Has anyone mentioned: Anno 1404 CitiesXL Sims3
Wolf35Nine
If I remember correctly, there was a 4X game about 8-10 years ago, in which you created a specifically designed ship (very expensive) that housed a construction team that could build a Star Base. (It might have been Birth of the Federation, but I really don't remember) Once at its destination, you could instruct it to build the station. It could be updated with expansion slots -like fighter bays and long range sensors- as well as ship repair while in system...for a hefty price of course. Havi
Will we be able to build starbases in orbits of planets we cannot colonize - like gas giants or even the orbits of Stars?
Question about the new "Entrenchment" expansion pack? Perhaps we can get them answered here!
Does anyone know where the "show pre-release updates" button is on the impulse screen? I know its probably right in front of my face, but I can't seem to find it!
Where do I find the "show prerelease" highlighted button?
Does anyone know how to get 1.09 off your computer and reload 1.05? I tried uninstall and then redownload, but it still comes up as 1.09 and I CAN'T PLAY! :( I tried removing every file from stardock on my computer thinking the 1.09 beta codes were hidden somewhere but to no avail. Any suggestions?
Have been following your work since February, Stress, and all I can say is WOW! Just downloaded the RAR file and played it 5 times in a row. Love the Photon torps. I've always had a special place for the Ambasador Class ships and seeing them in action in really great fun. Thanks for all your hard work. Just one more thing, the background music is spot on...and really sets the mood.
Hey Guys, been following the posts, but haven't seen whether you guys will be adding new faction pictures and trek specific "empire icons" to the game. Any Plans to add these items?
Hey Dan, that is great footage! thanks for posting it.
Yep, I know I should know it, but hey........Don't know how to lacate the pic's URL. Can anyone give me a walkthrough? Thanks.
Yep, I see the obligatory "pussies" finally made it into the comments. lol. I'll agree that there are many different playing styles, and that some may not have a problem with mass killing on a planetary scale. How about looking at it from purely economic logic - why waste an entire planet's infrastructure and workforce if you can bend it to your own needs with an occupation? A second option is always a good thing to have, whether your are a tyrant or just an enlightened despot.
Since I'm dreaming, I'd like to see.... -Binary Star graphics, since most stars are binary -Circular orbit paths so that the planets appear to be rotating around the stars -Space stations so that you can claim the gravity wells of stars and gas giants -Visible Star to Star jump lanes -Invasion and the ability to conquer enemy planets -Ability to ask AI opponent to do missions -Custom player portraits and empire logos -Single player campaign
I had this problem as well when I first started. After you research "Long Range Jumps" simply select your fleet then (I think) right click the star you want to travel to. The ships automatically seak the interstellar link (that you cannot see) and travel there.
Your work looks really good. Is it possible to make a binary star graphic? since most star systems are binary, this would be a great addition!
[quote]There should be cake ... [/quote] .....and ice cream! I totaly agree.
This is going to be an amazing mod! The addition of Trek themed music would make for total imersion in the Trek universe. The DS9 theme song is incredibly moving and would make a great background to play in peaceful/prosperous times. Voyager's theme would make a great backdrop to exploration. Empyrean45, I downloaded your samples and I believe you have the talent to pull off the creation of a great Trek soundtrack. Thanks for volunteering. Good luck to you all. Boy, this mod i
Wow, this is phenominal work. Great looking renders. Thanks you guys for this update. Can't wait to see these babies, in all their beauty, exploring the Sins universe.
Hi Tsed, thanks for the info on capital ships- could you tell me a little about how that works? How many and how long usually do you have to leave in orbit for the Blockade/Culture feature to work its magic, and what happens when a planet goes neutral? Can you interact with them?
Culture....hmmm. A bit more work but yeah, that'l do it eventually. If you have a multi-star map, you'd have to have a planet in that system though....and reasonably short phase lanes.... Thanks, Blair. Will try it out next game.
......if the only way to conquer a planet is by genocide. I know, I know, its only a game, but am I the only one who doesn't like bombarding the entire surface of a planet with nuclear weaponry? The concept of nuking a planet's entire civilian population makes me a little uneasy, even if its just a game. How about a forced evacuation or some kind of surrender if you coordinate a successful siege for a certain length of time? Is there no other option except planetary extinction? If there is anyth
I had this issue as well. Just select your ship or fleet, and click on the star you wish to travel to. The ships will go to the star's gravity well then jump from there to the selected star. You cant see any phase lanes though, they seem to be invisible.
Hey Mike, I have been wrapped up in playing for the last 5 days! I successfuly downloaded on the 4th try and have been playing since. OMG I'm addicted! I spent about 6 hours making a map of the 12 local star systems and researching the spectral signatures and identified planets as well as AU distances from Sol. Can't you tell I cant stop playing.
BTW guys, how to you find the URL of a image in order to insert it in a post? (yes, I'm new at this, lol)Thanks
Yep, used paint and Irfanview programs, saved as a JPEG (checked properties) but the the WinCustomize site keeps telling me: "Your skin has failed to upload. The skin file you are attempting to upload is not valid. Hint: Check the file extension. When uploading a new skin, your Skin file must also be submitted." I wonder if the file size is too large (12 KB)? I'll try to reduce it.