mrhayward

mrhayward

Joined Member # 4678633
0 Posts 12 Replies 78 Reputation

I have found a small issue with the Colonial Nova Class Battlestar, it has a shield amount of 365 with no shields in the first place, i wouldn't mind this but the Blue Arcadia keeps taking them away from me with Harpoon, and a ship needs to have shields to take control of it, please could you patch this little defect and put the shield count of the Nova to 0 in the next build release please, this is a truly epic mod.

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Thankyou for confirming that, i plan on getting the DLC relatively soon, and i use all the factions for Sins of the Fallen, and my favorite is Colonial because their ships are Juggernauts haha, i also make the game harder by setting Colonial as Militia haha. P.S. i look forward to future updates.

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One other thing, i apologise if i seem impatient, this is not so, i was just trying to clarify how the Mod will be posted, when the patch can be downloaded i will be downloading it immediately, and hopefully the Colonial Starbases will be able to use their Phase Jump technology now

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Hello, I have tested the Mod out to its full content pretty much, i found a couple of errors, some minor and 1 or 2 major, the Major has to be the Colonial Starbase the Ragnarok, i have noticed that when it is built its name appears as the Argonev (TEC's Starbase), and that it has a some research in the Defense Tree like Starbase Mobilization, i liked that fact because i like being able to move my Starbases around, but the problem i found is the Ragnarok Starb

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