Hael-sose

Hael-sose

Joined Member # 5038209
0 Posts 205 Replies 261 Reputation

[quote who="cybertx" reply="4608" id="3476211"] Go here: http://b5warsvault.wikidot.com/ and download the zip files for any race that you would like to see the ships official(video game, rpg game and tv and movies) and unofficial(user generated) Another good site to look at the ships(pictures, 3d models) is this one: http://www.smikesworld.dk/smworld/galleri/spaceships.html [/quote] <

5,473 Replies 14,214,483 Views

I noticed the Narn Sho'kar was still a cubic placeholder, I've created a now model for that (with placeholder textures), I hope this is the canon model? Also, I couldn't resist making up some Shadow vessels. There's so few canon models, not enough to cover all roles (siege, seeder, etc) so I'm experimenting some. Here's some samples, tell me what you think.</

5,473 Replies 14,214,483 Views

[quote who="macedeathwalker" reply="4604" id="3476063"]how the hell do you get this mode running?[/quote] Hi there, Just like any other mod, basically just place the mod's folder in the right mods-rebellion folder and then enable it via the menu ingame. If you are unsure where the location is on your computer, then the menu has an option to show you the right path. You can find the right menu from the main menu -> options -> mods Or do you encounter other pro

5,473 Replies 14,214,483 Views

[quote who="TobiWahn_Kenobi" reply="4562" id="3470041"]Will be away for a little over a week. [/quote] Good holidays to you! [quote who="Darvroth" reply="4564" id="3470052"]I really hate when the DB does weird stuff. Rework is so incredibly annoyin[/quote] Can't really help you with the scripting but glad that you don't give up [e digicons]k1[/e] [quote who="Darvroth" reply="4565" id="3470263"]All entity files, upgrades, ability an

5,473 Replies 14,214,483 Views

[quote who="Darvroth" reply="4556" id="3469664"]Hael, nice looking model. The Torotha entity has two medium beams forward and antiVeryLight beams on all four facings, if that helps ... One final recommendation would be to enlarge the rear center fin about 40% ... [/quote] Thanks! The front bottom guns and aft guns are already there, I've added side guns as suggested. Also increased aft main fin, trying to find balance between size and aestetics. [quote who="NewHorizons" re

5,473 Replies 14,214,483 Views

Yeah I suppose so, the underneath exit is the main hangar. Now it looks just like the template. Do you suggest making it more earth-like hangars? F.e. squared entry points? Or with lights inside? Perhaps it's something that can be arranged with texture. Also, on top there's two tubes with same (although reversed) openings, not sure if they were meant to have fighters launching. The only hangar point I've included in the XSI was underneath.

5,473 Replies 14,214,483 Views