I Know... But it still works 99% of the time fine. ^^
mixerria
Hm.... I´ll try it again, will tell you the results soon. Edit: Well, same results this morning again. But this time I was able to gather the data from the CD somehow. (Which raises the question: Why didnt WMP show it in the first place? [e digicons]:|[/e] ) Edit2: Seems like no information avalailable for the second CD... strange.
Hey ppl, finally got my hands on my CE. ^^ (It seems like Germany has custom offices too, :P) And the Kol is fine, nothing broken. However, I´ve got a single issue - when I tried to convert the files on the music cd to mp3-files with windows media player, no album informations were found on the internet. :( Could you provide the needed informations? :) I mean, you don´t need to do an entry on the media database of microsoft, providing the names of the songs wit
[quote who="boshimi336" reply="242" id="3252799"] Quoting LupusVir, reply 241 Ok. Thanks. I will to fix it first, though. What type of glue should I use, anybody? For these models, a dab of superglue should do just fine. Be sure to keep gentle pressure until it sets. If you have 'Green Stuff' lying around that would work as well though be careful ... it's green.[/quote] Superglue sounds fine, but be aware, there is a sligh
HERESY! Seriously, some proper BLAM!!!-ing is needed here xD Whatever, I propose you take the end game picture of advent loss as your next inspiration... It´s time to turn the tables! :P
[quote who="GoaFan77" reply="13" id="3214980"]A lot of the stickies are outdated, but believe it or not sometimes something useful is one them. https://forums.sinsofasolarempire.com/429746[/quote] Thank you very much. I just didn´t find it before bc I didn´t thought there´d be something about rebellion stuff outside the rebellion subforum. ;)
[quote who="Pat_22_" reply="10" id="3214887"]You speak as if this was mere theory. Go read the patch notes, that's what's in stock for the TL come tuesday.[/quote] link?
[quote who="GoaFan77" reply="3" id="3214749"]That said, Novalith Deregulation will allow the TL to build twice as many Novaliths as an equivalent sized Empire, so they do not need a larger Empire to out superweapon the competition.[/quote] If they´d change it that way, it´d be acceptable for the TL.
Are they really going to calculate the limit of Superweapons based on the number of planets a player owns? That would be incredibly stupid, because it´s mostly the small empires that need them most. (TL) I think it would be better if there was no limit, but instead the cost of superweapons would double (or x1.5 idk) for each superweapon you already own. That would ensure that nobody really spams them like hell (Imagine the cost of 5!) but it would give you at least the chance of
Of course NO Space Ponies... ;)
Best thing would be doing half the damage to hp and antimatter on enter and on leave.
[quote who="vyolin" reply="2" id="3183407"]But one would not suffice, since it would still enable you to buy all weapon and armor upgrades. If it is to be upgrades I would opt for making the Stabilizer Upgrade 2-tiered and Phase Jumping available on the second tier. Thus either damage or armor would not be on maximum level. You would trade raw combat strength for mobility if you wish to do so. Just a thought though. [/quote] Sounds good, mobile SBs shouldn´t be a
"I put the 'laughter' in 'slaughter'!" Nuff´ said. [e digicons]}:)[/e]
[quote who="Yarlen" reply="25" id="3159080"]Just to prevent worry - the photo of the Kol is from the hand-painted prototype. The final versions will be machine painted for accuracy. [/quote] Take my money! Now! :D A plastic model of Kol... most awesome thing to find in a collectors ed. *nods*
I always wondered how the TEC guy with the red beret looks like in full size... ;) Anyway, awesome pics! :)
Simple Suggestion: When you use the Magnetic Storm of the TEC Loyal Titan, it makes quite a huge "magnetic" stom. It looks quite impressive, but the sight on my ships surrounding the titan is often obstructed by the effects when the skill is activated - I advise to reduce the number of spark sprites inside the storm or to make the whole thing more translucent.