Updated version of the Vorlon carrier cruiser; was not too happy about the previous one. This version is more in line with the known Vorlon heavy cruiser from the series.
Hael-sose
Hmm. The only other option I can think of, is in XSI to remove all materials, just have the default material left. Then, export xsi, transform into mesh file, manually put the file references into material 1 (case sensitive, so copy paste hehe).
If you remove a material block, do not forget to also change NumMaterials to 1. That might explain a crash.
Why do you have 2 materials?
[quote]Even taking an old mesh and simply resaving it causes the same problem [/quote] Hi. Did you set up the texture references inside SoftImage, or manually? Because if you haven't, you'll overwrite the mesh with empty references. Check the .mesh and see if the material section looks anything like this: NumMaterials 1 Material DiffuseTextureFileName "FrigateVorlonEnvoy-cl.DDS" SelfIlluminationTextureFileName "FrigateVorlonEnvoy-da.DDS" No
[quote who="TobiWahn_Kenobi" reply="5227" id="3769743"] But the time I have I could then just do some EA model or such an no longer care about the rest. [/quote] That would make it less tedious and more fun to take on modelling and painting again :) Waiting in anticipation on the link :)
[quote who="TobiWahn_Kenobi" reply="5221" id="3769258"] sorry, real life is a bitch. [/quote] I can sympathize. Wish you all the strength you need.
[quote who="Darvroth" reply="5222" id="3769429"] I've become a grandfather to twin girls... [/quote] So happy to hear! Wish you all the joy this can bring.
[quote who="TobiWahn_Kenobi" reply="5221" id="3769258"] If there is somebody who is willing to take over for me I would provide all Models, Textures, ModDB, basically everything I have under the premise that the readme as it exists now is included and credit is give to all those who have worked on it. [/quote] I think I'll be able to do that. And of course the premise will be honored.
And this is a frigate carrier.
I forgot about the envoy. I chose the ship of ambassador Kosh for that.
From concept to ingame. The Starbase starts as a capital ship (Starbase Transport), and can be deployed (first only vertically) and opened up to 'hang' as Starbase. I wonder if I should let it revert to transport mode again for redeployement :) The AI can't handle capital starbase constructors, so I have to also have it a
Loving the new Blender 2.8 [e digicons]:D[/e]
[quote who="KorsakSD" reply="5212" id="3758800"] When the update will be released to version 1.94, with all these new changes? [/quote] @TobiWahn_Kenobi manages the releases, I really don't know the timetables.
[quote who="Darvroth" reply="5204" id="3757892"] Love the Narn ships! [/quote] Next on my list [e digicons]^_^[/e]
(orange was the teamcolor)
Orbital defense and colony vessel redone with light baking
It is [e digicons]|-)[/e] I've been working on adding light effects to textures. Can't do that with ZBrush, so I've installed Blender. Takes time to learn though; but I'm getting there. Also I've been working on how tech trees work and ship abilities. Lot's of trial and error hehe. I did complete the Refinement Vessel. And the Colony Vessel now has colonize animation and effects. Plus, I've added a long range Capital ship (so now the Vorlon have a close encounter/t
I'm not sure what you mean with reusing the extractors. But indeed, it would seem odd to have a vorlon trade station. That's why I included a refinery. The refinery vessels stay in vorlon territory and pendle between the extractors and the refinery, looks really nice (refinery ship is also done).
[quote who="Hael-sose" reply="5186" id="3749066"] Still need to do: - extractors - starbase - outpost - possibly refinery with refinery ships [/quote] Ready with the resource extractor, starbase and refinery. Now gathering inspiration for the refinery ships. Vorlons do not trade ;-)
That would be my preferred MO yes, it's easier for me to stick to one at a time, having more focus on one particular theme. And I do have a particular soft spot for Vorlons as you might have noticed.
Starbase concept ready, here's a quick painted one.