[quote who="TobiWahn_Kenobi" reply="4848" id="3515012"] crash might be a problem with a video card driver. I had this with my Radeon 5870 once and needed to use an older openGL driver dl. [/quote] Thanks for the tip, I will try it this weekend. Though it would be a shame if I have to keep installing old drivers every time I use XSI :(
Hael-sose
[quote who="Darvroth" reply="4846" id="3514416"] Like the colony ship but can the hull dimples be more like fish scales and still meet your need for hull curvature? [/quote] Not sure what you mean with the hull dimples; do you mean the ribs between the front and aft wings? I can make them layed in, instead of protruded, more like the regular Minbari models. [quote] Assault cruiser proposal looks very Centauri like. Suggest adding something after/before the bow s
New take on the colony vessel, which is supposed to drop off colonization pods which it carries, and must be able to enter a planet's atmosphere. Also, a try on the assault cruiser that's still missing.
[quote who="TobiWahn_Kenobi" reply="4839" id="3513093"] organically meld into each other [/quote] That's for after the holidays! Merry Christmas!
[quote who="Darvroth" reply="4836" id="3512506"] Perhaps an oval where the two spheres are? The proposed model looks odd. [/quote] Probably ;-) What about sketch 2?
[quote who="NewHorizons" reply="4803" id="3501743"] How about using the atmospheric transport for the colony ship? Sadly you never see the dorsal side, though I imagine Hael-sose could come up with something suitable [/quote] How about this one? Still a concept though. The ship must fly in space but also in a planets atmosphere, so I mixed wings with the space propulsion things. Also, I've found that sphere's are generally associated with colony vessels so there they
[quote who="TobiWahn_Kenobi" reply="4827" id="3510163"] Thanks, will import it in the next two days and post screenshots of the newest model once done. Sorry for my absence [/quote] Good to see you again. Love the titan. How to scale such a thing without having it take up half the gravity well :-)
[quote who="TobiWahn_Kenobi" reply="4816"] Will get back to you soon [/quote] Please do, we miss you :-) [quote who="TobiWahn_Kenobi" reply="4817"] I'll scrape together the back up files so the data is salvageable [/quote] I was hoping for a stable build this weekend so I can test some, hopefully you can manage :-)
Pre texture/placeholder render for a Vorlon Outpost. @Darvroth, do your scripts allow for a base on an astroid?
[quote who="NewHorizons" reply="4803" id="3501743"] How about using the atmospheric transport for the colony ship? [/quote] Nice, but that's up to TobiWahn to decide.
[quote who="Darvroth" reply="4808" id="3502184"] On to the Vorlon outpost. [/quote] Is that new? I didn't see it in the last build's tech tree. I suppose you'd want graphics for that. What do you suggest, an asteroid with the structures on it like in "Into the Fire"? I'm not sure that would fit within reasonable poly limits.
[quote who="Darvroth" reply="4805" id="3501928"] If there are any ideas let me know, it is easy at this stage to script it and add it to the entity files. [/quote] I'll rewatch the episode with battle at Ragesh 3 and see what comes to mind :-)
[quote who="Darvroth" reply="4800" id="3501659"] Acorns in space!!!!!!! [/quote] Hahaha yes exactly my thoughts, but that's the shape I recognized from the show. Perhaps it's because it was a very old station and modern Minbari have the vins we see these days on ships. I can alter them to be inline with ship vins, but that would break canon. What do you prefer?
[quote who="Hael-sose" reply="4798" id="3501537"] Quoting Darvroth, reply 4797 Don't forget the T'Loth uses blue accents vice red which is the Narn norm. That's for TobiWahn and his epic texturing skills [e digicons]:)[/e] Will take me ages to figure out how to do that properly.<b
post error
[quote who="Darvroth" reply="4791" id="3501198"] Good rendition, while purist to only have the one connection for the sensor ring at the base of the bridge would it make more sense to have a few struts for structure? [/quote] I'll see what I can do that still looks nice. [quote who="TobiWahn_Kenobi" reply="4792" id="3501288"] Nice! Should make that ring a bit more round if poly limits allow. [/quote] It would raise the count above 4000
Here's a untextured rendition of the G'Karith, with some blend-in from how the T'Loth and other Narn vessels look.
Thanks to all for the positive feedback! [quote who="TobiWahn_Kenobi" reply="4786" id="3500905"] I have an old model of that one I worked on some years ago, may check it out if it is still OK [/quote] Ahhh I am already almost done. Well worst case you have 2 models you can choose from :-) When looking back in old (ancient) posts in this thread, I do notice seeing models from other people that are not yet in the mod. Do you have all those models or are they lo
[quote who="NewHorizons" reply="4782" id="3500753"] wishes-for-Centauri-starbase-model-to-recreate-Ragesh-3 [/quote] Do you mean this one? @ Darvroth: is this Centauri base in the Centauri tech tree? I was planning on doing the G'Karith, but i could start with the base too :-) <img src="http:/
[quote who="Darvroth" reply="4779" id="3500313"] Rebalancing the fighters is proving to be a pain in the rear, I can assume nothing as testing has revealed some interesting results. [/quote] I do not envy you, but I do look forward to the next build :-)
Here's a pre-texture rendering of the Narn T'Loth. Because of it's very nature, it takes up some poly's but nothing too much :)
[quote who="TobiWahn_Kenobi" reply="4657" id="3480861"] added Vorlon Scout mesh by Hael-Sose [/quote] Looks good! Glad to see that at least someone is still able to do something in this humid warm weather :)
Thanks! On the primus, gorgeous, beautiful texturing. How many poly's did it use? It looks very detailed. And, I like you chose the darker colour scheme. I'll download the latest build to see ingame.
[quote who="Darvroth" reply="4645" id="3479527"] If the AI gets lucky and hits on the combination to build the capital ship constructor then game on.[/quote] So how about having the game scenario such that each capital planet starts with a capital ship factory?
[quote who="Darvroth" reply="4638" id="3479181"]Does this one even need more explanation? I'm thinking orbital station here... [/quote] It's legs are too wide apart, but with a little tweak I've gotten something like this, which actually looks nice hanging in space ingame: