scuttling some fighters for bombers, not sure if it was that or something else. I was thinking whether it would be considered to have to unlock the differ
Ok glad to help :) I've been thinking aswell if its possible to add extra cap ship for cylons? As the siege capital? Just an idea as i thought that the existing basestar model could be used. Also this one maybe?<img id="irc_mi" style="margin-top: 78px;" src="http:
Hey Zombies, Just had a go with the patch on and noticed a few things to mention. - Is the warstar meant to replace the defender class? As I noticed the warstar missile research but couldnt find the ship to build. - My skybox was completely black on the main menu and in game, but I turned it on and off in effects and the normal sins skybox loaded. I wasn't sure whether the STA skybox was in this patch or not. -Botanical crusiers image was missing. T
This is great I can't wait :)
[quote who="ZombiesRus5" reply="2513" id="3562138"] I'm looking at resurrecting one of the Warstar meshes from Sot13t. I recently retextured this ship using the Pegasus as a base texture. This is similar to the original mod, however all of the textures from Sot13t were damaged mostly due to changes in Sins versions and no access to original source textures. Every model that is in the mod from Sot13t had it's textures either restored by finding the original work such as Coxxon'
Hi Zombies, I noticed that when playing as cylon rebels I can't research "Projection" I think it was. It was the second from last culture research and it says that I need 1 research in Projection when I click it. This latest release is really excellent though, just wanted to let you know what I found. I love that the AI continues to research and they all build titans now :)
New version of the mod is great. Just wondered why ai cylons dont build titans?
Just looked and the research is there but there's no option to upgrade the cylon starbase to build frigates.
Iv been eagerly awaiting this update and have been playing it for last few hours. Its brilliant, all of Cylon_Luvr's tweaks for the cylons are great!! Also iv noticed it plays a lot smoother for me now with hardly any visible lag which is a bonus :) Haven't had any issues to mention either. Well done and Thanks a lot for this release its been well worth the wait!
Z, I created a patch a little while ago which made a few changes. Made resurrection more powerful (was a pretty weak superweapon in its existing state IMO) by: -Reducing the amount of antimatter needed to resurrect ships -The Hub can now resurrect Capital Ships - To overcome the limitations of the Resurrection Hub i.e. that it cant move, phase jump, and cannot extend resurrection beyond its home system, I have given the cylon Titans th