I tried it in dev.exe, and it works normally for me Testings were done with Snipe Lv4 and Overcharge Lv2
Draco-nyan
It's in Gameplay.constants , I think it's the string "cannonGravityWellRatioDenominator 4" . Change that to 1 and everyone will be able to build a cannon for every planet he owns. If you want only the Vasari Loyalist to have this possibility, you can change a VL tech or add a new one, you should be able to copy from "Novalith Deregulation" the strings you want: researchModifier modifierType "OrbitalCannonMaxAdjustment" ba
[quote who="Twilight_Storm" reply="67" id="3220074"]I don't play Vas much. When they research jumping starbases, does that automatically give all SB phase drives, or just unlock an upgrade each individual one can buy?[/quote] As soon as the research is completed, every starbase has phase drives
The ability sacrifices the planet to deal pop*20 damage to all enemy ships in every nearby well, not in the same well the ability was activated in. It's pretty much instant, you can't know when it's activated until your ships take damage, but you should be able to tell when the enemy would use it You can counter it, either send your Capital Ships/Titan, a small part of your fleet or disable the planets next to the one you want to attack. You'll need more than o
But why don't we make other frigates purchasable? You can only build LF with the free package
Yeah, quoting a post I made: "Well, am I the only one who is more concerned about upgrades like Armor Restoration and Share Shield Tec? I made a mod with my friends that removes the 4th upgrade for the Orkulus's hull, and slows down the starbase at 160 in friendly wells / 30 in every other well, so it's just too unpractical to use them offensively, but once I research Armor Restoration my ships are way better than the enemy's. For instance a Vasari Loyalist Kanrak
All the upgrade slots on the Orkulus are filled, so it might be possible only as an upgrade of an existing one, or as a replace. However, I looked at the files and I can't find a way to tie the jumping capability to an upgrade
Well, am I the only one who is more concerned about upgrades like Armor Restoration and Share Shield Tec? I made a mod with my friends that removes the 4th upgrade for the Orkulus's hull, and slows down the starbase at 160 in friendly wells / 30 in every other well, so it's just too unpractical to use them offensively, but once I research Armor Restoration my ships are way better than the enemy's. For instance a Vasari Loyalist Kanrak full upgraded has 780 hull, 432 shield
If you research Truce amongst rogues you'll be allied with both the pirates and the militias, so you won't be able to attack their planets The AI is strange, sometimes it's really dumb, but sometimes it can give you a hard time
You're TEC Rebel, you can just research "Truce amongst rogues"
Thanks, just as I tought And on a side note, which is more useful between the Frontal Shield and the Debris Vortex? I personally think the Shield is better, because it reduces damage by a lot, and it recharges quickly
I've only played in Single Player or with my friends, and I always used the Orkulus as VR with three upgrades on weapons, four on armor, and one on the Frontal Deflector Shield. Would it be convenient if I upgraded the Hangar bays, rather than the weapons? Can 14 strikecraft make up for the lack of the Disintegrator and the Phase Missiles, considering that the base Pulse Gun of the Orkulus has Anti-heavy damage, rather than Capital Ship-type like all the weapons on the other starb