cs17519

cs17519

Joined Member # 4982020
7 Posts 21 Replies 367 Reputation

Crowdfunding is probably a good idea. If the current game itself took advantage of all available RAM and processor cores, then its status from "basically unplayable" would instantly rise to "epic". I'm not the person to do this. But I do think it's a good idea.

2 Replies 7,462 Views

I see a lot of talk about DLCs, bug fixes, patches, balance modifications, etc. None of this means anything. Absolutely nothing at all. The game is built on an engine that limits it to a single processor and a minor fraction of the RAM available in most gaming PCs today. As such, anything other than a very short, small game becomes hopelessly mired in lags and very quickly becomes completely unplayable. The underlying game engine must be rewritten to take

2 Replies 7,462 Views

That does NOT work for me. It is asking for a beta CODE, and I don't see anyone anywhere mentioning what the beta code is....

5 Replies 10,689 Views

I'm so confused. I started Steam. Went to Sins of a Solar Empire: Rebellion. Clicked Properties. Under the question that says "Select the beta you would like to opt into: I chose this: Beta: Public BETA Opt-In Underneath that there is a box that says "Enter beta access code to unlock private betas: (Then a button that says "check code")

22 Replies 71,623 Views

[quote who="G_Bison" reply="15" id="3302844"]Did you have the auto recording on, if so, you can watch the replay on what happened to your titan(s)...[/quote] Unfortunately no. I've never tried recording a game before.

21 Replies 27,392 Views

I guess my point is that I would like to see an AI be an AI, not a cheat. An AI should have to follow the exact same game rules that I have to follow. They can think faster, smarter, have better strategies, etc, but if they can "see" things that a normal player could not see, get money at a rate a normal player could not get, build ships faster than a normal player could ever achieve, etc then they're not AI, they're just cheats. One guy in this thread said the d

11 Replies 19,035 Views

Two times at a star near where starbases were being constructed (the Titan may actually have been on top of that spot both times) but the third was in a planetary system I owned and there were no other planets in that star system that I did not own.

21 Replies 27,392 Views

[quote who="Twilight_Storm" reply="7" id="3302677"]... Either you exaggerate a lot or this is a troll thread...A player with no planets loses the game, so why say "You can't win, but you can totally cripple your opponent just by 15-20 novalith cannons alone, and that doesn't seem right." And 50-60 Novaliths? You really had that many? And were taking enemy worlds so fast they were bombing the worlds you had control of frequently?Even 1/4 this number is

22 Replies 21,901 Views

[quote who="Rovert10" reply="1" id="3302570"]They tried to do that when they first concieved of the game but they realized that it would horribly hard to even adapt it for any form of gameplay to be fun. Besides it's just a sci-fi thing. I mean Star Wars has hyperspace lanes.[/quote] I don't remember Star Wars ever saying you had to go to object A to B to C instead of A to C. I never got into Star Wars that much though beyond

8 Replies 17,166 Views

In all three instances, the enemy forces had never made it to my solar system yet (beyond a couple scout ships). It seems that the AI is pretty slow getting to you when it is not in the same star system. I suppose it is possible that I accidentally scuttled it... three times... seems unlikely but possible. I know I didn't hit the yellow/black bar with the mouse, but I may have unintentionally hit ctrl-s or something. Seems odd I only did it with

21 Replies 27,392 Views

That's it? Aww... thought it would be something more significant/intelligent than that. The selection of "roles" seems to suggest a change in behavior, too. Aggressor, fortifier, etc...

11 Replies 19,035 Views

I didn't know it was tied to owned planet count at all, that's something at least. I'd still like to see it 1 per, perhaps a game OPTION that can be changed to the players desire, seems simple enough to implement.

22 Replies 21,901 Views

By realistic I mean realistic enough to know that planets orbit stars and move. This is a super-basic thing. Faster than light travel does not exist (yet). But planets definitely move. I understand that mechanics sometimes have to be changed to accommodate game play but I'd still like to see orbiting planets. And as long as you brought up Star Trek, depending on the model of ship, thrusters are located all over the place and the impulse drive's princi

8 Replies 17,166 Views

[quote who="GoaFan77" reply="6" id="3302577"]Are you playing any mods?[/quote] Nope, no mods. Haven't tried any yet. All I have been doing when these are blowing up is let system generate a random map of 6 stars and 6 players (5 UI). 50-75 random planet objects.

21 Replies 27,392 Views

What do the AI difficulty levels mean exactly in regards to the mechanics of the game? And the roles? (aggressor, defender, etc). I don't see much difference in AI behaviour on ANY of the settings EXCEPT for the hardest setting... does the hardest setting mean that the other AIs don't obey the game rules? Or they are just "smarter"? Just wondering if anyone knows how the actual mechanics work for the different AI difficulty levels and

11 Replies 19,035 Views

Pirates don't seem to make a lot of sense in the game. All of their gun platforms seem to have 8k health which is crazy. Their structures are equally very high in health. Taking out a pirate system can take and hour or more depending on whether or not you're dealing with other attacks at the time. Furthermore they never seem to move large sections of their forces outside of their systems, they send out five or six little ships and they have like 50

6 Replies 13,933 Views

Yeah, there wasn't even any enemies present within my solar system at the time and I owned all the planets. I was playing with a custom random map where every enemy starts out in a different star system. Thanks for listening though, bilun I appreciate it.

21 Replies 27,392 Views

In all instances it was at full health. I just get the voice message that my titan blew up. I didn't ever see it happen on my screen, so I'm not sure if a cannon hit the planet in question, but the two times that my titan blew up near my building starbases they were not in orbit of a planet at all - they were in orbit of my system's star which a cannon cannot even target.

21 Replies 27,392 Views

A few suggestions for Sins2: Phase lines make no sense. In space, you can fly in direct lines from point to point except to avoid storms or planets or stars or other phenomena. But, generally speaking, flying from planet to planet within a solar system makes sense. Phase lines don't, really. I realize they add a strategic component to the game but I don't think it fits within the fictional universe very well. A universe that makes no sense i

8 Replies 17,166 Views

The longer it is, the more I like it. I always play with normal settings. If it weren't for the memory and cpu limitations of the game, a twenty star system, 10 person game (9 AIs) to go on for months or more if you want it to. Fun stuff.

5 Replies 6,768 Views

A few times my Titan has blown up for no reason at all. Just boom. No explanation. Is there some racial or faction ability I don't know about? Twice it happened near where I was building or upgrading starbases, and once it happened in by a planet with nothing at all in it (besides my fleet). All this was while I was playing human loyalists faction.

21 Replies 27,392 Views