Yes, at setup AI set to Klingon. First Klingon icon in second row seems fine. It's the Klingon icon 5th row #2 that doesn't seem to conform. [e digicons]^_^[/e] Latest patch. Not to piss in the wind , but random events are great...but never in Sins do I want to be led from point A to point B. One go through might be interesting, but how many times would you want to repeat the same encounter?
wbino49
FYI At game setup could not set the Klingon icon. Kept reverting to another one.
hey finally got it ...thanks guys. Late night.
Major, I downloaded the rar. file to my desktop. Opened it with 7zip , highlighted the four files within and put them in a folder I created in the Sins Rebellion Mod. 1.80 folder. So I dont go in game and highlight the mod and enable it? The enable mods folder is just a text file ...help the lost..
YEAH YEAH MERRY CHRISTMAS. Why cant I get past loading screen? Is there a diff way to install this mod over others? HELP
Anyone else get freeze up in the standby loading screen?
Just a note: Research seemed a little fast, don't know if you tweaked it from stock game.
Is that Rudolph's nose or Impulse lights a glowing? Happy holidays to all of the SOA2 team.......
I like hard as is. In fact I want a slider that gives neutrals turrets and air defenses.
http://www.youtube.com/watch?v=aCgWabJssVI
http://www.rockpapershotgun.com/2013/12/09/first-look-no-mans-sky/
[quote who="dkt0404" reply="4534" id="3426003"] Are the Feds supposed to be missing the anti-bombardment tech for the starbase? It's not on the research tree and seems fairly critical when the other races have it. [/quote] Build Akira's. <img style="float: left;" src="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTwjG9fjT3-3NaE_9n4BfP4CxsKeGaZhfZhVdDathImXhOCePv9JA" alt="" width="259" height
Always wanted to upload pictures of the Sins G19 display...but my keyboard looks like I eat lunch over it everyday...... [e digicons]:D[/e]
I only play as Feds do bear with me.. The colony ship frigate is also the repair frigate. The Colony frigate in Sins has a mind of it own and will not join fleets proper.... SO. Any chance on giving fleet repair to the another ship and let the colony do something else?
Those orbital thingy's look better than whats in game......
I don't write as well as you so I'll keep it simple. 1. Sins : Only play as TEC as their the most human, I fact never in my 5 years of Sins have I played Vasari,or Advent. (Don't want to get familiar with my enemy.) Really wish there was another cool looking ship human side....I like my ships to have doors and windows, some of the vasari an advent ships are to weird for me.( both their carriers for example). 2.Loved Company ...just do
In the USA. Not gonna happen but...... 1. Raise Minimum wage. 2. Drastically reduce imports. 3. Pro- corporate politicians must be voted out.
One thing I've learned is corvettes do not last long in ice fields. [e digicons]:cylon:[/e]
[quote who="Yarlen" reply="43" id="3423956"] Quoting wbino49, reply 31Anymore DLC's on the way? And are there plans to increase amount of Random events? Around 50 would be enough to be "random". Is the two gig limit so restrictive that the mad Titan couldn't have been a brand new ship, none have seen before? Or there were no spare models laying around? In order: Nothing is currently p
So no one likes my antimatter as a resource idea? Random events need to at least double in types.
Ironclad could have jumped right into Sins 2 two years ago,and we would have had half the add-ons we currently have. And we would be waiting for a Sins 3. The later it is the better it will be. Beside's we all want it in x64 bit.
Just had a idea; What if the new Antimatter funnels could be resourced somehow and store antimatter back at your one of your planets? How much more strategy would be in Sins if you could find these RARE antimatter funnels and defend and setup a new use for refineries? Possible....next DLC?
More cheap labor for Amazon,
Anymore DLC's on the way? And are there plans to increase amount of Random events? Around 50 would be enough to be "random". Is the two gig limit so restrictive that the mad Titan couldn't have been a brand new ship, none have seen before? Or there were no spare models laying around?