swucskdl

swucskdl

Joined Member # 4710355
1 Posts 10 Replies 708 Reputation

absolutely brilliant. Works exactly as described. So far the AI has been nothing but exemplary, loving every minute. The only thing I'm worried about is how it will manage at end-game. Wish I had a newer / faster computer so i could 8x it :P Thanks all, great info here :)

14 Replies 9,670 Views

oh cool. Well I assume then, that players that play the same race can use the same research item? (I hope not?)

14 Replies 9,670 Views

@Ben_Maxwell I am wondering the same thing. The only theory I am coming up with is making a duplicate player definition, but setting it 's IsSelectable to false. So like copy A.] PlayerPhaseLoyalist.entity and name it B.] PlayerPhaseLoyalist_AI.entity, add it to the manifest of course. Then change [B]'s isSelectable to false, and [A]'s remain true, except somehow disable the AI from using [A]? Just an idea there. I'm also looking into that, cau

14 Replies 9,670 Views

totally agree, thank you for the response. Just wish I had some method of instructing them how to operate, just a simple if this do that, else if this, do else if , else... do last resort. That kind of thing. Here's one thing I'd like to ask directly though regarding this topic: [quote who="Lavo_2" reply="22" id="3055776"]I've found that if you give the AI capital ships that level up to 3 as soon as they are built the AI will spam capital ships. It isn't

14 Replies 9,670 Views

Hi. I would like to inquire as to why major portions of this game, especially in Rebellion as it is the latest installment yet no change was made, are hardcoded? Considering these systems integrate with the modding system so heavily, is it not counter-intuitive to restrict them so heavily? The AI System is one thing that really should not be hardcoded. I've actually never played an RTS that maintains it's AI system constraints inside executable code. And I

14 Replies 9,670 Views

[quote who="ZombiesRus5" reply="33" id="3175942"] Quoting swucskdl, reply 32agreed, thank you very much for your replies on this topic. I also appreciate your cordiality, which is truly noteworthy given the subject matter and overly direct questions. Unfortunately, many tutorials and guides were held by a sole individual. Maybe one day he will return http://soase.x90x.net/[/quote] are you taunting us? lol :P

39 Replies 153,225 Views

agreed, thank you very much for your replies on this topic. I also appreciate your cordiality, which is truly noteworthy given the subject matter and overly direct questions. Unfortunately, many tutorials and guides were held by a sole individual. Maybe one day he will return :)

39 Replies 153,225 Views