Draco-nyan

Draco-nyan

Joined Member # 4809900
3 Posts 59 Replies 294 Reputation

Se non hai il codice non penso che tu possa ottenere qualcosa, siccome non hai prove che tu abbia effettivamente comprato il gioco. Forse puoi fare qualcosa se hai il disco di gioco nella custodia o direttamente lo scontrino, ma sinceramente non so dirti I think it's better if you use English next time, this is an english board

12 Replies 6,647 Views

Minor spelling error: it's "Nano Leech", not "Nano Leach". I'm concerced about Gravity Pulse. If the target has not Nano Leech, they get the Cooldown and Speed reduction for 35 seconds. If Nano Leech is active, they instead get completely disabled for 5 seconds, and after it worns off they don't have any other debuff. The disable effect duration increases as the skill levels up, to roughly ~10 seconds at Level 4. The ability does not affect Capital Ships o

32 Replies 159,397 Views

[quote who="furyofthestars" reply="8" id="3234340"]Finally is the delay between target reacquisition. When one target is destroyed, fighters will delay for a moment or two before acquiring a new target. I actually see this with Frigates/Cruisers, too, although much longer of a delay. But that's a different topic and I realize this may be an engine limitation or may be caused by game lag.[/quote] I have personally witnessed my ships changing target

18 Replies 36,965 Views

They tried to balance, but they did not succeed. Yarlen stated a new patch is soon to be released, so we will have to wait. Stardock probably has acknowledged something is wrong with their game, as there are countless threads discussing how op is the Orkulus and how to balance it. This is without any doubt the biggest issue in the game at the moment, but I think it is not a bad thing to discuss other aspects in the game, that may or may not be too powerful, assuming the Orkulu

29 Replies 36,819 Views

Base Stats: LRM: 500 Hull, 280 Shields, 1 Armor, 11 avg damage Illuminator: 620 Hull, 550 Shields, 2 Armor, 18 avg damage Kanrak: 600 Hull, 360 Shields, 2 Armor, 13 avg damage Fully upgraded stats: TEC Rebel LRM: 650 Hull, 336 Shields, 8 armor, 17 avg damage, Cluster Warheads ability TEC Loyalist LRM(militia buffs active): 650 Hull, 336 Shields, 12 Armor, 21 avg damage, Cluster Warheads ability TEC Loyalist LRM(militia buf

16 Replies 58,966 Views

The developers' goal should be that every race gets a fair chance against the others, if a race is banned from multiplayer from the community because there are no ways to deal with it. Moving Starbase and powerful Titans are not bad ideas per se, but need balancing. If the developers refuse to understand a problem that bugs the entire community to the point that an entire race is banned, we might as well rely on community mods. Assuming the developers want to make

34 Replies 50,097 Views

Well, you can have as many Starbases as you want, in different grav wells, and fully upgraded they are harder to take down than a Titan, so people complain because it's not hard to research. Last patch did make getting mobile starbase harder, but it's still too powerful, because starbases don't cost fleet supply, and they are easy to build. In addition, Vasari Rebels have researches like Armor Restoration and Shared Shield Tech. that make their ships way much better than t

34 Replies 50,097 Views

Damage is reduced by Shield Mitigation and Armor, with maxed researches you can reduce damage even from abilities, not counting Nano Disassembler. Did they have their Titan nearby? It can reduce by a lot the damage recieved by friendly ships

5 Replies 11,321 Views

But it's expensive to build a starbase in every planet and equip it with planet loss prevention, and there's still the killed population and lower trade income. TEC already have the best economy, if you can cripple the enemy's you will be able to replace losses much faster, which means that even if your military is weaker, you'll eventually come to a point where the enemy will be too worn-out to counter anything

16 Replies 12,236 Views

Just launch the game from Sins of a Solar Empire Rebellion Dev.exe , and when you're in game press ctrl+maiusc+. Most of the option you need are in the "Change Galaxy" menu

3 Replies 5,088 Views

[quote who="DirtySanchezz" reply="2" id="3220994"] Would you mind linking to the mod? I found the Reb Optimization mod project. [/quote] Here you are https://forums.sinsofasolarempire.com/411950

118 Replies 131,836 Views