Hael-sose

Hael-sose

Joined Member # 5038209
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Hmm. The only other option I can think of, is in XSI to remove all materials, just have the default material left. Then, export xsi, transform into mesh file, manually put the file references into material 1 (case sensitive, so copy paste hehe).

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[quote]Even taking an old mesh and simply resaving it causes the same problem [/quote] Hi. Did you set up the texture references inside SoftImage, or manually? Because if you haven't, you'll overwrite the mesh with empty references. Check the .mesh and see if the material section looks anything like this: NumMaterials 1 Material DiffuseTextureFileName "FrigateVorlonEnvoy-cl.DDS" SelfIlluminationTextureFileName "FrigateVorlonEnvoy-da.DDS" No

12 Replies 25,701 Views

[quote who="TobiWahn_Kenobi" reply="5221" id="3769258"] If there is somebody who is willing to take over for me I would provide all Models, Textures, ModDB, basically everything I have under the premise that the readme as it exists now is included and credit is give to all those who have worked on it. [/quote] I think I'll be able to do that. And of course the premise will be honored.

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It is [e digicons]|-)[/e] I've been working on adding light effects to textures. Can't do that with ZBrush, so I've installed Blender. Takes time to learn though; but I'm getting there. Also I've been working on how tech trees work and ship abilities. Lot's of trial and error hehe. I did complete the Refinement Vessel. And the Colony Vessel now has colonize animation and effects. Plus, I've added a long range Capital ship (so now the Vorlon have a close encounter/t

5,473 Replies 14,191,512 Views