Bama498

Bama498

Joined Member # 4706759
4 Posts 81 Replies 854 Reputation

[quote who="Seleuceia" reply="11" id="3243192"]Higher level AIs can buy beyond level 4 (unfair up to lvl 5, cruel up to lvl 6, vicious up to lvl 7)....[/quote] Interesting - I hadn't seen them do it before (but then I'm mostly playing Unfair/Cruel). This good to know.

26 Replies 39,857 Views

[quote who="Indefatigable91" reply="8" id="3243076"]I will try that, I love to fill my ships with bombers, however the advent can fill even more fighters/bombers than me. Which I find is a big problem as it forces me to get anti strike craft ships.[/quote] That's the beauty of Override Safety Protocol (aka the Big Red Button) - it kills strikecraft too. If you can time this right, there won't be any frigates or strikecraft left in the enemy fleet.

26 Replies 39,857 Views

The Eradica has an ability that allows it to 'absorb' one of its frigates to heal itself. This makes the Eradica very hard to kill when it is accompanied by its fleet. Try this - set a trap for the AI Advent fleet with a starbase rigged to blow with Override Safety Protocol (2 levels). When the fleet comes in range, set it off to kill all the enemy frigates. Then hit the Eradica hard with bombers - you'll want around 100 squads. It is also possible

26 Replies 39,857 Views

[quote who="Danielstark" reply="7" id="3242079"]That's exactly the point where it fails. Play against Cruel or Vicious AI and TEC's one and only strength is nullified.[/quote] I'm hitting up against the same thing in Rebellion. At levels of Cruel or higher, I'm getting clobbered as TEC vs. Advent. I played a game last night as TEC Loyalist vs. Advent Rebel. I quickly got a superior economy set up and got my Marza up to level 6. I was able to fig

9 Replies 16,330 Views

I think we've got the errors out of this post and have all of the abilities accurately described. I'm requesting this post be stickied as it contains useful information to players that are new to Rebellion.

32 Replies 158,240 Views

[quote who="ARESIV" reply="6" id="3238766"]Stupid question... is the Maw channeling? If it would there would be a very slim chance to interrupt it before it eats your fleet. [/quote] I just check the buff file and it is not channeling nor interruptable.

7 Replies 11,762 Views

[quote who="Draco-nyan" reply="16" id="3238468"]Minor spelling error: it's "Nano Leech", not "Nano Leach". I'm concerced about Gravity Pulse. If the target has not Nano Leech, they get the Cooldown and Speed reduction for 35 seconds. If Nano Leech is active, they instead get completely disabled for 5 seconds, and after it worns off they don't have any other debuff. The disable effect duration increases as the skill levels up, to roughly ~10 seconds at Level 4. <br

32 Replies 158,240 Views

[quote who="ezeltje299" reply="12" id="3238212"]I don't know how you exactly rate the abilities, but i find strength of the fallen a quite good ability, it can give a damage boost up to 70% or so i think ;o[/quote] My intention is to adjust these ratings based on community feedback. I just took an initial stab at them based on my experience but I'm sure the community has a lot more knowledge than I do. For Strength of the Fallen, I'm inclined to bump it back

32 Replies 158,240 Views

[quote who="GoaFan77" reply="8" id="3237956"] Quoting Bama498, reply 7Just out of curiosity, where did you find the secondary range numbers for this ability? In the buff files.[/quote] Thanks Goa. I downloaded the text versions of the files and have been looking through them...

32 Replies 158,240 Views

[quote who="ARESIV" reply="2" id="3237738"]Explosive shot: IDK[/quote] I looked up the values on Explosive Shot and then did some testing. It appears to work in the same way as Chastic Burst does. Hits an initial target and then also does the same damage to all other targets within range of that target. If I'm reading the files right, it actually appears to be a better ability than Chastic Burst when coupled with Overcharge. Its cooldown

32 Replies 158,240 Views

[quote who="Seleuceia" reply="5" id="3237793"]I think Strength of the Fallen should be 1 or 2 stars...a little extra raw firepower isn't that big of a deal, you really are banking more on chastic burst and your fleet/bombers for DPS... Group Shield should probably be 2 or 3 stars, not 4...it doesn't actually reduce all that much damage, it doesn't affect the titan, it only affects a small cluster of ships, and it has a terrible duration/cooldown ratio at lower levels...

32 Replies 158,240 Views

[quote who="ZombiesRus5" reply="3" id="3237779"]This ability targets a single unit within 6000 range of the Eradica. The Damage noted is then applied to all units with in range (2000/2500/3000/3500) of the targetted unit. This is a substantial difference as the more tightly clustered your units are, the more susceptible they are to Chastic Burst. Conversely spreading your fleet out around the Eradica signficantly reduces the number of units it can attack with

32 Replies 158,240 Views

I do have a couple of question on these abilities if anyone has the answers to them... - Does Explosive Shot on the Ragnarov do any AOE damage or does it just move the ships around the target? - Does anyone have the target cap per level for the Group Shield ability on and Ankylon? My understanding was that it was target capped but I couldn't find the values anywhere. - Does anyone know how, exactly, the splash damage for Desperation on the Vorastra works?

