I have recently got back into Sins Rebellion and loved this Mod, but i have discovered a really annoying Bug. Whenever i use the Mod i have no main menu: Please help.
mrhayward
I have a question about the Boomer class titan for the Cylons, it's level 6 ability nuclear barage, is it 120 damage per nuke, or is that the damage total?
I have found a small issue with the Colonial Nova Class Battlestar, it has a shield amount of 365 with no shields in the first place, i wouldn't mind this but the Blue Arcadia keeps taking them away from me with Harpoon, and a ship needs to have shields to take control of it, please could you patch this little defect and put the shield count of the Nova to 0 in the next build release please, this is a truly epic mod.
I may have found an error with the Jupiter Class Titanstar, Group Shield does something completely different to what it states, instead of shielding ally ships it tries to increase ship production.
With the SotF Fall of Kobol Reb.1.52.22 update, will this mean in order to play all the factions we have to wait for a 1.52.22 update of SotF itself?
Thankyou for confirming that, i plan on getting the DLC relatively soon, and i use all the factions for Sins of the Fallen, and my favorite is Colonial because their ships are Juggernauts haha, i also make the game harder by setting Colonial as Militia haha. P.S. i look forward to future updates.
I have asked a question on Moddb about sins of the fallen, the guy who replied to me said he had no interest in this part of the Mod, so i have to ask, does this addon for the Mod work for Forbidden Worlds DLC?
To reveal the Mod folder you must go into the game, click options, mods and click on show mod path, then the path on your computer is Documents, My Games, Ironclad Games, Sins of a Solar Empire Rebellion, Mods-Rebellion v1.52. Hope this helps.
One other thing, i apologise if i seem impatient, this is not so, i was just trying to clarify how the Mod will be posted, when the patch can be downloaded i will be downloading it immediately, and hopefully the Colonial Starbases will be able to use their Phase Jump technology now
will it be under the same link as the patch 1.52.20 to 1.52.21 patch, i noticed in the change log it had several revisions.
Will the mini release be posted as a new link or on an old link, just inquiring to make sure it is not easily missed when it is posted.
Hello, I have tested the Mod out to its full content pretty much, i found a couple of errors, some minor and 1 or 2 major, the Major has to be the Colonial Starbase the Ragnarok, i have noticed that when it is built its name appears as the Argonev (TEC's Starbase), and that it has a some research in the Defense Tree like Starbase Mobilization, i liked that fact because i like being able to move my Starbases around, but the problem i found is the Ragnarok Starb