[quote who="TobiWahn_Kenobi" reply="5137" id="3744863"] Here is an example texture [/quote] Thanks TobiWahn! It seems to be the one used for the smaller vessels though; isn't it better to use the one from the siege vessel? Or is that the part where it'll look different once you render it directly? Also, am I correct in assuming that the same parts can share the same UV only if they're not expected to have a
Hael-sose
Hi there, it's been a while since I last posted. Lots of RL and such. But, I'm still around. I've made a new version of the Vorlon carrier, more in line with the existing capital ship whilst still in line with the other new models. Carrier should be escorted as it is basically a drone fighter platform, but I've added point defense turrets. I styled them a bit like the defense turret that came out of Kosh's vessel when Sheridan and Ivanova took a look at it. Hope you like it. T
Hi guys, I've read in the 1.83-opt-in: Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage. Something for the Vorlon Planet Killer? [e digicons]:D[/e]
No never had that problem before. Can it be related to the fighter problem (where they keep chasing each other off the map)?
[quote who="Darvroth" reply="4945" id="3575710"] So team, how close are we to a new internal and hopefully bug free release? [/quote] Sorry, been absent for a while. I'll have time to continue starting tomorrow.
[quote who="TobiWahn_Kenobi" reply="4913" id="3543261"] Myrmidon:[/quote] nice! But where is it from, I can't recall.
[quote who="Windrose86" reply="4906" id="3541017"] Hi, not yet finished with all the cards, but have made a trello board for organisation now https://trello.com/b/of95AueD/sins-of-the-younger-races @Darvroth, Hael Sose (and the rest of the team) if you want to use this as well, just send me your usernames and I'll add you to the team/board [/quote] Great idea! I've send you my user name per mail. I'll be working on the Minbar
How about this one?
Hmm so something more omnious then uh? I'll think on it.
Working on an update, I also wanted to have the guns mounted from a cavity rather than a mount. I'll also add the horizontal 'fins' from the military tech structure. Ofcourse then I'll have to redo the armor to preserve poly's so all in all a total workover haha.
Here's a rendering for the Minbari Warrior caste space station. Emphasis on heavy armor and many fighter bays, as well as mayor guns.
[quote who="Tobiwahn_Kenobi" reply="4888" id="3531850"] Commit is pushed to the repository, thanks [/quote] Thank you! With Darvroth's commit I can now build the Minbari caste stations. Haven't had a single crash so Minbari seems stable. Now I can go back to creating the warrior caste station ;-)
Thanks! I've been trying to get this (and the religous caste station) build by the mobile constructor but that doesn't seem to work; nothing is build. @Darvroth Is that something that you've patched in your update?
[quote who="Darvroth" reply="4873" id="3530090"] How is the prototyping going for the Minbari Stations? For the link you provided, I think that might make a better Worker caste station. [/quote] I've adapted the design to be more factory like. Here's a screenshot. The scaffolds can be moved closer or further throught the magnetic rings, to fit multiple ship sizes.
Oh but I do resent autocorrection greatly, not a very mobile friendly site
Brilliant idea. I'll adapt the design. The long sideway things are also more in line with the civilian tech centre, so that workshop out fine. I'm thinking of deleting the centre 'egg' and use the stema as scaffolding. I'll find something different for the warrior caste model, and see if I can fIND synergy with the military tech station.
Military tech orbital, inverted wings and more bulky than the Civilian tech version.
[quote who="Darvroth" reply="4868" id="3528996"] Hael-sose I reread your comments to me and off the following: [/quote] I'll keep it in mind. I found something on the internet: http://media.moddb.com/images/mods/1/12/11276/ss00028.2.jpg Is that something for, like, warrior caste station? [quote who="Darvroth" reply="4869" id="3529003"] Hael-sose invert the military researc
@NewHorizons Hi there! Thanks for your feedback. Darvroth may very well have use for your suggestions, they seem logical indeed. For the Civ/Mil orbital stations, I've completed a civ version. For the military one I'll see what I can do with various height fins, sounds like fun. Thanks!
@Darvroth You mentioned 3 different space stations for the Minbari. I'm working on that; perhaps the example on previous pages could be the Religious one. Are there any thoughts (from ability point of view) that those caste-specific stations should do that I can take into account? For the regular military/science stations (much more numerous ingame so lower poly count) I was thinking of two similar but distinctive models in line with the culture centre (too lazy to make sc
A painted and ao'd version http://i61.tinypic.com/ojmdxg.png
[quote who="TobiWahn_Kenobi" reply="4859" id="3527613"] Love that version. How many polygons? [/quote] Only 9754, for a slightly adjusted version. I'm trying some texturing with ambient occlusion now, thanks for the tips in the PM. Please take your time to organize and get well, we can wait. Grats on the mobile app by the way, very device-fit idea, I'll try it out at the office friday :-)
[quote who="TobiWahn_Kenobi" reply="4852" id="3516935"] Really like the general shape but I think it needs to get more organic or fluid [/quote] How about this version? I'll texture if acceptable, since it's so much work :-)
[quote who="TobiWahn_Kenobi" reply="4853" id="3516936"] Oh, because of personal life changes I will probably not be able to work on the mod till March, sorry folks [/quote] Sorry to hear, hope you are well.
XSI works fine again after degrading graphical drivers. @Darvroth; more bow-like example (ingame) for the Tigara : http://i58.tinypic.com/ff3djk.png