[quote who="TobiWahn_Kenobi" reply="4657" id="3480861"] added Vorlon Scout mesh by Hael-Sose [/quote] Looks good! Glad to see that at least someone is still able to do something in this humid warm weather :)
Hael-sose
Thanks! On the primus, gorgeous, beautiful texturing. How many poly's did it use? It looks very detailed. And, I like you chose the darker colour scheme. I'll download the latest build to see ingame.
[quote who="Darvroth" reply="4645" id="3479527"] If the AI gets lucky and hits on the combination to build the capital ship constructor then game on.[/quote] So how about having the game scenario such that each capital planet starts with a capital ship factory?
[quote who="Darvroth" reply="4638" id="3479181"]Does this one even need more explanation? I'm thinking orbital station here... [/quote] It's legs are too wide apart, but with a little tweak I've gotten something like this, which actually looks nice hanging in space ingame:
Good Job at testing! We really should do a FFA with eachother :) Meanwhile, latest work on Shadows, a cruiser (flagship/scout controller/envoy?) and a small but armored one (corvette). I'm wondering about Shadow orbital structures but perhaps first continue with boxed models.
[quote who="TobiWahn_Kenobi" reply="4618" id="3476696"]I'm out of order at the moment, ligamental strain. [/quote] Sorry to hear. Hope you get well soon!
[quote who="cybertx" reply="4608" id="3476211"] Go here: http://b5warsvault.wikidot.com/ and download the zip files for any race that you would like to see the ships official(video game, rpg game and tv and movies) and unofficial(user generated) Another good site to look at the ships(pictures, 3d models) is this one: http://www.smikesworld.dk/smworld/galleri/spaceships.html [/quote] <
I noticed the Narn Sho'kar was still a cubic placeholder, I've created a now model for that (with placeholder textures), I hope this is the canon model? Also, I couldn't resist making up some Shadow vessels. There's so few canon models, not enough to cover all roles (siege, seeder, etc) so I'm experimenting some. Here's some samples, tell me what you think.</
[quote who="macedeathwalker" reply="4604" id="3476063"]how the hell do you get this mode running?[/quote] Hi there, Just like any other mod, basically just place the mod's folder in the right mods-rebellion folder and then enable it via the menu ingame. If you are unsure where the location is on your computer, then the menu has an option to show you the right path. You can find the right menu from the main menu -> options -> mods Or do you encounter other pro
Well we're doing fine so far. Worried about Mexico though. Hate the fouls as well, but at least we don't bite people ;-) Much to much violence in football these days anyway.
Great, actually, seeing how the Dutch team is doing [e digicons]:thumbsup:[/e]
Models of Narn vessels T'loth and Sho'kar also done, working on placeholder textures for preview.
And a version of the Jastat base, with placeholder textures.
I noticed it also depends a bit on the lighting, how the color comes out. At the start, it seemed more purple, which I prefer since it's more in line with the other models. Meanwhile.. Narn T'Rakk model, with placeholder texture:
@Darvroth : Narn T'Rakk and T'Loth nearing completion. Suggestion for JaStat ready. I've sent you a link in PM.
Hang in there, Darvroth! It's too hot to sit behind tour computer anyway :-)
[quote who="TobiWahn_Kenobi" reply="4562" id="3470041"]Will be away for a little over a week. [/quote] Good holidays to you! [quote who="Darvroth" reply="4564" id="3470052"]I really hate when the DB does weird stuff. Rework is so incredibly annoyin[/quote] Can't really help you with the scripting but glad that you don't give up [e digicons]k1[/e] [quote who="Darvroth" reply="4565" id="3470263"]All entity files, upgrades, ability an
@Darvroth Here's a peek for the Torotha with side weapons (and somewhat larger aft fin). I've had to split the anti-verylight weapons into multiple groups because the converter doesn't allow 8 meshpoints for the same weapongroup. http://i60.tinypic.com/n46skh.png
[quote who="Darvroth" reply="4556" id="3469664"]Hael, nice looking model. The Torotha entity has two medium beams forward and antiVeryLight beams on all four facings, if that helps ... One final recommendation would be to enlarge the rear center fin about 40% ... [/quote] Thanks! The front bottom guns and aft guns are already there, I've added side guns as suggested. Also increased aft main fin, trying to find balance between size and aestetics. [quote who="NewHorizons" re
A try at a Minbari Torotha. With placeholder textures.
Yeah I suppose so, the underneath exit is the main hangar. Now it looks just like the template. Do you suggest making it more earth-like hangars? F.e. squared entry points? Or with lights inside? Perhaps it's something that can be arranged with texture. Also, on top there's two tubes with same (although reversed) openings, not sure if they were meant to have fighters launching. The only hangar point I've included in the XSI was underneath.
Good news, mod seems to work in v1.82 [e digicons]:D[/e] Recent jobchange and Dark Souls II took much more of my time than anticipated, sorry for the absence. I did have a try at the Minbari Morshin. Here's an image with a placeholder texture.
Completed the Vorlon oribtal defense systems (small and large versions).
@TobiWahn_Kenobi Those lights on the arms came out quite nicely!
[quote who="TobiWahn_Kenobi" reply="4516" id="3458494"]Have you sent me the Vorlon Planetmodules yet? Love them, need them[/quote] I've just sent you all models. Nice work on the destroyer too. Hope you've resolved your Flair problem.