Hael-sose

Hael-sose

Joined Member # 5038209
0 Posts 205 Replies 944 Reputation

[quote who="TobiWahn_Kenobi" reply="5341" id="3803295"] Love 'em. Looks like AO is missing [/quote] Oh it's there. But you don't see it I guess? I'll see if I can make stronger ones. Meanwhile, I've been working on the Th'Nor. I fear it needs to be upgraded to a capital (carrier?) due to the poly count. Preview: <img src="https://cdn.stardock.us/forums/50/38/5038209/39ab8dd7-6112-4a40-92f9-2d5bff765ec0.png" alt="Narn Th'Nor ship" width="1653" h

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[quote who="Kir1984" reply="5323" id="3801685"] https://disk.yandex.ru/i/tKuQ08FE7W-M8g [/quote] Wow! I LOVE b5 source books! I have a couple of them, but this one I haven't seen before. Thanks you, I'll be reading it from cover to cover. The models in the game have limits on how much detail we can put into them; we are limited by the (old) engine on how much polygons we can use. Also, there's the texture space. I've seen hugely detailed versions of b5 ships online,

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[quote who="TobiWahn_Kenobi" reply="5320" id="3801588"] O M G! I love it!! You also have a lot of vorlon files that would need publishing if I remember correctly [/quote] I do, a lot indeed. I'll make a download for you soon. If you would adjust the size of the meshes to your liking and send them back, I'll adjust the effects according to the final sizes.

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[quote who="TobiWahn_Kenobi" reply="5312" id="3801255"] hell yeah! when will you publish those models? If they are avail as mesh files I could upload as intermediary update 😊 [/quote] Thanks! I just noticed the bump no longer matches the painting; I've been trying to get the best PBR setting for the Narn and now they at least match again. I have sent you the mesh and textures of my latest attempt, would you like a try? Once I/we have the pr

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I think there's a value "OnlyWhenMovingFar" for the AIUseTime property of an Ability. Perhaps that helps making things easier on the buff-chain. Further I would try experimenting with these actions: - ForceAttackersToRepickAttackTarget - InitializeMovementTowardLastSpawner (perhaps there's also a FirstSpawner) - MatchTargetVelocity (of the planet, making the ship go to 0 speed naturally) - TeleportTowardsMoveTarget or TeleportTowardsTarge

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