Hael-sose

Hael-sose

Joined Member # 5038209
0 Posts 205 Replies 261 Reputation

[quote who="TobiWahn_Kenobi" reply="4848" id="3515012"] crash might be a problem with a video card driver. I had this with my Radeon 5870 once and needed to use an older openGL driver dl. [/quote] Thanks for the tip, I will try it this weekend. Though it would be a shame if I have to keep installing old drivers every time I use XSI :(

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[quote who="Darvroth" reply="4846" id="3514416"] Like the colony ship but can the hull dimples be more like fish scales and still meet your need for hull curvature? [/quote] Not sure what you mean with the hull dimples; do you mean the ribs between the front and aft wings? I can make them layed in, instead of protruded, more like the regular Minbari models. [quote] Assault cruiser proposal looks very Centauri like. Suggest adding something after/before the bow s

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[quote who="NewHorizons" reply="4803" id="3501743"] How about using the atmospheric transport for the colony ship? Sadly you never see the dorsal side, though I imagine Hael-sose could come up with something suitable [/quote] How about this one? Still a concept though. The ship must fly in space but also in a planets atmosphere, so I mixed wings with the space propulsion things. Also, I've found that sphere's are generally associated with colony vessels so there they

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[quote who="Darvroth" reply="4800" id="3501659"] Acorns in space!!!!!!! [/quote] Hahaha yes exactly my thoughts, but that's the shape I recognized from the show. Perhaps it's because it was a very old station and modern Minbari have the vins we see these days on ships. I can alter them to be inline with ship vins, but that would break canon. What do you prefer?

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[quote who="Darvroth" reply="4791" id="3501198"] Good rendition, while purist to only have the one connection for the sensor ring at the base of the bridge would it make more sense to have a few struts for structure? [/quote] I'll see what I can do that still looks nice. [quote who="TobiWahn_Kenobi" reply="4792" id="3501288"] Nice! Should make that ring a bit more round if poly limits allow. [/quote] It would raise the count above 4000

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Thanks to all for the positive feedback! [quote who="TobiWahn_Kenobi" reply="4786" id="3500905"] I have an old model of that one I worked on some years ago, may check it out if it is still OK [/quote] Ahhh I am already almost done. Well worst case you have 2 models you can choose from :-) When looking back in old (ancient) posts in this thread, I do notice seeing models from other people that are not yet in the mod. Do you have all those models or are they lo

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