shevanoquam

shevanoquam

Joined Member # 4828854
5 Posts 13 Replies 4,038 Reputation
Reply to A.I. ?? in Sins Rebellion

My problem with the AI is that it wont interact with each others. I've created a map, where I play against 6 AI players. With two of them, I want to create diplomatic pacts, while I fight the remaining four. Both allies have good terms with each other and I'm in the middle of them, but they clash together in my terretory and their reputation is going down the river if they do. It would be nice, if they can at least form non aggression pacts, if they are on good

17 Replies 16,890 Views

I've made me a little list of what effects bonuses have - the sins wiki won't help that much, because the names there are not the file-names of editor. I can place many bonuses on planets. Have set the artifacts and bonus probability to 0 and will place everything normally. I have planets with 9 bonus items - so it works. For the metal/crystal asteroids: If you create a metal/crystal asteroid, it will show in the gravity-well. But you have to edit its va

16 Replies 21,672 Views

[quote who="GoaFan77" reply="10" id="3217360"] I'm not understanding what you are trying to ask here. You only need a new group if the spawn conditions or owner are different.[/quote] The question is, if it makes any difference, if I place one group item for each content (so one item for every bonus) or if I create one item and store multiple bonuses inside them. As far as I've seen it, it wont make any difference - but I don't know if there are some tr

16 Replies 21,672 Views

Okay, and one thing I've found out, is that you can place metal and crystal asteroids into your system. Use the ateroid button on the "selection toolkit", zoom far far into the planet until you see the gravity well in the editor and the double click inside the gravity well. The asteroids will appear in the game and will replace the normal random spawned ones. I've placed three ones inside my home system, two metal and one crystal and they were there, exactly on

16 Replies 21,672 Views

Aaah, I've always set them to "planet owner" instead of "no owner". Yes, I'm scouting, then colonizing, then exploring. Every bonus I set on the planet was never available, but as I reloaded the Map in Galaxy Forge, it was still there. In the previous Maps I set the owner to planet owner and it always worked. So, do I have to set them double, to "no owner" AND "planet owner" and fill two items with all the bonus items or just "now owner"?<

16 Replies 21,672 Views

While this topic is already here - in version 1.04 I've tried everything to set multiple planet bonus on my map. I've read the tutorial and everything worked in entrenchement. Now I have the rebellion, new Forge editor (everything through steam- I did not modify anything) and edited my planets. Inserted a new item with the group manager and filled it with a planet bonus. Nothing will work. Only bonuses I place on the home planet will work, but if I place them on

16 Replies 21,672 Views