Edit: It works. Thanks again for your great work!
Wenzel745
Does this version work with Rebellion V1.04?
Thank you very much GoaFan. I think that's the step I was missing.
Hey guys, I've spent the last five hours looking through the forums to try to find a way to do this, but I haven't seen anything. Here's what I want to do: I want to edit the abilities (on titans and ships) to edit cooldown times, attack power and the like. I tried opening the entity files with Notepad++ and there was a null character in between each letter. I read a forum that said that is what I had to edit, but I don't see how. Any ideas?
When you're studying upgrade paths and find something discussing what you need, that's how.
I've noticed this recently as well. Still a great superweapon, but its a bit frustrating. I've also noticed that when I used Kosturas to destroy pirate defense platforms and hanger bays it didn't seem to give experience? Anyone know anything about that?
I usually go with 3x Weapon, 2x Defensive, 2x Frontal and I leave one point for phase stabilizing or enforced loyalty. I position my Orkies all across the map to be used to take down poorly defended planet structures while the rest of my fleet is engaging my opponents. Also, if you have allies you plan on betraying an Orky with a phase stabilizer on their homeworld can be deadly effective.
After encountering a lot of mid-late game lag in my more sizable sins maps I've done a lot of research on how to remedy this. The reason for most of the lag is the low memory caps and the fact that the game runs on a single thread, and the only way this will be changed is a massive overhaul of the engine. From what I've read this won't happen until SoaSE 2 comes out, if it's even going to be developed. My question is: Does anyone know if the game is being develop
I am trying to set up a network of kostura cannons and I'd like to be able to group them so they'd all be able to fire with only one targeting (rather than clicking each and making them fire individually). Is there any way to do this?
So at this point does the "Selection Toolkit" have any purpose?
Do you know of any third party software that would be capable of editing these features in a map?
What is the mod I should be looking for?
Thank you for the quick reply. So under the current system resources are just randomly generated based on planet, and you can change the number of resources with a mod?
I am very new to using Galaxy Forge, but I understand how to use nearly all the features now, EXCEPT for the Selection Toolkit. What I want to do is be able to manage how many resource asteroids are available for mining on each planet and in uncolonizable spaces. Thank you for the help!