In the 1v1 SP games that I have played, I find that the Advent Rebels actually give me the most competition. The AI seems to use the Eradica Titan very well. Also, the Advent have the strongest defensive structures in the game after they get the research that give structures shields. This effectively triples their durability. It isn't a big deal against a human because a human player will just go around them, but the AI seems to always attack defensive structures
Bama498
[quote who="wbino" reply="57" id="3203080"]I never play MP and never will, but shouldn't you MP's who tout your brain power over the AI's ( abilities) be able to defeat another player regardless of the jumping starbase? I mean if this was real life battles, would one side just say not fair? or figure out a way to beat the opposing enemy? btw just for discussion......................... [/quote] I'm also a SP only play
OK, added a note on Malice combos and Disruption Matrix, Volatile Nanites, and Radiation Bomb to Tier 4...
[quote who="Howdidudothat" reply="10" id="3195202"]The splash damage on VL titan also falls under Tier 4 if your enemy is stupid enough to group their ships together.[/quote] Are you referring to the Desperation ability? I haven't had a chance to try it out and wasn't sure exactly what it does from it's description. Does anyone have stats on how this ability works?
[quote who="Volt_Cruelerz" reply="2" id="3195001"]It takes so long to get a Vorastra to L6 that even if you do, I'd have switched to capital-heavy fleets which are completely immune. Chastic Burst+Malice on the other hand I would argue is the most devastating above because it has one of the highest damage potentials in the game and is pulled off easily with no consequences. BRB does 9,000 damage. Wail of the Sacrificed deals 6440 at most. Chastic Burst +
[quote who="GoaFan77" reply="1" id="3194993"]Eradica and Ragnarov should also be tier 1. You have to take their cooldowns and the fact they can use those abilities from the start into consideration. They are usually much more terrifying than the maw.[/quote] I'm very much in agreement that the Eradica and Ragnarov are much stronger Titans at the point in most games where it really matters and the game is being decided. My thinking for having their combo at lower tiers than t
This post is an attempt to list and rank all the Rebellion abilities and combination of abilities that can cause wide spread destruction to enemy fleets. This isn't meant to be a ranking of usefulness of these abilities/combos, but rather a listing and ranking of their potential power. Tier 1 - Instant, Uncapped Destruction without Consequences - The Maw + In-Gravity Well Jump -
Played a strip rush game the other day after the patch. It is still Op. The problem isn't that you get too many resources, but that you get them NOW. They get turned into ships much faster than if you waited for the planet to produce them. The real problem is that you can take a planet and immediately strip it. There needs to be a delay after colonization before you can strip. Say it has to have 1200 health or 20 pop. before you can strip.
Idea for the Advent Loyalists - add a level 8 upgrade to DE that instantly reduces a planet's loyalty by 20%. This would provide them with a powerful late game toy to enhance their cultural strength.
I purchase Rebellion yesterday and was very impressed with it. I hadn't played since vanilla Sins and the upgrades to the game (both visual and content) are really good. Developers, you guys have really out done yourselves. Great job. I was try out the Vasari Rebel mobile starbases this morning and ran into a bug with Starbase Mobilization. On the random map I was playing, the star was a choke point. After researching Starbase Mobilization I bui