Hael-sose

Hael-sose

Joined Member # 5038209
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[quote who="TobiWahn_Kenobi" reply="5137" id="3744863"] Here is an example texture [/quote] Thanks TobiWahn! It seems to be the one used for the smaller vessels though; isn't it better to use the one from the siege vessel? Or is that the part where it'll look different once you render it directly? Also, am I correct in assuming that the same parts can share the same UV only if they're not expected to have a

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Hi there, it's been a while since I last posted. Lots of RL and such. But, I'm still around. I've made a new version of the Vorlon carrier, more in line with the existing capital ship whilst still in line with the other new models. Carrier should be escorted as it is basically a drone fighter platform, but I've added point defense turrets. I styled them a bit like the defense turret that came out of Kosh's vessel when Sheridan and Ivanova took a look at it. Hope you like it. T

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[quote who="Windrose86" reply="4906" id="3541017"] Hi, not yet finished with all the cards, but have made a trello board for organisation now https://trello.com/b/of95AueD/sins-of-the-younger-races @Darvroth, Hael Sose (and the rest of the team) if you want to use this as well, just send me your usernames and I'll add you to the team/board [/quote] Great idea! I've send you my user name per mail. I'll be working on the Minbar

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[quote who="Darvroth" reply="4873" id="3530090"] How is the prototyping going for the Minbari Stations? For the link you provided, I think that might make a better Worker caste station. [/quote] I've adapted the design to be more factory like. Here's a screenshot. The scaffolds can be moved closer or further throught the magnetic rings, to fit multiple ship sizes.

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Brilliant idea. I'll adapt the design. The long sideway things are also more in line with the civilian tech centre, so that workshop out fine. I'm thinking of deleting the centre 'egg' and use the stema as scaffolding. I'll find something different for the warrior caste model, and see if I can fIND synergy with the military tech station.

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[quote who="Darvroth" reply="4868" id="3528996"] Hael-sose I reread your comments to me and off the following: [/quote] I'll keep it in mind. I found something on the internet: http://media.moddb.com/images/mods/1/12/11276/ss00028.2.jpg Is that something for, like, warrior caste station? [quote who="Darvroth" reply="4869" id="3529003"] Hael-sose invert the military researc

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@Darvroth You mentioned 3 different space stations for the Minbari. I'm working on that; perhaps the example on previous pages could be the Religious one. Are there any thoughts (from ability point of view) that those caste-specific stations should do that I can take into account? For the regular military/science stations (much more numerous ingame so lower poly count) I was thinking of two similar but distinctive models in line with the culture centre (too lazy to make sc

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[quote who="TobiWahn_Kenobi" reply="4859" id="3527613"] Love that version. How many polygons? [/quote] Only 9754, for a slightly adjusted version. I'm trying some texturing with ambient occlusion now, thanks for the tips in the PM. Please take your time to organize and get well, we can wait. Grats on the mobile app by the way, very device-fit idea, I'll try it out at the office friday :-)

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