mrhayward

mrhayward

Joined Member # 4678633
0 Posts 12 Replies 78 Reputation

I have found a small issue with the Colonial Nova Class Battlestar, it has a shield amount of 365 with no shields in the first place, i wouldn't mind this but the Blue Arcadia keeps taking them away from me with Harpoon, and a ship needs to have shields to take control of it, please could you patch this little defect and put the shield count of the Nova to 0 in the next build release please, this is a truly epic mod.

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Thankyou for confirming that, i plan on getting the DLC relatively soon, and i use all the factions for Sins of the Fallen, and my favorite is Colonial because their ships are Juggernauts haha, i also make the game harder by setting Colonial as Militia haha. P.S. i look forward to future updates.

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To reveal the Mod folder you must go into the game, click options, mods and click on show mod path, then the path on your computer is Documents, My Games, Ironclad Games, Sins of a Solar Empire Rebellion, Mods-Rebellion v1.52. Hope this helps.

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One other thing, i apologise if i seem impatient, this is not so, i was just trying to clarify how the Mod will be posted, when the patch can be downloaded i will be downloading it immediately, and hopefully the Colonial Starbases will be able to use their Phase Jump technology now

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Hello, I have tested the Mod out to its full content pretty much, i found a couple of errors, some minor and 1 or 2 major, the Major has to be the Colonial Starbase the Ragnarok, i have noticed that when it is built its name appears as the Argonev (TEC's Starbase), and that it has a some research in the Defense Tree like Starbase Mobilization, i liked that fact because i like being able to move my Starbases around, but the problem i found is the Ragnarok Starb

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