32 Replies 158,240 Views

Things have stabilized a bit with regard to how the Titans work, so I thought it a good time to pull this together. Please provide feedback if you see anything amiss. TEC Ragnarov (TEC Rebel Titan) - Scattershot ***** Antimatter cost - 65 Cooldown time - 60 Range - 6000

32 Replies 158,240 Views

Their build speed is also a real strength as well as they can be built twice as fast (or more) as other ships. I had a close battle being fought 2 jumps away from my frigate factories (3 total). I spammed corvettes and flooded the enemy gravity well with them, eventually overpowering the enemy fleet. (I was TR, the enemy was AL with a balanced fleet of carriers, Illuminators, Disciples, and corvettes - but no flak.) Also, the combination of Disciples and corvettes se

9 Replies 7,445 Views

[quote who="Ekko_Tek" reply="9" id="3235491"] Quoting bilun, reply 7 Don't forget the Eradica. The Eradica is probably the game's strongest titan. It's the strongest vs. fleet/ships but I'm pretty happy with how the Coronata got buffed into more of a debuffer/Titan-Cap killer with Unity Mass-Suppression being a nice combo of passive and active abilities. I still think if Wail gets a significant nerf, the Loyalists will be the superior faction.<

14 Replies 18,858 Views

[quote who="ZombiesRus5" reply="2" id="3231537"]Then pervasive economy really seals the deal though.[/quote] The other thing with Pervasive Economy that may be throwing you off is that the bonus doesn't show up on your income rates. Because it happens in a non-regular fashion, you get the credits but it doesn't tell you in the dropdown lists. Check the after game stats under 'other income' to see it.

9 Replies 8,163 Views

[quote who="Twilight_Storm" reply="9" id="3230939"]So does the ability make a better swarm if it absorbs more smaller swarms? If not, I'd recommend limiting it to cause the 3 other types to all combine (One of each) instead, as well as having a max number of permanent Greater Swarms for each Rankulas. 3 maybe? Upgradeable to 5 with rank 2? Or maybe a number based on each Rankulas level kinda like they do with Strikecraft... -Twi[/quote] It does, but the greater swarm is

10 Replies 44,603 Views

There is absolutely no fleet combination that will get you remotely close to winning this scenario in a fair fight. Even with defenses maxed out at a choke point and full fleet, 4 AI's at this level are going to completely overwhelm you. As VL you might be able to go mobile and slowly strip out the entire map while they chase you, but as TEC, you will get crushed. To win this scenario, you are going to have to make it an unfair fight. Make a 2 star map with all t

25 Replies 39,475 Views

[quote who="Teun-A-Roonius" reply="6" id="3229303"]Hm that does explain why they disappear indeed. They should put the duration in the ability description then, so there won't be any misunderstandings about it in the future. If they put the duration to 300 I'd vote for making the GNS more powerful than it currently is since it consumes all your handy utility swarms. [/quote] If they lasted for 10 minutes (and didn't consume themselves when a new one was created), they

10 Replies 44,603 Views

[quote who="Greg30007" reply="51" id="3228896"]Nanities are only weapon against high lvl tit[/quote] I think the critical issue is the antimatter regeneration. One turret turned my level 10 Eradica into a flying brick as it couldn't get any more antimatter for 5 minutes. That wasn't a fun day...

61 Replies 83,170 Views

[quote who="Teun-A-Roonius" reply="1" id="3229251"]The GNS is not supposed to disappear. It's a bug, known by now I suppose since someone else also posted a thread about it.[/quote] I saw the thread about it being a bug. The thing is though, I was under the impression that it was changed intentionally. Goa had a post a couple of months back about taking the Rankulas to a star and just spamming out greater swarms. These things are probably worth 1.5 - 2 Kodiaks ea

10 Replies 44,603 Views

I was playing around with a level 9 Rankulas last night to see how strong its nanite swarms were. I had 2 points in Combat Nanite Swarm, 4 points Support Nanite Swarm, 1 point in Assault Nanite Swarm, and 2 points in Greater Nanite Swarm. I parked the Rankulas at the star (so that I could have essentially unlimited antimatter) and started pushing out nanite swarms as fast as I could. I was able to keep 6 combat swarms, 3 support swarms, and 2 assault swarms going continuou

10 Replies 44,603 Views

Playing around with the lone wolf Vorastra now. Pretty cool tip, thanks. [quote who="ARESIV" reply="5" id="3228099"]I havent used the Rankulas yet... is it useful?[/quote] I've only used it a little. The Support Nanite Swarm seems pretty good. It's like popping out a couple of Hoshiko's to repair your fleet. The Combat and Assault Nanite Swarms don't seem that useful though. I've only gotten to the Greater Nanite Swarm once and

6 Replies 5,762 Views