First off, this mod is going to be great. The next best Stargate mod I've had been privileged to play was the one for Starwars: Empire At War, but of course as awesome as that engine is, it is still very limited because the focus was spread between space combat, ground combat, and a global turn-based RISK-styled interface. The Sins engine, with its more focused agenda, is going to set a new standard in RTS design, I have no doubt, and as the conspicuous representative paragon of complexity and e
Cronyx
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